Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
Concept: “Finally, the arch-priestess absolved your sins and your broken body was cast in the streets.”
Content: A traumatized sinner adrift in the Dying World
Writing: Interweaves flavor with mechanics and features
Art/design: A cool layout that orients content around the inverted cross
Usability: Class features aren’t linearly presented, but doesn’t hinder reading or use
Content: A class closely aligned with the substances and cycles of the natural world
Writing: Delivers context and mechanics with loads of folkloric flavor
Art/design: Includes some very personal art—maybe the first tattoo used as an illustration in Mörk Borg?
Usability: Class features are more thematically than mechanically oriented (but still pretty useful)
All proceeds donated to Doctors Without Borders
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: A fence who laundered their past for an uncertain future.
Writing: Narrative and gameplay elements emphasize apprehension of both the devil you know and the devil you don’t.
Art/design: Public domain art emphasizes a sense of apprehension and foreboding.
Usability: So straightforward it’s criminal.
Content: A spider in man’s clothing.
Writing: Farcical and terrifying in turns. Their ignorance only magnifies the potential danger. In other words: an ideal player character.
Art/design: Shadowy and ambiguous imagery builds a sense of dread. Strong color choices enliven an otherwise simple text layout.
Usability: Unnerve friend and enemy alike.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing.
Content: A ghostly character class with some distinctive characteristics
Writing: Very sharp, efficient, and evocative
Art/design: Effective layout with brighter colors adding emphasis against a cool ground and image
Usability: Versatile; some special features are purely narrative-oriented
Content: A bridal scvm. Sacrificed at the alter.
Writing: A parody of wedding day traditions and tropes, blackened and burned.
Art/design: Elegant use of line, tone, and color make for a truly disturbing bride.
Usability: Wedding “gifts” of variable quality. But tradition is tradition, I suppose.