grave snail games
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
FÖLK-LORE: Environs & Ephemera
25 contributors
grave snail games
Rugose Kohn
gaffy
Tragos Games
Sean Hudspeth
Kevin Sheehan
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Sam/HauntingOfTheWicked
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
Hovel of Miseries
Concept: “Life is short. Steal a fort.”
Content: Events. Hirelings. Fortifications. Amenities. Renovations. Allies. Animals. Curses. Hooks. Taxes. Everything you need to run a stronghold.
Writing: Atmospheric, informative, and witty
Art/design: Graphically diverse, with efficient layouts and typographical choices
Usability: Some related content isn’t in close proximity, but page gestalts and section headers make it easy to find what you’re looking for
Content: Events. Hirelings. Fortifications. Amenities. Renovations. Allies. Animals. Curses. Hooks. Taxes. Everything you need to run a stronghold.
Writing: Atmospheric, informative, and witty
Art/design: Graphically diverse, with efficient layouts and typographical choices
Usability: Some related content isn’t in close proximity, but page gestalts and section headers make it easy to find what you’re looking for
PUNy PUNchable PUNk!
Concept: “Miserable wretch who thinks he’s funny.”
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
Content: A clever wordplay-based adversary
Writing: Stats and special (which is a list of pun-based attacks)
Art/design: Text colors amidst monochrome emphasize important rules and bad puns
Usability: Can be hit only by punny players; regardless, has a max lifespan of 10 rounds
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