Classes
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
Øcculus Webmaster
“Bornin the meatscape, raised in the Mäinframe; your eyes augmented with a silverblack graft.”
1990s Proto-Folklore
Concept: “A handful of classes and items that are, if not yet proper folk lore, on the verge of reaching full folkloredom, pulled from the deep well that is 1990's culture.”
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
2-Headed Basilisk of the 1 Trve Faith
Concept: “An inquisitor class for MÖRK BORG”
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
Content: Class mechanics and abilities inspired by the Spanish inquisition, plus character origins
Writing: Very text heavy; adds flavor to mechanics
Art/design: Crams a lot of words onto a page around the illustration
Usability: Origins are a pain to read on most screens
A Grand Party at the End of the World
Concept: “Fifteen unofficial character classes for the Mörk Borg roleplaying game”
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives.
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied.
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives.
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied.
A Teller of Bad Omens
Concept: “You have left your mind in the hands of those from whom one must keep away and now aspire to spread their dark word wherever you go.”
Content: A dark messenger transformed by darker powers.
Writing: Shadowy origins, eldritch energy, and body horror.
Art/design: A virescent energy lends weight to this cloaked, corpse-painted scvm.
Usability: An effective layout that establishes boundaries and breaks them.
Content: A dark messenger transformed by darker powers.
Writing: Shadowy origins, eldritch energy, and body horror.
Art/design: A virescent energy lends weight to this cloaked, corpse-painted scvm.
Usability: An effective layout that establishes boundaries and breaks them.
Abominable Suturer
“And so, in a world full of monsters, you’ve created one more.”
Abominable Transformation
Concept: “Magic. Monstrosity. Forced Change. Changed Character.”
Content: An unclean scroll of transformation, and the expected results.
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short.
Content: An unclean scroll of transformation, and the expected results.
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short.
Absolved Heretic
Concept: “Finally, the arch-priestess absolved your sins and your broken body was cast in the streets.”
Content: A traumatized sinner adrift in the Dying World
Writing: Interweaves flavor with mechanics and features
Art/design: A cool layout that orients content around the inverted cross
Usability: Class features aren’t linearly presented, but doesn’t hinder reading or use
Abyss of Hallucinations
“Things are exactly what they seem, yet nothing seems to be what it is. What whimsy worms its way into the warped underpinnings of knowledge?”
Acceptable Casualties
Concept: “Who knows why we're fighting anymore?”
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual.
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual.
All Things Fragrant and Foul
Concept: “Mork Borg can be overwhelmingly nasty. Why not balance that with some beauty? And also add even more misery.”
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5.
Content: New rules, eight classes, and an afterlife-spanning adventure. Also sports.
Writing: A meditation on duality. With a serious tone contained within all its dubious fragrance.
Art/design: A highly interactive and reversible design with upright and inverted text interleaved beautifully.
Usability: Designed for print. Flip the book. My condolences to page 5.
An Cailleach
Concept: “She is the lichen-covered rocks and the mountain peaks. She is the bared earth covered with snow and frost. She is the Deep Ancestress, veiled by the passage of time. And you were born under her influences.”
Content: A class closely aligned with the substances and cycles of the natural world
Writing: Delivers context and mechanics with loads of folkloric flavor
Art/design: Includes some very personal art—maybe the first tattoo used as an illustration in Mörk Borg?
Usability: Class features are more thematically than mechanically oriented (but still pretty useful)
Content: A class closely aligned with the substances and cycles of the natural world
Writing: Delivers context and mechanics with loads of folkloric flavor
Art/design: Includes some very personal art—maybe the first tattoo used as an illustration in Mörk Borg?
Usability: Class features are more thematically than mechanically oriented (but still pretty useful)
Angelic Punching Bag
Concept: “No one prays to angelic powers anymore - and the heavenly host is pissed.”
Content: A living speedbag dangling toward the heavens.
Writing: The angels are named like members of a wrestling tag team.
Art/design: Beatdown provided in yellow and pink. Text on angelic white.
Usability: For the masochist in every scvm, and the sadist in every scvm driver.
Content: A living speedbag dangling toward the heavens.
Writing: The angels are named like members of a wrestling tag team.
Art/design: Beatdown provided in yellow and pink. Text on angelic white.
Usability: For the masochist in every scvm, and the sadist in every scvm driver.
Anti-Paladin Filthy Slime Jam!
25 contributors
Tragos Games
Ben Gyurik
Michael Mars
Rugose Kohn
Michał Gotkowski
Walton Wood
Max Moon
Kim Holm
Ceph
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Bracken MacLeod
Roland Boshnack
Jean Verne
Eduardo Carabaño
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
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