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30 Days of MÖRK BORG, Adventure Chapbook Vol. 4: Something Rotten in Göthewig

Concept: “Established three generations ago by tax scofflaws from Schleswig, this mercantile utopia teeters on ruin”
Content: A three-act city crawl of procedurally crumbling districts and five dilapidated adventure sites. 
Writing: Moldering descriptions of urban decay blend with a malaise of frustration and angst to characterize the collapse of a culture fueled by greed.
Art/design: Haunting depictions of crumbling infrastructure and desperate souls contained in a dynamic and visually stimulating design.   
Usability: Accessible and easy-to-reference adventure design. 

6: Aberrant Almanac

Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian. 

7:7 - A Dying Card Game

Concept: “Well, it’s like a Living Card Game, but it’s up to all of you to keep it shambling on in a foetid undead state. Its brains have now been splattered gruesomely across the Mӧrk Borg community, decentralized, disaggregated, dismembered, ready to be resurrected at any time through the BLACK MAGIC of the Third Party License.”
Content:
A Print and Play Card Game with an Open License.
Writing: Flexible rules account for 3 modes of play. With delightfully characterized (and miserable) scvm.
Art/design:
Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability:
Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.

All Hail The Necrotoad and Fifteen Fungi on the Dead Man’s Chest

Concept: “All Hail the Necrotoad, three hags terrorize the countryside from their mansion inside a giant undead toad... 
Fifteen Fungi on the Dead Man’s Chest, an alien fungus has infected a crew and their captain”
Content: A hopping toad crawl and a fungal-infested ship crawl. 
Writing: Background that establishes motivation and goals, practical advice on usage, and efficient summaries of fixed and random encounters.
Art/design: A gritty cartoonish illustration style with traditional block text layout aided by effective use of color and emphasis.
Usability: Consistent design choices make these larger dungeons easy to reference. 

A Wizard's Dying Wish and Other Tales

Concept: “A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers.”
Content: A compilation of Philip Reeds pamphlet adventures in a hardcover A5.
Writing: A thick and sturdy scaffold of personalities and events to entertain or eradicate your scvm.
Art/design: Expressive depictions of titular characters and artifacts, easy to navigate maps when provided.
Usability: Encounters can easily be dropped in independently but are thematically consistent for a longer campaign. 

A World Lit Only by Fire

Concept: “Inspired by Godflesh's album A World Lit Only by Fire and the TSR module Against the Cult of the Reptile God”
Content:
An accidental quest to save a town from a regime of vampires
Writing:
Primarily descriptive and mechanical but with some appropriately bloody imagery
Art/design:
Easily navigable map and clearly delineated tables and stat blocks
Usability:
Even if the PCs succeed, they may still fail (horribly)

Backxwash

Concept: “I made the artist Backxwash into a boss encounter… I shared it on Twitter and she liked it”
Content: An undying banshee who will rip your heart out.
Writing: A voice that will burn you to ashes. Hands that will tear right through you. She’s about as boss as it gets.
Art/design: The mork-ification of Lady Backxwash. A cautionary scrawl about her fucking hands.
Usability: Dangerous abilities and resurrection make for a recurring villain for any campaign. 

Barghuest

Concept: “Stalking among ancient graves, the cursed Barghuest is an omen of imminent death.” 
Content: Not the ghuest you’d want to visit.
Writing: An absolutely brutal curse wrapped in a canine-shaped package.
Art/design: Dynamic and high contrast three-tone red/black/white layout with a cursed illustration. 
Usability: Don’t just murk your high-level scvm. Make them suffer. 

Basilica of the False Prophet

Concept: “THEM. A lunatic, convinced he is the one true, basilisk. Skulking in an abandoned church on the far side of the western mountain range, he rants and plots against HE and SHE.”
Content: A desperate descent. An unexpected plunge. A shattered hope?
Writing: Miserable and descriptive encounters, backed by elegant mechanics, make a narrative descent into madness.
Art/design: A masterful balance of utility, consistency, and style. Haunting yet austere illustrations and maps fill but do not dominate the pamphlet.
Usability: Pairs well with Western Wall (also by Rugose Kohn). 

Bergen Chrypt

Concept: "What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth... Scratch, scratch, until black blood pours from the clefts... faces contorted, in equal measures, with disgust and greed." 
Content: One Bergen Crawling Campaign, d10 occult treasure, 4 new factions, 7 locations, 7 encounter tables, and 8 new monsters.
Writing: A morbid tapestry of factions, locations, and personalities that won’t leave your players out in the cold.
Art/design: Richly textured illustrations integrated into dynamic spreads with dreamlike consistency.
Usability: Consistency in basic principles, coupled with a practical table of contents makes for a stylistic, but navigable design. 

Bestiary

Concept: “The artefact which has come into your possession... these notes-however crude they may seem-however cursed and however twisted, are notes that I would guard with my life.”
Content: 40+ nightmarish monsters, a vampire-like class, lore, tables, a dungeon.
Writing: Renford P. Logan’s journalistic endeavors frame this collection of strongly themed creatures and locales. Realistic portrayals of disturbing events lend weight to the creatures and locales. It is enjoyable to both read and reference.
Art/design: Characterful two-tone illustrations and text elements in a balanced layout. Reserved but impactful use of color.
Usability: Thematic organization in a strong table of contents make for low prep referencing. 

Betrayed Phantom

Concept: “Between earth and the beyond, SOMETHING REACHED OUT. You took its bargain, and it took your body.”
Content:
A ghostly character class with some distinctive characteristics
Writing:
Very sharp, efficient, and evocative
Art/design:
Effective layout with brighter colors adding emphasis against a cool ground and image
Usability:
Versatile; some special features are purely narrative-oriented

Beyond Deep

9 contributors
Concept: “The secluded mining town of Bereleah has been ground down by the exploitation of Thunder Trove Mining, its inhabitants grasping for survival at the treacherous edge...” 
Content: A company town atop a Black Rock pit of horrors. 6 locations, 6 side quests, 11 artifacts (14 if you count cursed ones), 7 NPCs, and 10 monsters.
Writing: A moral quagmire inspired by the complex relationships and power imbalances of mining communities.
Art/design: Coarse, gritty, and at times dark illustrations and isometric maps in a rich black and white format. Organized two-column layout.
Usability: Highly legible. Available as a soft cover or pdf. 

Black Lady

Concept: “You dreamed about a black lady silently screaming and pointing the finger at you…”
Content:
A retributive, relentless night-haint
Writing:
Lore and mechanics are both delivered clearly and efficiently
Art/design:
Clearly delineate segments of text and uses color and typeface to add emphasis
Usability:
Escapable but not killable; has the potential to debilitate long-term guests

Blood Feast

Concept: “There exists a theater in the city of Galgenbeck, that is home to three sisters... turned into Nechrubel’s first children.”
Content: A trio of musical vampires.
Writing: History and heavy characterization personalize the daughters of Nechrubel.
Art/design: AI-generated vampire triplets standing before the blood moon.
Usability: A Babymetal tribute. 
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