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weapon

4d20 swords which are not +1

Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic. 

A Farewell to Arms

Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content:
Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing:
Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design:
A huge array of public domain art in a variety of styles with some original artwork to boot
Usability:
Highly modular and great for a snack

A Polearm to Plunge into Someone Rotten

Concept: “Six polearms charged with magical energy to find hidden in the darkest crypt or fortress.”
Content:
An assortment of macabre and arcane weapons
Writing:
Includes compelling lore and mechanics for each polearm
Art/design:
Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability:
Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks

Armaments of the Damned

Concept:Grossly unbalanced, a danger to your players health!”
Content:
6 items as lethal to the users as to their foes
Writing:
Provides a balance of lore, description, and mechanics
Art/design:
Well-organized and appropriately colored layouts with some lovely artwork
Usability:
Some of these items have more complex effects that will need to be tracked

A (sometimes) Spiked Flail to the Face

Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face

*Published prior to release of the formal third-party license

Blackpowder Basics

Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content:
Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing:
Clear delivery of more-complicated-than-average weapon mechanics
Art/design:
On-brand use of color, type, and visual arrangements
Usability:
Well laid out in discrete sections and easy to navigate

Blackpowder Weapons for the Rich and Foolhardy

Concept: “Expensive, exotic, and very loud”
Content:
A variety of firearms, ammunition, and special rules for using them
Writing:
Concise general and item-specific mechanics
Art/design:
Uses the illustration and ground to differentiate general mechanics and categories of arms
Usability:
It’s a spiked arquebus blast to the face!

Bludgeon, Shatter and Pierce

“A variety of tools to use in combat and to make fights more interesting”

Bog Iron

Concept: “ In the Vales of northern Bergen Chrypt villages harvest bog iron that they charge with blood sacrifes. The area is also plagued by manifesting beliefs. ”
Content:
Includes bog-iron weapons, a map of the area, various encounters, and 7 creatures
Writing:
Adds lots of local color that’s in line with the larger character of the Dying Land
Art/design:
Draws lots of visual tropes from Mörk Borg but still maintains a distinct style
Usability:
Keep it handy in case the party ever ventures through the region (or if you want some nasty weapons and monsters)

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Content:
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Writing:
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Usability:
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Box of Shadows

Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
Content:
A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Writing:
Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Art/design:
Incorporates original and found art into exuberant designs and diverse layouts
Usability:
Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play

Censer of Plagues

Concept: “Flecks of ill moisture squirt from the surface of this flail.”
Content: An infectious flail accident waiting to happen.
Writing: A sickly humorous take on a recent plague.
Art/design: A decidedly familiar (and filthy) flail head.
Usability: “‘Wearing a mask prevents the damage and Infection.’” 

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
Content:
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing:
An appropriate mix of clear instructional text with more evocative descriptions
Art/design:
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability:
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

d50 Strange Weapons

Concept: “A collection of strange weapons for you Mörk Borg needs”
Content: 5 tables of weapons split across 5 genres of play.
Writing: Thematic, amusing, and occasionally anachronistic.
Art/design: Layout inspired by the Mörk Borg reference section.
Usability: Pick a theme, roll a d10.
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