Last War
Dead Festival 3
Concept: “A hallowed night has come”
Content: “A Forbidden Psalm and Last War Annual mini-expansion for the spookiest of months”
Writing: Understated official briefings on four harrowing subterranean misadventures and a desperate last stand against the dark.
Art/design: Found documents and strangely doctored battlefield illustrations and photographs.
Usability: Requires Forbidden Psalm core rules or The Last War variant.
Content: “A Forbidden Psalm and Last War Annual mini-expansion for the spookiest of months”
Writing: Understated official briefings on four harrowing subterranean misadventures and a desperate last stand against the dark.
Art/design: Found documents and strangely doctored battlefield illustrations and photographs.
Usability: Requires Forbidden Psalm core rules or The Last War variant.
Forbidden Psalm: A Gloomy Day
Concept: “Across the Chemical Wastes comes a collaboration soaked in mud and choking from gas... a collection of 3 Scenarios, new monsters, and weapons”
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Forbidden Psalm: Last War
Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.
Last War: Bacon.Cabin.Magic
Concept: “hush-hush”
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War.
Content: Special Mission. Bacon.Cabin.Magic, mercenaries, secret weapons, bunker comforts, things to do with flares.
Writing: The absurdity of war, and of secrets valued above human life, decontextualized.
Art/design: Edited photographs and near-watercolor renditions of the trenches in a unifying palette.
Usability: Designed for Forbidden Psalm: The Last War.
Last War: High.Devil.Iron.Horse.
Concept: “New content for scavengers of the endless trenches of Forbidden Psalm: The Last War”
Content: Manuscripts, weapon mods, bayonets (and how to use them), four commanding mercenaries, and one hell of a train.
Writing: Concise, orderly, and at times bizarre. Like the bureaucratic anarchy of war.
Art/design: Thomas the Tank Engine never looked so mean.
Usability: Requires Forbidden Psalm: The Last War
Content: Manuscripts, weapon mods, bayonets (and how to use them), four commanding mercenaries, and one hell of a train.
Writing: Concise, orderly, and at times bizarre. Like the bureaucratic anarchy of war.
Art/design: Thomas the Tank Engine never looked so mean.
Usability: Requires Forbidden Psalm: The Last War
The Last War: Flank Work
Concept: “Special sorties for unique rewards”
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Content: A side mission system for sending spare crew models.
Writing: A suitably dark and thematic briefing on sending your crew on solo missions for fun and profit.
Art/design: Tables, mechanically typed. A faded collections of dying soldiers bathing under an artificial sun.
Usability: A simple, self contained rules supplement for Last War.
Trench Coats and Trench Cats Last War Expansion
Concept: “New Horrors of War Spotted
Strange things have been reported from the front this week.”
Content: Trench coats. Trench cats. Trench warfare. New scenarios
Writing: Amusing variety of coats and cats—and trench warfare.
Art/design: Public domain depictions of aggressive cats, bell ringers, whisky drinking horse skulls. A terrifying miniature of a bloody creature. All in a newspaper layout.
Usability: Requires Forbidden Psalm: Last War
Content: Trench coats. Trench cats. Trench warfare. New scenarios
Writing: Amusing variety of coats and cats—and trench warfare.
Art/design: Public domain depictions of aggressive cats, bell ringers, whisky drinking horse skulls. A terrifying miniature of a bloody creature. All in a newspaper layout.
Usability: Requires Forbidden Psalm: Last War
Page 1 of 1