Conversions
4th World Race Templates for Mork Borg
Concept: “Racial Templates are provided for: Dwarf, Elf, Human (for comparison), Ork, Pixie, Reptilman, Rockman, and Troll.”
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm.
Content: A procedure for generating and applying Earthdawn racial templates to Scvm of all kinds.
Writing: Rules to modify abilities during character generation and apply race-specific features to your Scvm.
Art/design: Incorporates portraits to provide examples of each Earthdawn race.
Usability: Straightforward mod with clear rules implications.
Usability: Straightforward mod with clear rules implications.
Acceptable Casualties
Concept: “Who knows why we're fighting anymore?”
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual.
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual.
A Grand Party at the End of the World
Concept: “Fifteen unofficial character classes for the Mörk Borg roleplaying game”
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives.
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied.
Content: Fifteen modern road warriors and rejects at world's end.
Writing: Prolific depictions dramatize a savage cast of bombastic scvm.
Art/design: A dark background spattered in violent illustrative negatives.
Usability: Descriptive class features may require direct reference. Action movie-style sexualized violence is occasionally implied.
Bunker Busters
Concept: “journey through the irradiated wasteland, scavenging for supplies and fighting off hoardes of ravenous mutant and blood-thirsty raiders.”
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.
Content: An irradiated wasteland of careening cars, bloody bunkers, scavengers, and survivors. Complete with standalone rules, a character sheet, and a starter adventure.
Writing: Understated, clear, and economical style that conserves its limited resources.
Art/design: Wasteland weapons and vehicles punctuate a plain text experience
Usability: Legible, organized, and printer-friendly design.
Challengers of Vanth
Concept: “Challengers of Vanth is renting a VHS from the sci-fi rack at the neighborhood video rental shop after midnight.”
Content: A parody of 70s science-fiction/fantasy pop culture, seen through adolescence, writ Mörk Borg.
Writing: Restructures Mörk Borg to better incorporate TRUE SCIENTIFIC REALISM, with significantly expanded abilities, and interactions between scientific and primitive technologies.
Art/design: Retains the character of early RPG illustration and design.
Usability: A substantial core rulebook, bestiary, starter adventure, and excel character generator as separate files.
Content: A parody of 70s science-fiction/fantasy pop culture, seen through adolescence, writ Mörk Borg.
Writing: Restructures Mörk Borg to better incorporate TRUE SCIENTIFIC REALISM, with significantly expanded abilities, and interactions between scientific and primitive technologies.
Art/design: Retains the character of early RPG illustration and design.
Usability: A substantial core rulebook, bestiary, starter adventure, and excel character generator as separate files.
Cthopen Cthourse
Concept: “a license for hacking the Mörk Borg hack: Cthork Borg.”
Content: An open-source license for Cthork Borg, and a basic style guide.
Writing: Mostly not legalese.
Art/design: Demonstrates the Cthork Borg style it instructs.
Usability: References Mörk Borg 3P and CC BY-NC 4.0 licenses.
Content: An open-source license for Cthork Borg, and a basic style guide.
Writing: Mostly not legalese.
Art/design: Demonstrates the Cthork Borg style it instructs.
Usability: References Mörk Borg 3P and CC BY-NC 4.0 licenses.
Cthork Borg
Concept: “Gloomy gilded age struggles against cosmic horror”
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
Content: A full adaptation of the Mörk Borg core system for weird, investigative horror in the early 20th century
Writing: An appropriate mix of clear instructional text with more evocative descriptions
Art/design: More traditional layout and design than some releases, but the colors and illustrations establish the setting and tone well
Usability: At 120 pages, a bit heftier than the norm
Additional supplements for this conversion are available on the creator's itch page.
DARK FISH BLADE FORT
Concept: “For an authentic experience, get a fish and a blade, and listen to Murmaider by Dethklok. On repeat.”
Content: A standalone fishblade hack of DARK FORT, with optional co-op rules.
Writing: Puns that are succulently fishy. Mechanics that are seriously blade-y.
Art/design: Awkward man-fish, and fish-saws flop between pages of aquamarine and white.
Usability: Available in full size, A4, and letter format. Included character sheet.
Content: A standalone fishblade hack of DARK FORT, with optional co-op rules.
Writing: Puns that are succulently fishy. Mechanics that are seriously blade-y.
Art/design: Awkward man-fish, and fish-saws flop between pages of aquamarine and white.
Usability: Available in full size, A4, and letter format. Included character sheet.
Feculence
Concept: “Start on the backside!”
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary.
Content: A dung’eon crawl to play on the toilet.
Writing: Filthy and fun. A delightfully nutty rules texture with the occasional crunch.
Art/design: Unexpectedly clean text layout. Perfectly legible on paper. Less so on toilet paper.
Usability: Available in A5 and half-letter. Accommodations for public bathroom play are provided in extras. Your results may vary.
Forbidden Psalm: A Gloomy Day
Concept: “Across the Chemical Wastes comes a collaboration soaked in mud and choking from gas... a collection of 3 Scenarios, new monsters, and weapons”
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Content: Three scenarios, two mercenaries, two weapons, and a monstrous plague for Forbidden Psalm.
Writing: Narrative scenarios raise the stakes to a foreboding conclusion.
Art/design: Muted, desperate, and grim. Earns its titular gloom.
Usability: Varied, stylized, but legible design.
Forbidden Psalm: Dead Church
Concept:
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
“Seeking refuge, you head into the town of Deadchurch. Finding it
devoid of life, you make your way through its empty,
leaf-littered streets.
But then you hear them: the moans of the dead.”
Content: A Forbidden Psalm survival horror zombie crawl.
Writing: Unexpectedly lively and interactive mechanics reflect the unlife of Dead Church.
Art/design: Downright disturbing drawings disgrace decorated descriptive text.
Usability: Spacious layouts with clear fonts for ease of reference.
Forbidden Psalm: Medieval Marginalia
Concept: “From the margins of ancient lore come forth horrors to
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings.
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference.
twist your mind and burn your eyes.”
Content: A menagerie of misbegotten marginalia and their mischievous meddlings.
Writing: Hilariously unpredictable marginalia burn down the house.
Art/design: Simple and restrained design to showcase gorgeously dreamlike miniatures.
Usability: Strong illustrations in a consistent layout aid rule reference.
Forbidden Psalm: Würm Moon
Concept: “A new scenario for Forbidden Psalm, featuring a suspicious farmer with an uncomfortably slow drawl.”
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details.
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design.
Usability: Stylized and largely functional.
Content: A wriggling farmyard massacre under the Würm Moon.
Writing: Dialogue worth drawling out, and a scenario that’s both clear and bursting with tiny details.
Art/design: A near-psychedelic monstrosity haunts a crooked and layered neon design.
Usability: Stylized and largely functional.
Grinding the MMORKG
Concept: “Want to use Mork Borg modules as a virtual reality simulation in your Cy_Borg game? Or to give your Mork Borg players a taste of Cy?”
Content: Five interconnected dungeons bridging the gap between Mörk and Cy, rules for scvm conversion, sweet from rigs, and some sim-addicted punk.
Writing: A fluid and in-depth investigation that focuses on the politics of Cy and humorously subverts the core conceit of Mörk Borg.
Art/design: Deftly blends the visual style of both source material.
Usability: A well reference and stylized adventure text with self contained rules that are partitioned for easy reference.
Content: Five interconnected dungeons bridging the gap between Mörk and Cy, rules for scvm conversion, sweet from rigs, and some sim-addicted punk.
Writing: A fluid and in-depth investigation that focuses on the politics of Cy and humorously subverts the core conceit of Mörk Borg.
Art/design: Deftly blends the visual style of both source material.
Usability: A well reference and stylized adventure text with self contained rules that are partitioned for easy reference.
Lichoma
Concept: “There is nothing but the City.”
Content: A complete, setting-centric RPG based on the Mörk Borg system
Writing: Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design: Fairly traditional graphic design and layout with illustrations that support the theme well
Usability: Verbally and visually graphic in some places
Content: A complete, setting-centric RPG based on the Mörk Borg system
Writing: Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design: Fairly traditional graphic design and layout with illustrations that support the theme well
Usability: Verbally and visually graphic in some places
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