island
30 Days of Mörk Borg Adventure Chapbook vol. 2: On the Island of Dying Gods
“This book expands the one-page, one-shots taken from my digital offering 30 Days of MÖRK BORG and is the second volume in a planned series of ten. For this volume, we focused on creating three distinct modules within a larger keyed setting, but there’s still plenty of room for improvisation and substitution at your table.”
Down the Altamaha(-ha)
Concept: “The king’s cartographer has deciphered the horn’s coordinates – but of all places, it had to be in the Altamaha. Who would be foolish enough to go there?”
Content: Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing: Straightforward and descriptive with an undercurrent of humor
Art/design: Clear, easy-to-navigate layouts with some nice illustrations
Usability: Nonlinear but not particularly complicated
Content: Boating, fishing, treasure hunting, and gruesome death in one package; some interesting interconnected elements and connections to other 3rd-party adventures
Writing: Straightforward and descriptive with an undercurrent of humor
Art/design: Clear, easy-to-navigate layouts with some nice illustrations
Usability: Nonlinear but not particularly complicated
Glasrø Island
Concept: “Go to the Island, bring back the dumb Prince, stay alive.”
Content: An island crawl with surreal features and denizens
Writing: Very concise
Art/design: A central, more visually subdued map supported by on-brand accoutrements
Usability: Layout is a bit crowded but navigable with due attention; small text can be tough to read; includes a handy map for the players
Temple of the Kraken God
Concept: “‘Steer a ship into the unknown, carry our hopes to alien shores, and restore our destiny.’”
Content: An adventure filled with maritime weirdness and cosmic horror; includes a corruption rule
Writing: Sharp and esoteric in descriptive text but clear and efficient when addressing mechanics
Art/design: A variety of layouts and visual styles ranging from brooding to vibrant
Usability: Isolated island setting makes this a good option for anyone seeking a survival-horror adventure
Content: An adventure filled with maritime weirdness and cosmic horror; includes a corruption rule
Writing: Sharp and esoteric in descriptive text but clear and efficient when addressing mechanics
Art/design: A variety of layouts and visual styles ranging from brooding to vibrant
Usability: Isolated island setting makes this a good option for anyone seeking a survival-horror adventure
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