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Ex Libris Mörk Borg A directory of content, tools, and resources


4th World Race Templates for Mork Borg

Concept: “Racial Templates are provided for: Dwarf, Elf, Human (for comparison), Ork, Pixie, Reptilman, Rockman, and Troll.”
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm. 
Art/design: Incorporates portraits to provide examples of each Earthdawn race.
Usability: Straightforward mod with clear rules implications. 

A Grand Party at the End of the World

Concept: “Fifteen  unofficial character classes for the Mörk Borg roleplaying game”
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives. 
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied. 

Acceptable Casualties

Concept: “Who knows why we're fighting anymore?” 
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual. 

AD&D (1e) Monsters to Mörk Borg Conversion

Concept: “a tool for assisting Mörk Borg Gamemasters (GMs) with converting 1st Edition Advanced Dungeons & Dragons Monsters (AD&D 1e) into Mörk Borg Stat Blocks”  
Content: Product links, stat block templates, encounter balance, conversion comments, and an example conversion.
Writing: A collection of references and links in a neatly formatted template.
Art/Design: Weasel printing included.
Usability: Print-friendly. Contains affiliate links to DriveThru products. 

Ashes of Käsedorf

Concept: “You crawl from the ruins of Käsedorf with a grudge... Go now, while you still have the strength to make a difference.” 
Content: A beast hunting, rubble looting, post-battle ruin crawl.
Writing: A classic silver-chasing hexcrawl with a surprising level of motivation and intrigue.
Art/design: Vibrantly recolored and overlaid prints produce an impressionistic collage.
Usability: Organized into rough narrative sections to aid in reference during play. 

Bloodred Sludge

Concept: “Converting MÖRK BORG (or any other OSR system) to Lichoma doesn’t have to be difficult.” 
Content: A walkthrough conversion of Rotblack Sludge for Lichoma.
Writing: A conversational tone that presents both the results and thought processes behind them.
Art/design: A hybrid of the Rotblack Sludge and Lichoma design, with creature illustrations in Lichoma’s visual style.
Usability: Best if treated as a tutorial or exercise. Mark up a copy of Rotblack Sludge. 

Bunker Busters

Concept: “journey through the irradiated wasteland, scavenging for supplies and fighting off hoardes of ravenous mutant and blood-thirsty raiders.” 
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.  

Castaway - Stranded

Concept: “Wash up alone or with other castaways to suffer cooperatively and make your own way with our unique Paths system for GM-less play.” 
Content: A solo-play supplement for Castaway, with oracles and tools for daily life and strange encounters on a desolate island.
Writing: New mechanics for solo play that capture the grinding and haunting decline of the original.
Art/design: A desolate, ink-splattered, pastel hellscapes of desperate and wild beauty.
Usability: Castaway – now playable on your own deserted island. 

Challengers of Vanth

Concept:Challengers of Vanth is renting a VHS from the sci-fi rack at the neighborhood video rental shop after midnight.”
Content: A parody of 70s science-fiction/fantasy pop culture, seen through adolescence, writ Mörk Borg.
Writing: Restructures Mörk Borg to better incorporate TRUE SCIENTIFIC REALISM, with significantly expanded abilities, and interactions between scientific and primitive technologies.
Art/design: Retains the character of early RPG illustration and design.
Usability: A substantial core rulebook, bestiary, starter adventure, and excel character generator as separate files. 

Cthopen Cthourse

Concept: “a license for hacking the Mörk Borg hack: Cthork Borg.”
Content: An open-source license for Cthork Borg, and a basic style guide.
Writing: Mostly not legalese.
Art/design: Demonstrates the Cthork Borg style it instructs.
Usability: References Mörk Borg 3P and CC BY-NC 4.0 licenses. 

Cthork Borg

Concept: “Gloomy gilded age struggles against cosmic horror”
A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
An appropriate mix of clear instructional text with more evocative descriptions
More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
At 120 pages, a bit heftier than the norm

Additional supplements for this conversion are available on the creator's itch page.

Cults of Galgenbeck

Concept: “It’s the end times, but that doesn’t mean you have to lie down and die! Get your head in the game.” 
Content: A 2-4 player hybrid dice/card game of fanatical cult leadership and desperate political machinations.
Writing: A stylistic delivery of mechanics that encourages the kind of foul play that cult leadership entails. 
Art/design: A fully distressed tri-fold pamphlet design with simple, and dramatic white text on a black background.
Usability: It will kill your printer, but it might just be worth it. 


Concept: “For an authentic experience, get a fish and a blade, and listen to Murmaider by Dethklok. On repeat.”
Content: A standalone fishblade hack of DARK FORT, with optional co-op rules.
Writing: Puns that are succulently fishy. Mechanics that are seriously blade-y.
Art/design: Awkward man-fish, and fish-saws flop between pages of aquamarine and white.
Usability: Available in full size, A4, and letter format. Included character sheet.  

Dead Festival 3

Concept: “A hallowed night has come” 
Content: “A Forbidden Psalm and Last War Annual mini-expansion for the spookiest of months”
Writing: Understated official briefings on four harrowing subterranean misadventures and a desperate last stand against the dark.
Art/design: Found documents and strangely doctored battlefield illustrations and photographs.
Usability: Requires Forbidden Psalm core rules or The Last War variant. 

Dead God’s Prophet for Forbidden Psalm

Concept: “‘I have seen the gods once... when they were recklessly trying to kill each other’”
Content: A rambling religious scvm to add to your Forbidden Psalm warband.
Writing: A simple and largely un-sophistic in its babble
Art/design: Clustered text surrounds the scene of an eager prophet, mid-sacrifice.
Usability: Slightly incoherent.
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