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Ex Libris Mörk Borg A directory of content, tools, and resources

snake

6: Aberrant Almanac

Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian. 

Black Adder

Concept: “A submission to the Babalonian jam!”
Content:
Danger noodle (sometimes called a nope rope)
Writing:
Stat block and a mechanically straightforward but still twisted special ability
Art/design:
An object lesson in pictures being worth a thousand words
Usability:
Special damage adds more nuance to an already sturdy monster

Boitatá

Concept: “A murdered godsnake reanimated by rotten souls at the moment of its ignition into blue-green corpse-fire.”
Content:
Giant, on-fire snake-guardian of the Yvy Forest
Writing:
Detailed descriptions of context, setting, and creature, but no explicit mechanics
Art/design:
Nice illustration and overall design
Usability:
Requires some prep on the GM’s part 

Brazierisle Bestiary

Concept: “A new territory and six creatures inspired by the Brazilian folklore”
Content:
In addition to creatures, includes tables for weather, treasures, natural hazards, corpse plundering, events and hooks, and additional inhabitants
Writing:
Provides plenty of descriptive text alongside stat blocks and some tables that add variability to encounters
Art/design:
Backgrounds definitely create the sensation of exploring dense, tropical jungles
Usability:
The only challenge is deciding which monster to kill your players with 

CREATURES (Innistrad X MÖRK BORG)

“26 Monster Stats to retheme/supplement the MÖRK BORG core book … to get your monster slaying on in Innistrad!”

Emerald Serpent of the Isle

Concept: “The Serpents Returns to Ireland in MÖRK BORG”
Content: An emerald serpent-man. A shedder of skin. A summoner of snakes.
Writing: Just the stats. Do what you wish with them.
Art/design: Hand drawn, painted and written. Straight out of the DM's notes.
Usability: Flexible abilities for a surprising npc, combat encounter, or ally. 

Glimpses of a Dying World

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content:
A sprawling offering of all things Mörk Borg
Writing:
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design:
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability:
There’s something here for everyone

Johan’s Forest

Concept: “A mini adventure and a callback to Ancient Skin” 
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents. 
Usability: A quick sketch for an in-media-res forest crawl. 

Kult of the Ouroboros

Concept: “In the sacred sanctuary, Job patiently awaits, extending an offer of transcendence and deliverance from the ever-watchful gaze of oblivion.” 
Content: A karmic snake kult crawl.
Writing: Full of moral quandaries your scvm will probably ignore, which might arguably be for the best. Transcendence is subjective.
Art/design: Delightfully detailed overhead map, and characterful NPC illustrations stylistically placed highlight a structured two-column adventure layout.
Usability: Minimalist minimap makes for easy room orientation reference during play. 

Mbói Tu’i

Concept: “Second son of Kerana and Tau. It patrols the swamps and wetlands, protecting amphibians and waterdwellers.”
Content:
A middleweight monster fit for amphibious adventures
Writing:
Efficient stats and a dash of flavor text (with more on the product page)
Art/design:
Color choices and arrangement make text easily readable without obscuring the gritty, Borgy illustration
Usability:
Includes an ongoing fear effect; take note, GMs

Sepulchre of the Swamp Witch

Concept: “In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. They say it can fulfill any wish.”
Content:
A serpentine sepulchre you’ll wish you never entered.
Writing:
A two-for-one adventure in two modes: sedate & completely stoned.
Art/design:
Mind-blowing emerald hued hallucinations, a venomously detailed map, with a sober adventure layout.
Usability:
Each scvm can (try to) decide how trippy they want the adventure to be.

The Cataclysm Coast Is Burning!

Concept: “The sea boils. The sky is black. The End is here. 
And now, so are you. 
Welcome to the Cataclysm Coast. We hope you enjoy your stay.” 
Content: The Cataclym Coast... IS burning as three unwashed naval factions gnaw and raid through their last moments.
Writing: A misery-soaked narrative setting guide, providing locations, motivations, and horrors to unleash before the end.
Art/design: High contrast false color maps and neon-toned public domain imagery dominate this single-column layout.
Usability: Color-coded map icons and section headings denote three rival factions. Also available as plaintext.

The Escort

Concept: “Esther will pay you with money, information or a rare cursed scroll. All you have to do is to escort her to the church. That’s it. Really.”
Content: An escort mission. Really.
Writing: “Like, really slow. Painfully slow. Pain. Fully. Slow.”
Art/design: I can tell from the art that Esther is a real charmer. The layout is too.
Usability: Use at your own risk. Players will get impatient. Antics will ensue. 

The Visitor of Reduction

Concept: “The constant downpour started some weeks ago after yet another newborn disappeared. […] To top it off, nobody is allowed to the cemetery and place of prayers.”
Content:
An investigative, isolation-horror adventure inspired by South American lore
Writing:
Provides background and hooks along with profiles for important NPCs, stat blocks for enemies and monsters, and weather mechanics
Art/design:
Judicious use of contrasting colors in illustrations and clean, clear maps
Usability:
Relevant information and stats are proximal to maps, making them easy to use at the table

Tomb of the Screaming Snakes

Concept: “Somewhere in the Sarkash forest you can find a group of standing stones among the dying trees. … The stones are the last remains of a snake cult, its mutated members not seen by the world in centuries.”
Content:
A 15-room dungeon with indigenous monsters and treasures
Writing:
Short, clear descriptions of each room and inhabitants
Art/design:
Map is easily readable and use of colored text facilitates easy GM use
Usability:
Includes a player-facing map and an overlay sheet to simulate a torch’s light radius while exploring
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