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Ex Libris Mörk Borg A directory of content, tools, and resources

Greyson Yandt

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Variously fascinating and horrifying
Widely variegated but all nicely done
A couple atypical layouts that reward a bit of scrutiny and patience

Bogfolk’s Claw

Concept: “Do you think they have Old Bay seasoning in the dying world…?” 
Content: A big fvckin’ crab.
Writing: Tentative proof that crabs are the utilitarian end of all evolution.
Art/design: I'm pretty sure that crab is gnawing into a human torso. The crab is yellow, the flesh is pink.
Usability: In the Dying Lands, crab picks you. 

Bogfolk’s Teeth

Concept: “We’ll be bringing new molars- er, morsels, of accursed content...” 
Content: Tooth extraction made easy.
Writing: Purposefully perilous dental operations for some twisted new teeth.
Art/design: Got that classic child skull look for extra tooth action.
Usability: Please don’t bite your dentist, it causes infection. 

Börk Morgue #666

Concept: “An unofficial zine for a Dying World with words and design”
Random tables, optional rules for dice & powers & armor/weapons/combat, pointy teeth, monsters & NPCs … and a Börk Morgue & a Maus Borg
Presented with a personable tone with plenty of wry wit
Art/design: Loaded with Mörk Borg aesthetic elements, color, and some creative layouts
Adds some deeper complexity in some areas (especially complex) and some irreverent variety all around

Carousing in the Dying World

Concept: “A PC can ‘get better’ […] by carousing.”
Spend money and time to increase attributes and gain traits, items, recruits, etc.; clever use of simultaneous dice rolls
Clear and thoroughly entertaining
Subdued but easy on the eyes
GM may need to consult additional supplements; in itself, perfectly usable

This entry was sponsored by the creator as part of the Ex Libris RPG crowdfunding campaign.
“I paid $50 just to tell you that I made this in Microsoft PowerPoint. Also, in hindsight, it is sorely lacking in pulsating anuses. Ani? Eh. You get it.”

Cult of Mörkius

Concept: “It's Mörkin' time. #MörkiusSweep”
Content: The story of Otel Deraj and a plague of Mörkius apologists.
Writing: Interesting mechanics for a hypnotic monster. Its fangs are drip with satire.
Art/design: Arguably classier than its original subject matter.
Usability: Whatever you do, do not praise Mörkius. That’s how it begins. 

Cultists of Dying Gods

Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Nice public domain art (some color-enhanced) sets the tone for individual cults
Pstress rules are a bit complex but robust rather than complicated


Concept: “Begin your perilous journey into the ARKFORT. No GM to save you; yet, if you are too cowardly to venture alone, rope some friends into your misery.”
Content: The macro game to Dark Forts micro game.
Writing: Complementary resource management mechanisms and other complications add depth to Dark Fort's light gameplay.
Art/design: An effective, if dense, text layout harkening back to early digital office correspondence. Some not-so-traditional elements produce the sense of a found document.
Usability: More robust than traditional Mörk Borg fare but rewarding in equal measure. 


Concept: “For an authentic experience, get a fish and a blade, and listen to Murmaider by Dethklok. On repeat.”
Content: A standalone fishblade hack of DARK FORT, with optional co-op rules.
Writing: Puns that are succulently fishy. Mechanics that are seriously blade-y.
Art/design: Awkward man-fish, and fish-saws flop between pages of aquamarine and white.
Usability: Available in full size, A4, and letter format. Included character sheet.  

Dental Manvscript

Concept: “A supplement for MÖRK BORG that you can really sink your teeth into.”
Options for the teeth in your head and in your pocket
Good technical expositions and well-placed humor
Definitely lives up to the title
Self-contained mechanics are simple to navigate


Concept: “Start on the backside!”
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary. 

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
The first volume of collected FÖLK-LORE Jam entries
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Gashadokuro, the Starving Skeleton

Concept: “A fifteen-soldier-tall indestructible spirit, the gashadokuro should provide decent challenge for scvm that have survived a bit too long.”
An enraged murder machine that uses a Morale pool for attacks and damage
Clear explanations of special abilities
Simply but skillfully adapts layout to the source image
A bit more complex than most monsters, but in a fun and tactical way

Greyson’s Forest

Concept: “Find Mardach's garden and the moshruums within.” 
Content: A secret garden, of sorts. Plenty of fertilizer at least.
Writing: A legend, of unclear message, and plenty of textual evidence it’s about to go horribly wrong.
Art/design: Fuchsia fungi feed mustard trees near a fertilizer-free two-column layout.
Usability: “To be continued...” No, seriously. 

Greyson’s Silver

Concept: “They will never get ‘hold of my silver; though if they do, may they be sated forever.” 
Content: A chest of surprisingly heavy coins.
Writing: A narrative origin for a uniquely cursed chest. Greed is not good.
Art/design: A cheeky little silver coin sticks its tongue out at you. Rightly so scvm.
Usability: Protip – it's cursed. Get swol. 
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