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1d4 Diseases that afflict the weary traveller

Concept: “sleeping outside also puts you at the mercy of smaller monsters, of a different kind, of a different order.”  
Content: 1d4 diseases... well, two are parasites.
Writing: Full of enough flab, worms, and fleas to make your brain itch and your blood boil.
Art/design: Illustration of some sort of medical procedure, and a faint spattering of blood. With strong yellow highlights.
Usability: Definitely not sterile. But those yellow highlights shortcut to the rules. 

30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig

Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites. 
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.   
Usability: Accessible and easy-to-reference adventure design. 


Concept: “The shopkeep isn't happy, and it's thanks to these damn bandits.” 
Content: It’s not about the bandits... You’re in for a long night. Stay hydrated.
Writing: I mean, bandits are involved, but it’s a parasitic sort of relationship to the text.
Art/design: Inky black horror, in an effective simulacrum of a starter adventure.
Usability: Layout will be familiar and effective for readers of official adventures. 

Blood-drenched encounters

Concept: “Blood can be the most potent source of neurosis for the human mind” 
Content: Six monsters, three artifacts, six new scrolls, a wasting disease, and a trap. Oh, and buckets of blood.
Writing: A fair balance of stylistic description and mechanics. Viscous but unclotted.
Art/design: A gory art collection in comic style. Familiar blackletter styling on yellow and black.
Usability: The blackletter is scaled with its level of decoration for legibility. 

Fiendish food & hunger-related madness

Concept: “‘A food and cooking related supplement ideal for the alimentation of the wretched... Recommanded by 9 out of 10 dead prophets” 
Content: Misery and eateries. Roadside meals for scvm, The Meat Cult, cooking on the trail, heartburn (and worse), mushrooms, supplements, a menu, and a fucking demon.
Writing: Highly stylized, specific, darkly funny. Designed to generate those memorably Miserable moments scvm know and love, and to let players embrace their awful characters. 
Art/design: Crammed with all the provisions they could muster. A smorgasbord of fonts, illustrations, and layout structures.
Usability: Stylized, yes. Legible, mostly. Organized... better than it first appears. 

Forty Fiends

Concept: “From the darkness, they emerged. Of the darkness, they are made.” 
Content: The aforementioned fiends and related diseases, parasites, and tables.
Writing: Themes of infection, subversion, and infestation tie this book of beasts.
Art/design: A mmutilated mashup of tortured illustrations in a stylized but effective layout.
Usability: Rules and description separated and identifiable for ease of reference. 

Mörk Böurgeöisie

Concept: “Thank the discourse for this little gem.”
Content: An entitled mob for Mörk Borg.
Writing: “Shit. They really want to talk. The fucking GM is going to start doing accents.”
Art/design: Flippantly casual layout above illustrations of obnoxious finery.
Usability: Talk to them. Or don’t. You decide. 

Of Grey Matters

Concept: “There’s this strange wriggling sensation inside your ears and head.”
A scenario with stats for NPCs and, of course, mechanics for brainworms; optional content includes additional items and a monster as well as stats for Mausritter
Elevates sardonic cynicism to an artform
Linear layout punctuated by shocks of color
Easy to digest with well-placed stat blocks

Proceeds go toward curing brainworms IRL


Concept: “If you ever drink the water of Lake Onda...”
Content: A thirsty little throat parasite.
Writing: Some serious slow-burn body horror.
Art/design: Thirstworms hiding in their natural habitat—behind the boxed text.
Usability: Mechanically more disease than monster honestly. 

Parasite is My Name. Infection is My Game

Concept: “Five parasite-themed and infection-based weapons. Why? Because it is fun and will probably weird out the players.”
A brain-parasite sea star, a bug-launching crossbow, a dart-shooting clam, a stick-mounted stinging insect, and a flesh-eating worm grenade
Provides a few paragraphs describing each item’s nature, uses, and effects
Relatively traditional half-page presentation with text and illustration
Caution—may weird out the players 

Parasitic Infestation at Flame Tongue Temple

Concept: “From the safety of her chamber… the Mother preaches of the gifts Consumer may bestow upon her luckiest of followers.”
Content: A tongue-gets-eat survival horror dungeon crawl. An arsenal of religious paraphernalia.
Writing: The history and rites of a mysterious cult. A cathedral turned labyrinth. A parasite that thrives in dark and wet places.
Art/design: Gritty gothic structure with occasional baroque elements. Illustrations which contrast in their perverse clarity.
Usability: Dark, light, and full color. Digital and printable options available. 


Concept: “Roleplaying In A World Of Bioweapons” 
Content: Complete rules for bioweapon fueled modern survival horror, with a swamp crawling starter scenario.
Writing: A detailed alternate history setting with mechanics emphasizing resource management, body horror, and tactical dismemberment.
Art/design: Neoclassical & romantic oil paintings and biological illustrations juxtapose a partially collapsed 2080 setting in single column layout.
Usability: A robust table of contents, utilitarian layout, rules reference, and character sheet aid in reference to this slightly more robust ruleset.  

Rancid Relics

Concept: “They're mysterious, creepy, and a little gross” 
Content: 20 relics to leave a sour taste in your mouth.
Writing: Risky drawbacks and potent benefits enhance the questionable nature of these artifacts.
Art/design: Generated illustrations in a lithographic print style presented with bright solid colors.
Usability: Bordered text over illustrations may hinder legibility. 


Concept: “The Queen is dead. Long live the Queen. She squats atop her silk throne”
Content: The end of an empire. A parasite deposed.
Writing: Many hooks and threads ensnare a micro setting at one instant in time.
Art/design: A tightly wound, regal design befitting a 700-year reign at an end.
Usability: Easy to navigate. Requires some translation at the table to be fully compatible. 

Sacred Parasites

Concept: “These heretic ideas are collected below the frayed parasol of corrupt religion and cute parasites”
7 new creatures, a living dungeon, occult-bugs-as-resources rules, and tables for effects of parasitization
Writing: Creature entries feature descriptive passages, stat blocks, and adventure hooks; overall, creative and effective
More traditional layouts with text balanced by facing-page illustrations; images are generally gritty (in the good way) and the rest of the graphic design follows suit
“Cute” is highly subjective, but definitely some interesting and creative creature concepts
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