Paskål Jansson
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Rugose Kohn
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Kh’akh’Awin
Concept: “Bad tempered wisdom seeker bipolar Sea-wolf of Lake Onda”
Content: Includes lore, narrative for Reaction temperament, and a random loot table
Writing: Delivers the lore in an engaging second-person narrative
Art/design: Designs capture the petroglyphic inspiration highlighted with plenty of Borgy colors
Usability: Simple to use as a monster but has lots of narrative potential
Content: Includes lore, narrative for Reaction temperament, and a random loot table
Writing: Delivers the lore in an engaging second-person narrative
Art/design: Designs capture the petroglyphic inspiration highlighted with plenty of Borgy colors
Usability: Simple to use as a monster but has lots of narrative potential
Mhâ'Nhârd's Hatchlings
Concept: “An ancient laboratory. 7 stone eggs. 1 empty. The liquid of life may breach their prison and death shall come to the one making the donation.”
Content: A dungeon room with a secret best left undiscovered
Writing: Provides detailed lore and a monster stat block with a table for attacks
Art/design: Provides a map and a pretty gnarly illustration
Usability: Just add blood
Content: A dungeon room with a secret best left undiscovered
Writing: Provides detailed lore and a monster stat block with a table for attacks
Art/design: Provides a map and a pretty gnarly illustration
Usability: Just add blood
Mörk Borg/OSR Mega-Dungeon
11 contributors
Concept: “While the level themes may not be united, we are united in our end goal: to generate financial support for the American Foundation for Suicide Prevention.”
Content: A Monstrous Mörk Borg Megadungeon – For Suicide Prevention.
Writing: A miserable menagerie of authors and styles.
Art/design: Surreal amalgamations of subject and design.
Usability: Each level is distinct. Your utility may vary.
Content: A Monstrous Mörk Borg Megadungeon – For Suicide Prevention.
Writing: A miserable menagerie of authors and styles.
Art/design: Surreal amalgamations of subject and design.
Usability: Each level is distinct. Your utility may vary.
Slasher Zine / Jam Compilation
18 contributors
“Slasher Jam was a jam I ran over the course of October 2021 that got 20 entries. I have compiled those entries into 2 volumes. Volume 1 contains classes, items, and monsters. Volume 2 contains the adventures of Slasher Jam.” – Michael Mars, ed.
The Black Stallion Manor Massacre
“Once renowned stables where boys and girls from all over the country came to be trained in the delicate art of horse mastery. But those days are gone, and a shadow lurks in the vast tree-filled park.”
The Blobulous Ooze (that came from the stars)
Concept:
“Fire paints the dark sky with a thin line.
A star just fell.
Something crawls out of it.
Ravenous.
Pertinacious.
Pink.”
Content: A blob.
Writing: Chewy enough to switch from hilarious to horrifying in an instant.
Art/design: Human pulping. Hand drawn in chalk. Text in inviting shades of pink.
Usability: Growth is measured in dice categories.
Content: A blob.
Writing: Chewy enough to switch from hilarious to horrifying in an instant.
Art/design: Human pulping. Hand drawn in chalk. Text in inviting shades of pink.
Usability: Growth is measured in dice categories.
The Last Titan Burrowers
Concept: "The Great Dungeon’s construction brought the attention of the last Titan Burrower."
Content: Organism ‘come alchemist shop of titanic proportion.
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.
Content: Organism ‘come alchemist shop of titanic proportion.
Writing: An interactive blend of prose and mechanics makes for a lengthy but enjoyable read.
Art/design: Visceral and meaty, an artifact of the flesh-alchemy it depicts.
Usability: Available in digital and print format.
The Rains on Merecastle
Concept: “Those fool enough to listen to the tune might find the riches left by the long dead inhabitants of the castle. Or death.”
Content: A dead castle bathed by acid rain and home to 2-headed aberrant reptiles
Writing: Provides lore pertaining to Merecastle and its environs
Art/design: Typographically delineates different textual components; colors lend an energetic, toxic visual tone
Usability: GMs will have to populate the scenario with monsters and other mechanical elements
Content: A dead castle bathed by acid rain and home to 2-headed aberrant reptiles
Writing: Provides lore pertaining to Merecastle and its environs
Art/design: Typographically delineates different textual components; colors lend an energetic, toxic visual tone
Usability: GMs will have to populate the scenario with monsters and other mechanical elements
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