3rd-party licensed
10mm Terrors*
Concept: “A veritable horde of 10mm and 25mm decals or tokens for Mork Borg combat.”
Content: Tokens! Decals! Printables!
Writing: They’re numbered! Also, the cutout sheet has labels!
Art/Design: Identify your favorite Mörk Borg creatures at a glance! In red AND yellow!
Usability: Cut and paste! (*also 25mm.)
Content: Tokens! Decals! Printables!
Writing: They’re numbered! Also, the cutout sheet has labels!
Art/Design: Identify your favorite Mörk Borg creatures at a glance! In red AND yellow!
Usability: Cut and paste! (*also 25mm.)
1990s Proto-Folklore
Concept: “A handful of classes and items that are, if not yet proper folk lore, on the verge of reaching full folkloredom, pulled from the deep well that is 1990's culture.”
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
1d4 Diseases that afflict the weary traveller
Concept: “sleeping outside also puts you at the mercy of smaller monsters, of a different kind, of a different order.”
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules.
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules.
2-Headed Basilisk of the 1 Trve Faith
Concept: “An inquisitor class for MÖRK BORG”
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
30 Days of Mörk Borg
Concept: “A month’s worth of one page one shots”
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
30 Days of Mörk Borg Adventure Chapbook vol. 1
Concept: “Plumb the depths of Death's Fort in search of the riches hidden within. Scale the volcano of The Shattered Tunnels to take on the evil Blood Wizard. Wander the Sarkash in search of The Shrine of Evil.”
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
Content: 3 self-contained adventures
Writing: Alternately uses descriptive prose and tables to suit each adventure’s content
Art/design: Presents each adventure in a distinct style to suit its character and structure
Usability: Content warning: naked antics, poo monsters, and BEAR-THING
30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods
“This book expands the one-page, one-shots taken from my digital offering 30 Days of MÖRK BORG and is the second volume in a planned series of ten. For this volume, we focused on creating three distinct modules within a larger keyed setting, but there’s still plenty of room for improvisation and substitution at your table.”
30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig
Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites.
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.
Usability: Accessible and easy-to-reference adventure design.
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
Concept:
“The heretics rise...
“The heretics rise...
The Death Church of Wokath
Blessed are the dead, for they shall inherit all!
The Dismal Church of Nagla
We forge our tradition in the spirit of our ancestors!
The Flayed Church
We bow to that which crawls!”
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
36 Occult Curios
Concept: “A rehash of my LotFP compatible release Examples of the Dark Arts Vol. 02”
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
4:3 Forth comes fire, and a horde
Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content: Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing: Mörk Borg is generally pretty grim, but this is grim
Art/design: Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability: Usable? Yes. Survivable? Well …
Content: Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing: Mörk Borg is generally pretty grim, but this is grim
Art/design: Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability: Usable? Yes. Survivable? Well …
4d20 swords which are not +1
Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
4 Flayed Faces
Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
4th World Race Templates for Mork Borg
Concept: “Racial Templates are provided for: Dwarf, Elf, Human (for comparison), Ork, Pixie, Reptilman, Rockman, and Troll.”
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm.
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm.
Art/design: Incorporates portraits to provide examples of each Earthdawn race.
Usability: Straightforward mod with clear rules implications.
Usability: Straightforward mod with clear rules implications.
500 Paces
6 contributors
Concept: “You have to press forward...up to the keep, up to salvation. Up the 500 Paces.”
Content: A postmortem adventure from battlefield to keep and beyond
Writing: Provides copious descriptions of locations and events
Art/design: A more traditional, conservative layout with discrete body text and illustrations
Usability: Includes bulleted summaries of each section for easy reference during play
Content: A postmortem adventure from battlefield to keep and beyond
Writing: Provides copious descriptions of locations and events
Art/design: A more traditional, conservative layout with discrete body text and illustrations
Usability: Includes bulleted summaries of each section for easy reference during play
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