snake
6: Aberrant Almanac
Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
Black Adder
Concept: “A submission to the Babalonian jam!”
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Content: Danger noodle (sometimes called a nope rope)
Writing: Stat block and a mechanically straightforward but still twisted special ability
Art/design: An object lesson in pictures being worth a thousand words
Usability: Special damage adds more nuance to an already sturdy monster
Boitatá
Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part
Content: Giant, on-fire snake-guardian of the Yvy Forest
Writing: Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design: Nice illustration and overall design
Usability: Requires some prep on the GM’s part
Brazierisle Bestiary
Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with
Content: In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing: Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design: Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability: The only challenge is deciding which monster to kill your players with
CREATURES (Innistrad X MÖRK BORG)
“26 Monster Stats to retheme/supplement the MÖRK BORG core book … to get your monster slaying on in Innistrad!”
Emerald Serpent of the Isle
Concept: “The Serpents Returns to Ireland in MÖRK BORG”
Content: An emerald serpent-man. A shedder of skin. A summoner of snakes.
Writing: Just the stats. Do what you wish with them.
Art/design: Hand drawn, painted and written. Straight out of the DM's notes.
Usability: Flexible abilities for a surprising npc, combat encounter, or ally.
Content: An emerald serpent-man. A shedder of skin. A summoner of snakes.
Writing: Just the stats. Do what you wish with them.
Art/design: Hand drawn, painted and written. Straight out of the DM's notes.
Usability: Flexible abilities for a surprising npc, combat encounter, or ally.
Glimpses of a Dying World
Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content: A sprawling offering of all things Mörk Borg
Writing: Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design: Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability: There’s something here for everyone
Johan’s Forest
Concept: “A mini adventure and a callback to Ancient Skin”
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Kult of the Ouroboros
Concept: “In the sacred sanctuary, Job patiently awaits, extending an offer of transcendence and deliverance from the ever-watchful gaze of oblivion.”
Content: A karmic snake kult crawl.
Writing: Full of moral quandaries your scvm will probably ignore, which might arguably be for the best. Transcendence is subjective.
Art/design: Delightfully detailed overhead map, and characterful NPC illustrations stylistically placed highlight a structured two-column adventure layout.
Usability: Minimalist minimap makes for easy room orientation reference during play.
Content: A karmic snake kult crawl.
Writing: Full of moral quandaries your scvm will probably ignore, which might arguably be for the best. Transcendence is subjective.
Art/design: Delightfully detailed overhead map, and characterful NPC illustrations stylistically placed highlight a structured two-column adventure layout.
Usability: Minimalist minimap makes for easy room orientation reference during play.
Mbói Tu’i
Concept: “Second son of Kerana and Tau. It patrols the swamps and wetlands, protecting amphibians and waterdwellers.”
Content: A middleweight monster fit for amphibious adventures
Writing: Efficient stats and a dash of flavor text (with more on the product page)
Art/design: Color choices and arrangement make text easily readable without obscuring the gritty, Borgy illustration
Usability: Includes an ongoing fear effect; take note, GMs
Content: A middleweight monster fit for amphibious adventures
Writing: Efficient stats and a dash of flavor text (with more on the product page)
Art/design: Color choices and arrangement make text easily readable without obscuring the gritty, Borgy illustration
Usability: Includes an ongoing fear effect; take note, GMs
Sepulchre of the Swamp Witch
Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
Content: A serpentine sepulchre you’ll wish you never entered.
Writing: A two-for-one adventure in two modes: sedate & completely stoned.
Art/design: Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability: Each scvm can (try to) decide how trippy they want the adventure to be.
The Cataclysm Coast Is Burning!
Concept: “The sea boils. The sky is black. The End is here.
And now, so are you.
Welcome to the Cataclysm Coast. We hope you enjoy your stay.”
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.
The Escort
Concept: “Esther will pay you with money, information or a rare cursed scroll. All you have to do is to escort her to the church. That’s it. Really.”
Content: An escort mission. Really.
Writing: “Like, really slow. Painfully slow. Pain. Fully. Slow.”
Art/design: I can tell from the art that Esther is a real charmer. The layout is too.
Usability: Use at your own risk. Players will get impatient. Antics will ensue.
Content: An escort mission. Really.
Writing: “Like, really slow. Painfully slow. Pain. Fully. Slow.”
Art/design: I can tell from the art that Esther is a real charmer. The layout is too.
Usability: Use at your own risk. Players will get impatient. Antics will ensue.
The Visitor of Reduction
Concept: “The constant downpour started some weeks ago after yet another newborn disappeared. […] To top it off, nobody is allowed to the cemetery and place of prayers.”
Content: An investigative, isolation-horror adventure inspired by South American lore
Writing: Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design: Judicious use of contrasting colors in illustrations and clean, clear maps
Usability: Relevant information and stats are proximal to maps, making them easy to use at the table
Content: An investigative, isolation-horror adventure inspired by South American lore
Writing: Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design: Judicious use of contrasting colors in illustrations and clean, clear maps
Usability: Relevant information and stats are proximal to maps, making them easy to use at the table
Tomb of the Screaming Snakes
Concept: “Somewhere in the Sarkash forest you can find a group of standing stones among the dying trees. … The stones are the last remains of a snake cult, its mutated members not seen by the world in centuries.”
Content: A 15-room dungeon with indigenous monsters and treasures
Writing: Short, clear descriptions of each room and inhabitants
Art/design: Map is easily readable and use of colored text facilitates easy GM use
Usability: Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
Content: A 15-room dungeon with indigenous monsters and treasures
Writing: Short, clear descriptions of each room and inhabitants
Art/design: Map is easily readable and use of colored text facilitates easy GM use
Usability: Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
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