Concept: “A strange well is discovered in the depths of Sarkash.”
Content: A cozy little 5-room dungeon
Writing: A great mix of grim and humorous
Art/design: Nice visual and typographical work; also comes in an optional “FVCK PRINTERS” version
Usability: Solid layout; available in single or 2-page versions to suit GM preference
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Concept: “A custom skeletal character sheet”
Content: Includes a sheet for companions
Art/design: Features lots of skeletal imagery while keeping familiar forms like the raven and zweihänder
Usability: Pencil not included
Content: The lair of an overgrown skele-duck and her soon-to-be-hatchlings
Writing: Straightforward descriptions punctuated with humor
Art/design: Graphic design and illustration adds character but preserves easy usability
Usability: The PCs may get some new pets or a tasty meal
Concept: “All the world’s a stage, and you’re an unwilling actor.”
Content: A master-monster with underlings and some lethal twists
Writing: Instructions for puppeteer, puppets, and PC targets
Art/design: Nice use of silhouettes and some effective typographical maneuvers
Usability: A little more complex than some adversaries, but not overwhelmingly so
Content: A malicious entity that targets characters at their most vulnerable
Writing: Split between descriptive and mechanical text
Art/design: Perfectly illustrated by Fuseli’s Nightmare
Usability: Complex enough to have depth without being complicated or difficult to use
Content: Four themed Dark Fort solo dungeons.
Writing: Consistent themes and varied mechanics add to engagement.
Art/design: Simple plaintext layout with small hand drawn annotations.
Usability: Familiar design for players of Dark Fort.
Content: A derelict, miserable class with certain miserable advantages
Writing: Descriptive and frequently brutal
Art/design: Not for the easily queased
Content: A solo choose-your-own-adventure and character creator.
Writing: A haunting wax-filled replica of Sarkash and Graven-Tosk. A serious and surreal experience.
Art/design: An embellished single-column layout, with abstract illustrations invoking an artificial and constructed reality.
Usability: Stylish and simple, a breeze to navigate. Writing in the book encouraged.