Support Ex Libris Mörk Borg on Patreon
Ex Libris Mörk Borg A directory of content, tools, and resources

Walton Wood

2-Headed Basilisk of the 1 Trve Faith

Concept: “An inquisitor class for MÖRK BORG”
Content:
Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing:
Very text heavy; adds flavor to mechanics
Art/design:
Crams a lot of words onto a page around the illustration
Usability:
Origins are a pain to read on most screens

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

Auf der murderkulten

Concept: “After completing the book … cultists erupt from hidden rifts in reality to relentlessly attack the reader.”
Content:
Read a book, get some powers, get killed by otherworldly cultists
Writing:
Incorporates mechanics into exposition
Art/design:
Color differentiation makes mechanics easy find and reference
Usability:
Proof that reading is hazardous to your health

Basilica of the False Prophet

Concept: “THEM. A lunatic, convinced he is the one true, basilisk. Skulking in an abandoned church on the far side of the western mountain range, he rants and plots against HE and SHE.”
Content: A desperate descent. An unexpected plunge. A shattered hope?
Writing: Miserable and descriptive encounters, backed by elegant mechanics, make a narrative descent into madness.
Art/design: A masterful balance of utility, consistency, and style. Haunting yet austere illustrations and maps fill but do not dominate the pamphlet.
Usability: Pairs well with Western Wall (also by Rugose Kohn). 

Böeser

6 contributors
Concept: “Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive.”
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray. 

Crawling Death Below the Dying Forest

Concept: “Beneath the dying forest lies wealth beyond comprehension, magicks all-powerful, and ancient evils which must be stopped!”
Content:
A shifting abyssal dungeon crawl with cursed relics, virulent creations, cults, and deep roots.
Writing:
Epic narrative in scope and scale. A truly impressive creature.
Art/design:
Vicious mixed-media art, earthy maps, and a MASSIVE 23-page table of 54 encounters with accompanying maps.
Usability:
Generate abysms of varying size with the Atmar’s Cardography deck or dice. Supports 4 adventure themes. Connect them all into one labyrinthine abyssal sprawl.

Denna Toalett

Concept: “Literal shitpost”
Content: A toilet with paper on it. Not that kind. The one with the legal text.
Writing: Aggressively sarcastic.
Art/design: Practically unreadable.
Usability: For shit-takes. Specifically, Walton’s. 

Doorway to Blasphemy

Concept: “In the heart of the filthy marshes, you have come upon a keep overgrown and pulsing with an aura not of this Dying World. The heathen has surely taken refuge in this ruin. You’ll find them through the Doorway to Blasphemy.”
Content: A Mörk Borg adventure and Slipgate into the world of Qvke Borg
Writing: Efficiently describes the many dynamic environmental effects and triggers the define Quake level design in text.
Art/design: Sickeningly detailed map with bold colors that emulate classic Quake texture. Clean text layout with efficient sidebars for each room.
Usability: Surprisingly self-contained, only the explosive rules require Qvke Borg to run. Excellent preview to the full Qvke Borg experience. 

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

FVCK THIS I’M OUT

Concept: “A mashup based on Rugose Kohn’s 30 Days of MÖRK BORG”
Content:
A randomized bridge crawl with monsters and other hazards
Writing:
Concise and witty (hopefully)
Art/design:
Dominated by a strange landscape and its denizens
Usability:
Works best as a two-page spread

IN HER NAME

“A meat-space game of stickers, 3rd-party content licensing, and maze treading”

Mörkal Komborg

Concept: “‘Welcome to the longest-running deathmatch in the known universe.’”
Content: A Mortal Kombat vs Mörk Borg crossover deathmatch.
Writing: Over-the-top brutality disemboweled with self-aware satire.
Art/design: A SICK vintage fighting game manual in black and white.
Usability: Referenceable RPG fighting game manual with solo mini-game insert. 

Mörk Borg Lite!

Concept: “A pretty not-good April Fools joke.”
Content:
A business card-size spoof of Mörk Borg
Writing:
There is only one rule: you die and the world ends
Art/design:
Condenses the aesthetic into an itty-bitty space
Usability:
In no way does this qualify as a real game

Mörk Butt

Concept: “Dare you savor this accursed swine’s succulent rump-flesh?”
Content:
Cursed pork that inflicts buttocks-based maladies on those who partake
Writing:
Highly irreverent and only slightly relevant
Art/design:
Layout and typography meant for easy reference; special guest appearance by Pötatö Borg
Usability:
A single d6 yields a lifetime of butt woes
Loading next page...
Page 1 of 2 Next page