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Ex Libris Mörk Borg A directory of content, tools, and resources

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Armaments of the Damned

Concept:Grossly unbalanced, a danger to your players health!”
Content:
6 items as lethal to the users as to their foes
Writing:
Provides a balance of lore, description, and mechanics
Art/design:
Well-organized and appropriately colored layouts with some lovely artwork
Usability:
Some of these items have more complex effects that will need to be tracked

What Can Be Recovered From the Dead Horse?

Concept: “What secrets does the fetid corpse of this horse hold?”
Content: 36 items recoverable from a dead horse, some more useful than others
Writing: Occasionally witty and/or graphic
Art/design: Laid out for usability with table titles in orange to cue the GM
Usability: What—you don’t have a d30?

Øcculus Webmaster

“Bornin the meatscape, raised in the Mäinframe; your eyes augmented with a silverblack graft.”

#MÖRKTOBER

Concept: “I was planning on doing a small MÖRK BORG item a day as an exercise to improve my writing; one every day in October.”
Content: A collection of Mörktober artifacts.
Writing: Narrative descriptions for each thematic artifact.
Art/design: Consistent design template: yellow headers, white body text, black text boxes. With black and white illustrations with various levels of grit.   
Usability: Still in progress.

/hack

Concept: “Hey, kid—combat taking too long? Tired of the same ol’ crit/fumble effects? Then you need /hack.”
Content: A /hack of combat mechanics for Mörk Borg.
Writing: Both “faster” and “brutaler” mechanics that go straight to the hurting bits.
Art/design: Very clean, very yellow, reference sheet.
Usability: Protip – “dice explode” does not mean the dice become shrapnel. 

10mm Terrors*

Concept: “A veritable horde of 10mm and 25mm decals or tokens for Mork Borg combat.”  
Content: Tokens! Decals! Printables!
Writing: They’re numbered! Also, the cutout sheet has labels!
Art/Design: Identify your favorite Mörk Borg creatures at a glance! In red AND yellow!
Usability: Cut and paste! (*also 25mm.)

1990s Proto-Folklore

Concept: “A handful of classes and items that are, if not yet proper folk lore, on the verge of reaching full folkloredom, pulled from the deep well that is 1990's culture.”
Content:
Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing:
Elegantly captures its source materials’ respective characters
Art/design:
That rug really ties the page together
Usability:
Typographical hierarchy makes for easy navigation

1d4 Diseases that afflict the weary traveller

Concept: “sleeping outside also puts you at the mercy of smaller monsters, of a different kind, of a different order.”  
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules. 

2-Headed Basilisk of the 1 Trve Faith

Concept: “An inquisitor class for MÖRK BORG”
Content:
Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing:
Very text heavy; adds flavor to mechanics
Art/design:
Crams a lot of words onto a page around the illustration
Usability:
Origins are a pain to read on most screens

30 Days of MÖRK BORG Adventure Chapbook Vol.5

Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!” 
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.  

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig

Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites. 
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.   
Usability: Accessible and easy-to-reference adventure design. 

30 Days of Mörk Borg

Concept: “A month’s worth of one page one shots”
Content:
Loads of creative, challenging scenarios
Writing:
Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design:
Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
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