Kevin Rahman
A Dead Festival
“A miniatures game expansion of death, zombies, things from space and evil trees”
A Dead Festival 2
Concept: “A miniatures game expansion of death, werewolves, things from the mists.”
Content: 3 new spooky scenarios & monsters for Forbidden Psalm
Writing: Emblematic of horror classics, with enough variety in scenarios to keep gameplay interesting.
Art/design: A mixture of public domain images and hand illustration enhanced with clean and consistent design with just the right amount of flair.
Usability: Clean, legible, and fun.
Content: 3 new spooky scenarios & monsters for Forbidden Psalm
Writing: Emblematic of horror classics, with enough variety in scenarios to keep gameplay interesting.
Art/design: A mixture of public domain images and hand illustration enhanced with clean and consistent design with just the right amount of flair.
Usability: Clean, legible, and fun.
Afanc
Concept: “A great beast, part beaver, crocodile, and demon”
Content: A vengeful amphibious behemoth
Writing: A straightforward stat block with artfully composed lore
Art/design: Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability: Don't litter and you're probably safe
Content: A vengeful amphibious behemoth
Writing: A straightforward stat block with artfully composed lore
Art/design: Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability: Don't litter and you're probably safe
Dungeons and Death
“In the dark corners of an inn called Discord, tall tales of horrific places were told: caves made from the skulls of giants, statues to long-dead gods, and a pie shop where the meat is indeed murder. Do you dare plunder the depths of such wicked places?”
Forbidden Psalm
Concept: “Vriprix the Mad Wizard bids the desperate, brave and foolish to venture into the ruins of Kergus. He seeks the forbidden psalm.”
Content: A full, stand-alone 28mm wargame based on (and compatible with) Mörk Borg
Writing: There’s a lot of it—which is necessary for a tactics game—but it’s straightforward and clear in its exposition
Art/design: A balance of familiar graphic and typographic maneuvers balanced with the technical clarity and readability demanded by a more complex system
Usability: A more methodical, strategically oriented game, but a good fit for fans of wargames and Mörk Borg
Content: A full, stand-alone 28mm wargame based on (and compatible with) Mörk Borg
Writing: There’s a lot of it—which is necessary for a tactics game—but it’s straightforward and clear in its exposition
Art/design: A balance of familiar graphic and typographic maneuvers balanced with the technical clarity and readability demanded by a more complex system
Usability: A more methodical, strategically oriented game, but a good fit for fans of wargames and Mörk Borg
Forbidden Psalm: A Gloomy Day
Concept: “Across the Chemical Wastes comes a collaboration soaked in mud and choking from gas... a collection of 3 Scenarios, new monsters, and weapons”
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Forbidden Psalm: Dead Church
Concept:
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
Forbidden Psalm: Forbidden Wilderness
Concept: “What's that noise? From the tales of old, and beasts of a time forgotten, comes forth a collaboration of the deadliest kind: Geektopia Games, creators of the Fearsome Wilderness board game, and KRD Designs, the mind behind Forbidden Psalm.”
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
Forbidden Psalm: Last War
Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.
Forbidden Psalm: Rotten Bits
Concept: “From the bleak corners of the world comes forth a collaboration of the
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations.
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations.
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm.
Forbidden Psalm: They Came from the Necropolis
Concept: “The world of Forbidden Psalm is brutal and uncaring, but for the right amount of coin there are those that will join you on your adventures.”
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play.
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play.
In the Footsteps of the Mad Wizard
“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”
MÖRK BOLL
Concept: “The dumbest sportsball game you can play!”
Content: Watch teams of five scvm wail away at each other. A ball is also involved.
Writing: A clean and functional ruleset for a chaotic death sport.
Art/design: Heavily stylized design elements and effective use of sparse illustration make for an engaging but functional rulebook.
Usability: Easy to reference, quick to play. You (probably) won't lose your head.
Content: Watch teams of five scvm wail away at each other. A ball is also involved.
Writing: A clean and functional ruleset for a chaotic death sport.
Art/design: Heavily stylized design elements and effective use of sparse illustration make for an engaging but functional rulebook.
Usability: Easy to reference, quick to play. You (probably) won't lose your head.
Omen Cards for Forbidden Psalm
“Omen cards for use with Forbidden Psalm miniatures game”
Severed Bits for Forbidden Psalm
Concept: “Forbidden Psalm stats for Severed Book's Massive Gelatinous Cubes and Caver”
Content: Oozes, Cubes, and Cavers. Oh my.
Writing: Variety in abilities makes each Ooze unique. Cavers have a significant impact on gameplay, adding a new arena of potential play.
Art/design: Emphasizes the associated miniatures with high quality photography.
Usability: Consistent hierarchy aids in navigation.
Content: Oozes, Cubes, and Cavers. Oh my.
Writing: Variety in abilities makes each Ooze unique. Cavers have a significant impact on gameplay, adding a new arena of potential play.
Art/design: Emphasizes the associated miniatures with high quality photography.
Usability: Consistent hierarchy aids in navigation.
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