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Ex Libris Mörk Borg A directory of content, tools, and resources


4th World Race Templates for Mork Borg

Concept: “Racial Templates are provided for: Dwarf, Elf, Human (for comparison), Ork, Pixie, Reptilman, Rockman, and Troll.”
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm. 
Art/design: Incorporates portraits to provide examples of each Earthdawn race.
Usability: Straightforward mod with clear rules implications. 


Concept: “The Seventh Misery is at hand, yet there may be salvation for some…”
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style. 
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest. 

Basilisk! - Tunnels of Nechrubel

Concept: "Explore the chaotic passages beneath Verhu's catacombs... occult relics and terrifying creatures lurk therein!" 
Content: A two-player expansion to Basilisk!, with chaotic tunnels to explore.
Writing: Rules additions, clarifications, and supplementary tables establish the interactions between the base game and Tunnels of Nechrubel.
Art/design: The same tasteful, textured, printable, clean layout as the original
Usability: Consistency in visual elements and subtle navigation aids in easy reference.  


Concept: “Begin your perilous journey into the ARKFORT. No GM to save you; yet, if you are too cowardly to venture alone, rope some friends into your misery.”
Content: The macro game to Dark Forts micro game.
Writing: Complementary resource management mechanisms and other complications add depth to Dark Fort's light gameplay.
Art/design: An effective, if dense, text layout harkening back to early digital office correspondence. Some not-so-traditional elements produce the sense of a found document.
Usability: More robust than traditional Mörk Borg fare but rewarding in equal measure. 

Dead Man’s Lands

Concept: “Weird West Role-Playing Game that combines stories of the wild west with classic dungeon themed RPG game tropes.”
Content: The skeleton of Mörk Borg in a cowboy hat and snakeskin boots, playing cards for your soul.
Writing: Mechanically a re-skin of Mörk Borg. The setting of Westlandia sets the stage for a world-shattering conflict between The Gambler and The Farmer. Pick a side, pardner.
Art/design: Clean and serviceable plaintext document.
Usability: Setting first, rules later. Familiar structure. Simple index for table reference. 

Dead Reign

Concept: “Ash falls upon a dying world, abandoned by dead gods. You wake alone, forsaken, and wander a place once familiar… To you, this ashen world was bequethed, this Dead Reign.”
Content: A new setting with 10 bleak locations to explore, 7 enemies to haunt the present, and many tables filled with forlorn reminders of the past.
Writing: Strong thematic elements depict a world that is already spent. A world past ending. An empty place waiting for the last ember to blow out.
Art/design: Desolate and eerie landscapes with haunted and sinister figures. Design elements reinforce a world that was left behind.
Usability: A melancholy font of inspiration, with writing that invites readers to wander their ashen world, and leave their own mark upon it. Available in English and Swedish.


Concept: “Get to the LAIR and convince Verhu to let you live through the end of the world.”
Content: A playable browser version of BASILISK!
Writing: Clear prompts supply plenty of options to kill your scvm.
Art/design: Simple grayscale map, character sheet on right, scrolling prompts beneath.
Usability: Keyboard & Mouse Control 

Forbidden Psalm

Concept: “Vriprix the Mad Wizard bids the desperate, brave and foolish to venture into the ruins of Kergus. He seeks the forbidden psalm.”
A full, stand-alone 28mm wargame based on (and compatible with) Mörk Borg
There’s a lot of it—which is necessary for a tactics game—but it’s straightforward and clear in its exposition
A balance of familiar graphic and typographic maneuvers balanced with the technical clarity and readability demanded by a more complex system
A more methodical, strategically oriented game, but a good fit for fans of wargames and Mörk Borg

Forbidden Psalm: Forbidden Wilderness

Concept: “What's that noise? From the tales of old, and beasts of a time forgotten, comes forth a collaboration of the deadliest kind: Geektopia Games, creators of the Fearsome Wilderness board game, and KRD Designs, the mind behind Forbidden Psalm.”
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: Last War

Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.

Forbidden Psalm: Rotten Bits

Concept: “From the bleak corners of the world comes forth a collaboration of the
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations. 
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Letters of the Damned

Concept: “A supplement for Quill that immerses the player in the dark fantasy world of MÖRK BORG”
A letter-writing solo game
Expressive but clear in its descriptive and instructional text
Includes some public domain illustrations and other visual elements for variety and appeal; text is presented efficiently and arranged appropriately according to density per page
Requires Quill rules to play; could also be used as inspiration for, or a mini-game in, standard Mörk Borg


Concept: “Build the family tree of a fictional ruling family.  Record the monstrosities they faced and the choices they made.”
A solo journaling game based on
Lineage and set in the courts of the Dying World
Establishes the bleak tone intended for gameplay with lots of variety in the table results
Layouts vary from section to section for easier visual navigation when flipping/scrolling
Linearly laid out for progress through each ruler’s lifespan; also a good source of adventure hooks and long-term plots for standard games

Minimal Borg

“An alternative take on the entire MÖRK BORG rules, with some alternative classes”

Mörk Borg Lite!

Concept: “A pretty not-good April Fools joke.”
A business card-size spoof of Mörk Borg
There is only one rule: you die and the world ends
Condenses the aesthetic into an itty-bitty space
In no way does this qualify as a real game
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