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Ex Libris Mörk Borg A directory of content, tools, and resources


Bonfire Bound

Concept: “Night has fallen in this once great land. Where eternal fires illuminated the great reign of the Lords, now only ashes and glowing embers remain.” 
Content: A souls-like setting with “undead player characters, dodging, parrying, backstabbing, invading phantoms and the looming threat of going hollow.”
Writing: Rules that place emphasis on equipment attributes and a risk-reward reaction system to abstract strategic gameplay.
Art/design: A two-columned structure with dark and opulently recolored prints.
Usability: A functional but ongoing work in progress. Still in development. 

Böwhoss’ handbook: notes on internal ignition

Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
The first-person POV and travelogue style have a folksy and often irreverent tone
Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Includes player-facing handouts that include lore but no mechanics or GM-specific information

Box of Shadows

Concept: “The dry cracked earth of the city now spews a scentless dark black fog. … Rumors of this substance taking form and hunting down those that travel without a lamp or torch have become ever more prevalent.”
A sprawling sandbox-style adventure set amidst a sinister miasma emerging in Grift
Incorporates copious descriptions, in-game documents, and random tables to add flavor to play; also includes numerous monsters, NPCs, and items
Incorporates original and found art into exuberant designs and diverse layouts
Includes copious reference sheets, handouts, and topic-specific indices for GMs and players to use during play; GM-eyes-only material is segregated to facilitate more exciting solo play


Concept: “Freak out your friends' mage characters with this spell stealing outcast!”
A checked & beaked follower, ready to turn scrolls against their owners.
Clear when necessary. Cryptic when desired.
Bold layout and palette give Checkerbeak’s rendition room to breathe.
Usability: Checkerbeak directs the eye to the critical text, which is overall legible and concise.

Damned in Darkness

“A chaotic dungeon dash through gore fueled horror”

Death's Head at a Feast

Concept: “A new group of antagonists and a new ability for Mörk Borg player characters”
Includes a filthiness score mechanic, new sacred and unclean scrolls, and mechanics for rerolling failed tests (and additional effects for outcomes)
Primarily devoted to mechanics but includes some introductory descriptive text
Text-heavy but stylized with blackletter (sometimes yellowletter) and some illustrations for macabre flavor
Requires tracking an additional filthiness quantity, but the mechanics are simple

Death Witch

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
An archetypal witch class with 10 new unclean and sacred Powers
Clearly written and easy to understand
Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience;  particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class

Erroneous Revelations

Concept: “He experimented a lot with divination, mainly trying to make it easier, often at the cost of accuracy.”
Content: A scroll to bring about an unlikely future.
Writing: Hilariously un-prophetic.
Art/design: Serious layout belies decidedly humorous contents.
Usability: Specificity adds to the hilarity. 

False Dusk

Concept: “The pig must be alive while the spell is cast. The pig explodes after the spell is cast.”
A scroll that summons darkness and feral pigs
Mostly descriptive with a few mechanical components
Typography and layout differentiate sequential elements; also includes a piggy
Intuitive, with some potentially entertaining applications

Forbidden Tomes and d666 Incantations

Concept: “Eldritch books that contain 3 or more Spells [and] have a distinct style that evocates the Cosmic Horror genre”
216 Powers and tables for generating 432 tome names
Tome and spell names vary between creatively descriptive to more Mörk Borg-style esoteric; spell text efficiently describes the effects; overall, very Cthulhu Mythos inspired
Spell names and descriptions are presented in blocks alongside thematic images and grounds
Easy to navigate and use, and a solid source for a lot of spells in one place


Concept: “Anthelia’s patience is growing thin…”
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.

Glimpses of a Dying World

Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
A sprawling offering of all things Mörk Borg
Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
There’s something here for everyone

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