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Ex Libris Mörk Borg A directory of content, tools, and resources

Kevin Rahman

A Dead Festival

“A miniatures game expansion of death, zombies, things from space and evil trees”

A Dead Festival 2

Concept: “A miniatures game expansion of death, werewolves, things from the mists.”
Content: 3 new spooky scenarios & monsters for Forbidden Psalm
Writing: Emblematic of horror classics, with enough variety in scenarios to keep gameplay interesting.
Art/design: A mixture of public domain images and hand illustration enhanced with clean and consistent design with just the right amount of flair.
Usability: Clean, legible, and fun. 

Afanc

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengeful amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Don't litter and you're probably safe

Dread Nights

6 contributors
Concept: “Honest work for those with a death wish, a lack of fear, or just desperate enough to do anything.” 
Content: A standalone gaslamp era gothic horror expansion for Forbidden Psalm, including 15 creatures of the night, infections, and a gothic horror themed campaign of grisly nocturnal scenarios.
Writing: Familiar horror tales stalk just beyond the illumination provided by clear mechanics and crisp scenarios.
Art/design: An elegantly restrained palette of red, black, and white. Shadowed by macabre illustrations in a variety of styles.
Usability: Clear index, reliable sections, quick reference, roster sheets, and consistent formatting make it a utilitarian wargaming rulebook. 

Dungeons and Death

“In the dark corners of an inn called Discord, tall tales of horrific places were told: caves made from the skulls of giants, statues to long-dead gods, and a pie shop where the meat is indeed murder. Do you dare plunder the depths of such wicked places?”

Forbidden Psalm

Concept: “Vriprix the Mad Wizard bids the desperate, brave and foolish to venture into the ruins of Kergus. He seeks the forbidden psalm.”
Content:
A full, stand-alone 28mm wargame based on (and compatible with) Mörk Borg
Writing:
There’s a lot of it—which is necessary for a tactics game—but it’s straightforward and clear in its exposition
Art/design:
A balance of familiar graphic and typographic maneuvers balanced with the technical clarity and readability demanded by a more complex system
Usability:
A more methodical, strategically oriented game, but a good fit for fans of wargames and Mörk Borg

Forbidden Psalm: A Gloomy Day

Concept: “Across the Chemical Wastes comes a collaboration soaked in mud and choking from gas... a collection of 3 Scenarios, new monsters, and weapons”
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion. 
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design. 

Forbidden Psalm: Dead Church

Concept:  
“Seeking refuge, you head into the town of Deadchurch. Finding it 
devoid of life, you make your way through its empty, 
leaf-littered streets. 
 
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference. 

Forbidden Psalm: Forbidden Wilderness

Concept: “What's that noise? From the tales of old, and beasts of a time forgotten, comes forth a collaboration of the deadliest kind: Geektopia Games, creators of the Fearsome Wilderness board game, and KRD Designs, the mind behind Forbidden Psalm.”
Content: A cryptid hunting expansion for Forbidden Psalm.
Writing: Diverting mechanics and troubling art allow the cryptids to speak for themselves.
Art/design: Simple, effective design that transitions from chalk illustrations to text.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: Last War

Concept: “The Great War, World War, War to End All Wars: the only true name it has is The Last War, for now there remain not enough people to fight another.”
Content: A 28mm miniature agnostic small-scale skirmish game set in the wastes of the Last War.
Writing: Tangible combat mechanics cut through the false justifications, the final plague, and the fog that remains to reveal the of true horrors of The Last War.
Art/design: Ragged illustrations full of the dull palette and subdued tension of the trenches. Official documents mix with marginalia in a found document style.
Usability: Standalone rules for solo, cooperative, and versus miniature engagements.

Forbidden Psalm: Rotten Bits

Concept: “From the bleak corners of the world comes forth a collaboration of the
darkest kind: Westfalia and KRD Designs bring you a new way to experience the Forbidden Psalm.”
Content: An expansion for Forbidden Psalm with scenarios and stats for Westfalia’s Mörk Borg miniatures line.
Writing: Scenarios which reflect the four active stages of Grief. Mechanics reinforce the character of many of Mörk Borg’s iconic creations. 
Art/design: Effectively incorporates the gorgeous concept art and sculpts of Westfalia’s line.
Usability: Drops easily into existing Forbidden Psalm campaigns. Requires Forbidden Psalm. 

Forbidden Psalm: They Came from the Necropolis

Concept: “The world of Forbidden Psalm is brutal and uncaring, but for the right amount of coin there are those that will join you on your adventures.
Content: Mercenaries for your Forbidden Psalm.
Writing: Effective mercenary stat blocks that provide a sense of individuality and character.
Art/design: Clean and consistent design that showcases each gorgeously sculpted and painted miniature.
Usability: Requires a copy of Forbidden Psalm to play. 

Frostbite

Concept: “Anthelia’s patience is growing thin…”
Content: A frigid cavern-crawl in search of color, with treasure the world is not prepared for.
Writing: A case of courtly intrigue, frigid madness, and death in service of Anthelia’s greed.
Art/design: Darkly desaturated imagery, a familiar split column dungeon layout, a with top down minimap and sidebars.
Usability: Organized as a series of encounters in a mini-campaign.

In the Footsteps of the Mad Wizard

“A campaign setting for Forbidden Psalm picking up the narrative where the core book leaves off.”

MÖRK BOLL

Concept: “The dumbest sportsball game you can play!”
Content: Watch teams of five scvm wail away at each other. A ball is also involved.
Writing: A clean and functional ruleset for a chaotic death sport.
Art/design: Heavily stylized design elements and effective use of sparse illustration make for an engaging but functional rulebook.
Usability: Easy to reference, quick to play. You (probably) won't lose your head.
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