Reilly Qyote
Album Crawl
19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Mörk Maus
Concept: “This zine, although it looks super Mörk Borg, is not compatible with that metal game.”
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Content: The Mörk Borg lore, atmosphere, and aesthetic adapted as a nuclear disaster setting for the Mausritter RPG
Writing: Equal parts entertaining, endearing, and horrifying
Art/design: Each contributor captures and conveys the look and feel of Mörk Borg but with appropriate, frequently humorous twists
Usability: I don’t know Mausritter’s rules, but this makes it look pretty user-friendly
Smoke Filled the Room
Concept: “Inspired by the album 'Smoke Filled The Room, We Slept' by Mellow Grave”
Content: An strange journey to escape inebriation and hallucination
Writing: Skillfully moves through increasingly disjunctive scenes, relying on tone to create continuity; final paragraph contrasts nicely with the preceding content
Art/design: Dense columns of text emulate a smokey interior with a symbolic empty space before the concluding point
Usability: Includes some mechanics but leaves lots of room for GMs to play
Content: An strange journey to escape inebriation and hallucination
Writing: Skillfully moves through increasingly disjunctive scenes, relying on tone to create continuity; final paragraph contrasts nicely with the preceding content
Art/design: Dense columns of text emulate a smokey interior with a symbolic empty space before the concluding point
Usability: Includes some mechanics but leaves lots of room for GMs to play
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