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You Won't Get What You Want

Concept: “You've made it to the island. What is it you seek here? Whatever it is, you won't get what you want.”
Content:
A hexcrawl exploring the motifs of lack and obstruction
Writing:
Concise location descriptions that are primarily concrete but incorporating some abstract imagery
Art/design:
Text and map share a stark black-and-white color scheme that emphasizes the central conceptual dichotomy
Usability:
Supplies a want at each location but leaves it to the GM to incorporate its relevance to the PCs