Irish_Mercury
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Rugose Kohn
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Humbaba
Concept: “‘Humbaba, whose shout is the flood weapon, whose utterance is Fire and whose breath is Death’”
Content: An ancient Mesopotamian monster adapted to Mörk Borg
Writing: Purely mechanics; some flavor text on the product page
Art/design: Layout is a bit top-heavy but not detrimentally so
Usability: Some specific death conditions could make this a recurring antagonist
Content: An ancient Mesopotamian monster adapted to Mörk Borg
Writing: Purely mechanics; some flavor text on the product page
Art/design: Layout is a bit top-heavy but not detrimentally so
Usability: Some specific death conditions could make this a recurring antagonist
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