Strega Wolf van den Berg
From the Heretic Mountains
"they come, they come"
Album Crawl
19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Anti-Paladin Filthy Slime Jam!
25 contributors
Strega Wolf van den Berg
Bracken MacLeod
Rugose Kohn
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Eduardo Carabaño
Michał Gotkowski
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Barber’s Guide to Humorism
Concept: “An experiment of King Fathmu IX gone wrong”
Content: Rules for exploiting the power of bodily humors
Writing: Provides some brief lore but mostly dedicated to mechanics
Art/design: Liberal layouts with a stylistic variety of public domain illustrations
Usability: The medical images child-organ-harvesting lore may be distressing for some players
Content: Rules for exploiting the power of bodily humors
Writing: Provides some brief lore but mostly dedicated to mechanics
Art/design: Liberal layouts with a stylistic variety of public domain illustrations
Usability: The medical images child-organ-harvesting lore may be distressing for some players
Blood Sucker
Concept: “A Creature for MÖRK BORG.”
Content: A blood sucker. Obviously
Writing: Flavor saturating every last drop.
Art/design: Frightfully elegant characterization and design.
Usability: Simple and legible typeface choices.
Content: A blood sucker. Obviously
Writing: Flavor saturating every last drop.
Art/design: Frightfully elegant characterization and design.
Usability: Simple and legible typeface choices.
Böeser
6 contributors
Concept: “Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive.”
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Content: A basilisk-bonding, child-abducting, palace of a flesh crawl.
Writing: A full-bodied blend of humor and horror that spares no raw material.
Art/design: A well-built manor of an adventure design, with tormented sketches, and fleshy full-color illustrations.
Usability: Easily referenced adventure design. A follow-up to Den of Disarray.
Child of Nechrubel
Concept: “The embodiment of Nechrubel’s darkness, here to enforce the ending of the World.”
Content: An apocalypse-aligned class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability: All praise Yetsabu-Nech!
Content: An apocalypse-aligned class
Writing: Sets a bleak tone, but does so entertainingly
Art/design: Highly appropriate Doré engraving; easily navigable thanks to typographic choices
Usability: All praise Yetsabu-Nech!
Cube_Violet
“A dream as they would be in MÖRK BORG. Or is it just a visit to CUBE VIOLET?”
d66 Descriptions of a new PC arriving
13 contributors
Concept: “Your friends MÖRK BORG character died again and you need a spicy event to introduce his new hero to the party? Then you are damn right here!”
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.
Content: d66 ways to introduce a new Scvm to the dying world.
Writing: Like 13 people worked together to produce this cursed table.
Art/design: A skull spider draws the eye to this table's individual contributors. Tortured background images emphasize the text.
Usability: Interaction between visible elements and text occasionally diminishes legibility.
Flesh Alchemist
Concept: “Optimizing the body has a completely different meaning for you. By creating life from the dead, you have angered the Reaper. Death is now looking for you.”
Content: An alchemist of flesh.
Writing: A medical treatise on both short- and long-term body modification.
Art/design: A towering mass of gore looms beside cleanly sutured columns of text.
Usability: Cleanly stitched text makes for easy reference.
Content: An alchemist of flesh.
Writing: A medical treatise on both short- and long-term body modification.
Art/design: A towering mass of gore looms beside cleanly sutured columns of text.
Usability: Cleanly stitched text makes for easy reference.
HEL
Concept: “At the outer edge and beyond lies ASKA […] In the inner circle lies the Sea […] In the centre lies the City”
Content: A sketch of a region and its inhabitants
Writing: A paragraph devoted to each area; multi-sensory descriptions of each
Art/design: Typographically differentiates each area and foregrounds its name; text superimposed over a ground of tormented masses
Usability: No mechanics, but a good resource for GMs seeking a starting point for their own imaginings
Content: A sketch of a region and its inhabitants
Writing: A paragraph devoted to each area; multi-sensory descriptions of each
Art/design: Typographically differentiates each area and foregrounds its name; text superimposed over a ground of tormented masses
Usability: No mechanics, but a good resource for GMs seeking a starting point for their own imaginings
Lichoma
Concept: “There is nothing but the City.”
Content: A complete, setting-centric RPG based on the Mörk Borg system
Writing: Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design: Fairly traditional graphic design and layout with illustrations that support the theme well
Usability: Verbally and visually graphic in some places
Content: A complete, setting-centric RPG based on the Mörk Borg system
Writing: Well written with a consistently bleak and visceral tone. (Did you expect anything less?)
Art/design: Fairly traditional graphic design and layout with illustrations that support the theme well
Usability: Verbally and visually graphic in some places
Nachthex
Concept: “Your deathmarks will never heal again. But you can get revenge. Murder the rat. Murder them all.”
Content: A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing: Provides lots of character and backstory in a smaller space than other classes
Art/design: Text design gives the impression of mental turbulence and motivated madness
Usability: Character motivation is tied more intimately to backstory than some other classes
Content: A vengeful pagan-inspired class with tables for deathmarks and abilities
Writing: Provides lots of character and backstory in a smaller space than other classes
Art/design: Text design gives the impression of mental turbulence and motivated madness
Usability: Character motivation is tied more intimately to backstory than some other classes
Og Magog's Pig Farm
Concept: “A story based on Xiu Xiu lyrics and my life story”
Content: A narrative with two branch points and many unfortunate branches
Writing: Heavy on pathos with visceral and darkly surrealistic imagery
Art/design: Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability: “Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”
Content: A narrative with two branch points and many unfortunate branches
Writing: Heavy on pathos with visceral and darkly surrealistic imagery
Art/design: Uses various typefaces for visual emphasis and illustrations that lend emotive effect
Usability: “Beware, this thing is heavy and has a lot of content warnings. It's about abuse.”
Tergol’s Circus
“This thing isn't really meant to be a game. It's me processing trauma again.”
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