weather
Dark Fortean Times: A Snarl of Corpses
Concept: “A Snarl of Corpses Dams the River is a deadly terrain trap that forces players to push their luck and make hard decisions under pressure.”
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility.
Content: An alchemical accident, a corpse dam, an impending flood, and the rise of the corpse king.
Writing: A simple core concept with delightfully foul framing to make for a truly unique disaster.
Art/design: A floodwater of corpse illustration. Purposeful typographic choices distinguish descriptive versus mechanical text.
Usability: A fair balance between dynamic design elements and accessibility.
Fortune Teller Weather Delay
Concept: “Pick flap to open and read the weather delay!”
Content: A folding fortune teller of seasonal weather.
Writing: Seasons, numbers, d2s, and d4s.
Art/design: Nostalgic design that invokes playground memories.
Usability: Print and fold into a paper fortune teller forbest worst results.
Content: A folding fortune teller of seasonal weather.
Writing: Seasons, numbers, d2s, and d4s.
Art/design: Nostalgic design that invokes playground memories.
Usability: Print and fold into a paper fortune teller for
Rage Rain
Concept: “Crashing against skin and stone, its gentle violence blankets the earth.”
Content: A rainy day.
Writing: Flavor text that evokes a sense of tranquil violence. Mechanics that reveal the truth.
Art/design: Visual elements and text combine to feel both ominous and tranquil.
Usability: Display font in flavor text may require some effort.
Content: A rainy day.
Writing: Flavor text that evokes a sense of tranquil violence. Mechanics that reveal the truth.
Art/design: Visual elements and text combine to feel both ominous and tranquil.
Usability: Display font in flavor text may require some effort.
The Escort
Concept: “Esther will pay you with money, information or a rare cursed scroll. All you have to do is to escort her to the church. That’s it. Really.”
Content: An escort mission. Really.
Writing: “Like, really slow. Painfully slow. Pain. Fully. Slow.”
Art/design: I can tell from the art that Esther is a real charmer. The layout is too.
Usability: Use at your own risk. Players will get impatient. Antics will ensue.
Content: An escort mission. Really.
Writing: “Like, really slow. Painfully slow. Pain. Fully. Slow.”
Art/design: I can tell from the art that Esther is a real charmer. The layout is too.
Usability: Use at your own risk. Players will get impatient. Antics will ensue.
Weathered Harbinger
Concept: “Born to weather any storm, you fear no weather and embrace the power within it.”
Content: A meteorologist, the worst kind of scvm.
Writing: Innovative incorporation of the miserable weather table from the core rules.
Art/design: Surrealist cover art, weathered character illustration, and a persistent drizzle of text.
Usability: Available compressed/uncompressed as pages or spreads.
Content: A meteorologist, the worst kind of scvm.
Writing: Innovative incorporation of the miserable weather table from the core rules.
Art/design: Surrealist cover art, weathered character illustration, and a persistent drizzle of text.
Usability: Available compressed/uncompressed as pages or spreads.
Page 1 of 1