scroll
Glimpses of a Dying World
Concept: “Savage creatures lurk in the depths of forgotten crypts, incomprehensible relics lie waiting in the shadows of crumbling tombs, mystics argue incessantly trying to find a escape to the impending doom, and the powerful occupy themselves with vengeance.”
Content: A sprawling offering of all things Mörk Borg
Writing: Captures the tone and atmosphere of the Dying World through the descriptive text as well as the character of the mechanics
Art/design: Adapts the aesthetics and tactics of the core book with extensive use of modified public domain art
Usability: There’s something here for everyone
Grave Matters
Concept: “New uses for dry corpses”
Content: Undeath-themed classes, gear/weapons/scrolls, optional rules, monsters/NPCs, encounters, and an adventure site
Writing: Loads of creative concepts presented through expressive, inspiring, and witty prose
Art/design: Modified public domain images and original art support the theme along with layouts, typography, and colors that make this undeniably Borgy
Usability: References amongst entries create a sense of cohesion and interconnection; an excellent resource for a game or arc themed around skeletons, zombies, and corpses
Hallowed Scrolls
Helm of Awe
Content: A Norse myth puzzle crawl.
Writing: Encounters that heavily reference mythological events and figures.
Art/design: A map and protective ward.
Usability: More likely to confound the enemies of the Æsir.
In the Footsteps of the Mad Wizard
Innistrad X Mörk Borg
Lady Hope's Garden
Content: An arborescent adventure with extra accessories and classes
Writing: Fairly straightforward but not lacking in appropriate character
Art/design: A mix of various typefaces alongside photography and original art
Usability: Keep off the grass
Last War: High.Devil.Iron.Horse.
Content: Manuscripts, weapon mods, bayonets (and how to use them), four commanding mercenaries, and one hell of a train.
Writing: Concise, orderly, and at times bizarre. Like the bureaucratic anarchy of war.
Art/design: Thomas the Tank Engine never looked so mean.
Usability: Requires Forbidden Psalm: The Last War
Libēr de abominatio
Content: Eight new scrolls for use with Forbidden Psalm.
Writing: A transformative collection of body-horror-fueled mechanics.
Art/design: A generated pile of ambiguous meat crowds a loose collection of mystic texts.
Usability: A little twisted, but ultimately understandable.
Monolith 1: Harvest
8 contributors
Content: “A journey through dilapidated townsteads, rejuvenated fields and terrifying dungeons, with all the horrors you meet along the way”
Writing: The pedagogy of planting and population planning, and a forgotten temple to begotten basilisks, all aggressively annotated.
Art/design: Darkly grotesque cultists, disturbed floral prints, cultured public domain illustrations, and colorful marginalia highlight the body text.
Usability: Organized, aside from a few intentionally frustrating almanac charts. But I’m sure you can manage those with a little old-fashioned spit and polish.
Morbid Cache
Content: A scroll to turn tombs into storage trunks.
Writing: Delightfully simple and open-ended desecration.
Art/design: A yellow spirit stalks behind the black boxed text.
Usability: Despoil or withdraw from the bank of the dead at any nearby gravesite.
More Mork Mëchs
Mörk Borg Cult: Feretory
15 contributors
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Mörk Manual
Content: oDnD classes, creatures, and setting, with an extra helping of misery.
Writing: The Dark Lord’s invasion of darkly absurdist humor into an early fantasy setting.
Art/design: Playful collage of vintage prints emphasize their subjects, strong white-bordered text aid clarity and adds to the aesthetic.
Usability: Self-contained rules, navigable index and table of contents, reference material. Solidly utilitarian.
Mörk-drasil
Mörking About
Now That’s What I Call Mörk Borg
Content: A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing: Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design: Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability: Project is incomplete
Pestilent Gifts
Content: Enough gear, scrolls, NPCs, and ailments to make you sick.
Writing: Clear, evocative, disgusting. A hypodermic needle full of filth.
Art/design: Textured heavy ink, text that coughs and sputters, and a sickly yellow-green highlights bring this work to festering life.
Usability: Strong visual elements compensate for the occasional reorientation to make for an entertaining rather than frustrating experience.
Recared’s Unclean Pamphlet
Content: Some seriously brutal Powers
Writing: Mixes mechanics with visceral, violent imagery
Art/design: Some striking, appropriate art and helpful typographical choices
Usability: It’s a tri-fold pamphlet. Make sure you fold it correctly, or you're probably doomed.
Scriptures
Content: A miserably overworked scroll scribe.
Writing: The satirical origins of all the dying worlds scrolls.
Art/design: Strong clean hierarchy over a yellowed still-life backdrop.
Usability: Fulmör the Scrollsmith deserves a raise.
Scum’s Guide to Kergüs
Content: Includes new gear, weather, finds, injuries, scrolls, variants for core classes, rules and encounters for arctic travel, monsters, and a dungeon generator
Writing: Well written with on-brand grimness and humor
Art/design: Relatively conservative but still stylized enough to be distinctly Mörk Borg
Usability: “Author is not responsible for symptoms of frostbite, hypothermia, or insanity caused by Kergüs's (un)natural environment.”
Slasher Victims
Content: A toolkit for building slasher-movie player characters
Writing: Concise and descriptive as content dictates
Art/design: A bloody mess, but in the good way
Usability: Also includes a table for giving a special slasher-movie power to an adversary
Slasher Zine / Jam Compilation
18 contributors
Stiff Sorcery
The Cailleach’s Call
Content: A Power enabling casters find a familiar; includes rules for abilities and rosters of animals and traits
Writing: Primarily devoted to explaining the Power’s mechanics
Art/design: Appropriately mimics the appearance and texture of a scroll
Usability: Simple and straightforward
The Sacred Abhors the Unclean Hates the Sacred
Content: 10 sacred and 11 unclean scrolls
Writing: Esoteric titles and clear descriptions of effects
Art/design: Sacred on the left, unclean on the right, and colored titles for some visual character
Usability: A mix of different Powers with direct, practical effects
The Secret Teaching of the Foul Wizard and the Unliving Magus
Content: A compilation of Philip Reeds sacred and unclean scrolls and Powers in a hardcover A5.
Writing: Some truly brutal Powers, for either good or ill, with forceful imagery throughout.
Art/design: Efficient textual layouts and vibrant graphic design.
Usability: Easy consistent design elements make for easy navigation, though I do wish Recared’s scrolls were also numbered.
The Shadow of the Wu
Content: 20 Powers and 2 classes inspired by martial arts media
Writing: Straightforward and direct with occasional bouts of humor
Art/design: A blend of Eastern art and Mörk Borg color and layout
Usability: Some Power descriptions visually intermingle or conflict; not unusable, but takes a moment to parse
The Sunken Tome
Content: 8 unclean and sacred scrolls apiece, plus the more elaborate Cascading Rebirth
Writing: Concise spell descriptions and creature stat blocks
Art/design: Slick, monochrome Mörk Borginess
Usability: Readable and straightforward
The Tablets of Ochre Obscurity
Content: More powerful than scrolls and more fragile
Writing: Esoteric titles on par with the core book’s Powers; mechanics and effects are easy to understand
Art/design: Entries are visually stylized as tablets with pink titles pop against the yellow ground; illustration reinforces the tablets’ grim power
Usability: Intended for use with the Forlorn Philosopher but could be used by other classes