grave snail games
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Hovel of Miseries
Concept: “Life is short. Steal a fort.”
Content: Events. Hirelings. Fortifications. Amenities. Renovations. Allies. Animals. Curses. Hooks. Taxes. Everything you need to run a stronghold.
Writing: Atmospheric, informative, and witty
Art/design: Graphically diverse, with efficient layouts and typographical choices
Usability: Some related content isn’t in close proximity, but page gestalts and section headers make it easy to find what you’re looking for
Content: Events. Hirelings. Fortifications. Amenities. Renovations. Allies. Animals. Curses. Hooks. Taxes. Everything you need to run a stronghold.
Writing: Atmospheric, informative, and witty
Art/design: Graphically diverse, with efficient layouts and typographical choices
Usability: Some related content isn’t in close proximity, but page gestalts and section headers make it easy to find what you’re looking for
PUNy PUNchable PUNk!
Concept: “Miserable wretch who thinks he’s funny.”
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
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