weapon
Armaments of the Damned
Concept: “Grossly unbalanced, a danger to your players health!”
Content: 6 items as lethal to the users as to their foes
Writing: Provides a balance of lore, description, and mechanics
Art/design: Well-organized and appropriately colored layouts with some lovely artwork
Usability: Some of these items have more complex effects that will need to be tracked
Content: 6 items as lethal to the users as to their foes
Writing: Provides a balance of lore, description, and mechanics
Art/design: Well-organized and appropriately colored layouts with some lovely artwork
Usability: Some of these items have more complex effects that will need to be tracked
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
4d20 swords which are not +1
Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
A (sometimes) Spiked Flail to the Face
Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face
*Published prior to release of the formal third-party license
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face
*Published prior to release of the formal third-party license
A Farewell to Arms
Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
A Polearm to Plunge into Someone Rotten
Concept: “Six polearms charged with magical energy to find hidden in the darkest crypt or fortress.”
Content: An assortment of macabre and arcane weapons
Writing: Includes compelling lore and mechanics for each polearm
Art/design: Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability: Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks
Content: An assortment of macabre and arcane weapons
Writing: Includes compelling lore and mechanics for each polearm
Art/design: Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability: Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks
Amber Tankard of Satyrn
Concept: “It is said that a glass or two helps to be more self-confident. A sip from this mug strips anyone of any inhibitions and common sense.”
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.
Content: A tankard. It’s for drinking.
Writing: Rough and rowdy mechanics that are spoiling for a fight.
Art/design: A montage of drinking consequences orbits a God-tier tankard, even the text leans under the influence.
Usability: Designed with inebriation in mind.
Anti-Paladin Filthy Slime Jam!
25 contributors
Tragos Games
Ben Gyurik
Michael Mars
Rugose Kohn
PerplexingRuins
Kim Holm
Ceph
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Jean Verne
Max Moon
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Arcane Intelligence Claw Curse
Concept: “#MÖRKTOBER 3: CLAW”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Blackpowder Basics
Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content: Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design: On-brand use of color, type, and visual arrangements
Usability: Well laid out in discrete sections and easy to navigate
Blackpowder Weapons for the Rich and Foolhardy
Concept: “Expensive, exotic, and very loud”
Content: A variety of firearms, ammunition, and special rules for using them
Writing: Concise general and item-specific mechanics
Art/design: Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability: It’s a spiked arquebus blast to the face!
Content: A variety of firearms, ammunition, and special rules for using them
Writing: Concise general and item-specific mechanics
Art/design: Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability: It’s a spiked arquebus blast to the face!
Bloodborg
Concept: “Inspired by the hit video game Bloodborne by FromSoftware... Blodborg is a mashup of the lore and combat systems of these two grimdark fantasy worlds.”
Content: Eight classes, thirty-one monstrosities, and twenty “trick” weapons adapted from Bloodborne.
Writing: Faithfully transplants its bloody pathogens into the Dying Lands.
Art/design: Dark brooding design elements complement weathered and warped illustrations.
Usability: Bordered text can be difficult to read without increasing resolution.
Content: Eight classes, thirty-one monstrosities, and twenty “trick” weapons adapted from Bloodborne.
Writing: Faithfully transplants its bloody pathogens into the Dying Lands.
Art/design: Dark brooding design elements complement weathered and warped illustrations.
Usability: Bordered text can be difficult to read without increasing resolution.
Bludgeon, Shatter and Pierce
Concept: “A variety of tools to use in combat and to make fights more interesting”
Content: Variant rules for rolling weapons at character creation, a tiered weapons table, weapon characteristics (and restrictions for using them), and mechanics for weapon availability
Writing: Primarily instructional with some creative flourish in categorizing PC types
Art/design: Readable body text with more stylistic typefaces for the headers; traditional and grunge highlighting help draw attention to section headings
Usability: Adds some complexity to weapons and combat but at a manageable level; good for groups seeking a little more tactical crunch
Content: Variant rules for rolling weapons at character creation, a tiered weapons table, weapon characteristics (and restrictions for using them), and mechanics for weapon availability
Writing: Primarily instructional with some creative flourish in categorizing PC types
Art/design: Readable body text with more stylistic typefaces for the headers; traditional and grunge highlighting help draw attention to section headings
Usability: Adds some complexity to weapons and combat but at a manageable level; good for groups seeking a little more tactical crunch
Bog Iron
Concept: “ In the Vales of northern Bergen Chrypt villages harvest bog iron that they charge with blood sacrifes. The area is also plagued by manifesting beliefs. ”
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Content: Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing: Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design: Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability: Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)
Bonfire Bound
Concept: “Night has fallen in this once great land. Where eternal fires illuminated the great reign of the Lords, now only ashes and glowing embers remain.”
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development.
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