Babalon's Hangover 2
4 Flayed Faces
Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Anthelia’s Black Glass
Concept: “Expanding on a snippet of lore from the Mörk Borg core rules, Anthelia's Black Glass is about examining the notion of "monster" in a world of anti-heroes.”
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Content: Those who fight monsters are doomed to become them
Writing: Descriptive text is well written and evocative with an extremely efficient stat block
Art/design: Illustration makes good use of the fragmented reflection conceit; the text is printed backward—you have to read it in a mirror
Usability: Easy to use without consulting the document at the table; includes a non-mirrored version, but that defeats the concept and execution
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
BEAR-THING
Concept: “BEAR-THING Hungry. BEAR-THING Angry. BEAR-THING Hangry.”
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Content: An undead amalgam of bear and goblin (but also undead)
Writing: Succinctly but entertainingly describes behavior and motivation
Art/design: Economic arrangement of text around a pretty expressive image
Usability: Keeps PCs on their toes by knocking them off their feet (with its blood)
Black Adder
Concept: “A submission to the Babalonian jam!”
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Black Shuck
Concept: “An aphotic fur that almost seems invisible to the naked eye.”
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
Content: A formidable four-legged opponent
Writing: Quick, concise stat block
Art/design: Relatively conservative but with an expressive illustration
Usability: A challenge for lower- and even mid-level scvm; dog biscuits probably won’t improve its reaction
BOG
Concept: “Submission for Babalonian Jam!”
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Content: A handy horror
Writing: A stat block with a pair of Specials
Art/design: Integration of title with illustration is wonderfully creepy and fitting for the concept
Usability: May give PCs the munchies (for hand meat)
Candelabra of Blood
Concept: “It's a candelabra. Of blood. It uses hit points to summon Blood Drenched Skeletons. Or it might turn you into a skeleton. You get to decide.”
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
Content: The concept pretty much sums it up.
Writing: Two clear and concise sentences
Art/design: A suitably gory figure with a floral ground that keeps the black and white spaces visually interesting
Usability: For the GM, straightforward; for PCs, potentially lethal and hilarious (unless you’re another PC—then it’s even more lethal)
D8 Holy Items of the Church of the Two-Headed Basilisk
Concept: “Holy Items in the possession of the Church of the Two-Headed Basilisk to be looted or stolen by your players”
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Content: A roster of sacred artifacts and relics
Writing: Clear descriptions of item’s functions in a grimly spiritual tone
Art/design: 8 short paragraphs with some incidental illustrations; palimpsest effect adds visual character
Usability: An interesting mix of beneficial and dangerous special abilities
Dogo and Dream
Concept: “Two new monsters for Mörk Borg.”
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Content: The Doomsayer Dogo and the Eternal Dreamer in Metal Husk
Writing: Tone and imagery are pretty grim even by Mörk Borg standards
Art/design: Economical layouts and design with evocatively brooding illustrations
Usability: Highly lethal with a significant chance of Misery
Executioner of Nechrubel
Concept: “The Dark Lord dispatches these to rid the world of threats to the apocalypse. The end of all things will not be denied.”
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Content: A powerful, relentless agent of the apocalypse
Writing: Stats, special abilities, and some lyric lore
Art/design: White and yellow text stand out against the cool, dark ground, emphasizing the sinister illustration
Usability: Easy for the GM to run, and will probably inspire PCs to run (away)
Gallowag Prowlers
Concept: “They blend into the muck, crawl along walls and quietly stalk unsuspecting PCs.”
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Content: A stealthy ambush enemy
Writing: Some brief lore and a simple stat block with a sneak attack special ability; also includes lair and loot
Art/design: Minimal text arranged on a detailed and characterful illustration
Usability: Simple and straightforward to use but with potential to add some extra color to a particularly slimy, nasty dungeon
Gargantuan Ectoparasite
Concept: “The size of a castle.”
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Content: A monstrous, scavenging vermin
Writing: Direct and to the point
Art/design: Giant and ugly
Usability: Seriously lethal—but you can ride it
Goblet the Goblin and the Horrid Brute
Concept: “A horrible NPC that will make the life of all in the table a little more miserable and hopefully a little more funny as well.”
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Content: A goblin merchant who rides around inside (yes, inside) another, gargantuan goblin
Writing: Delivers the promised misery and humor (if you’re into body humor)
Art/design: Text arranged around some very fleshy, visceral illustrations with clever details and well-placed censor bars
Usability: Lots of background and description of behavior is helpful for running these two as characters rather than just monsters
Head Eater
Concept: “A submission to the Babalonian jam!”
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
Content: A monster that cuts your head off and then uses it as armor. Awesome.
Writing: Stat block and special ability description deliver necessary information with diction and imagery that support the creature concept
Art/design: Stylized title and unobtrusive text place due emphasis on the illustration
Usability: Potentially lethal for any PC who relies on keeping their head attached
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