Paul Wilde
A World Lit Only by Fire
Concept: “Inspired by Godflesh's album A World Lit Only by Fire and the TSR module Against the Cult of the Reptile God”
Content: An accidental quest to save a town from a regime of vampires
Writing: Primarily descriptive and mechanical but with some appropriately bloody imagery
Art/design: Easily navigable map and clearly delineated tables and stat blocks
Usability: Even if the PCs succeed, they may still fail (horribly)
Content: An accidental quest to save a town from a regime of vampires
Writing: Primarily descriptive and mechanical but with some appropriately bloody imagery
Art/design: Easily navigable map and clearly delineated tables and stat blocks
Usability: Even if the PCs succeed, they may still fail (horribly)
Album Crawl
19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Burn Your Dead
Concept: “Based on the EP Burn Your Dead by Year of the Cobra”
Content: A 5-room dungeon infested with the undead
Writing: Concise descriptions with strong imagery
Art/design: Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability: Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time
Content: A 5-room dungeon infested with the undead
Writing: Concise descriptions with strong imagery
Art/design: Text is arranged around the central map; color emphasizes monsters and important actions; and the flame image reinforces the title and creates a sense of advancing danger
Usability: Provides no hook, but easy to drop into a game at an appropriate (or unexpected) time
Mörk Borg Cult: Feretory
15 contributors
Concept: “A collection of tables, monsters, items, classes, rules and ideas”
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way
Tenebrous Reliquary
8 contributors
Concept: “D66 Items of Doom”
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
Content: Powerful magical items inspired by song titles
Writing: Frequently brutal, shocking, and visceral
Art/design: A labyrinth of horrors …
Usability: … but in a good way
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