Anti-Paladin Filthy Slime Jam!
Pssst, hey kid. Do you revel in filth? Bathe in slime? Celebrate evil? Are you base? Love yellow? Think Comic-Sans is fun and flirty? Then this, my friend, is the jam for you!
A Farewell to Arms
Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
A Question of Honor
Concept: “Get down in the muck, honorably. Roll in the slime, valiantly. Collect foreskins, to preserve your good name.”
Content: An optional rule that punishes you for being too dis/honorable and affects encounters and initiative
Writing: Clear description of the mechanics with plenty of humor worked in (particularly the color text and the offenses and tasks tables)
Art/design: Works primarily in yellow, pink, white, and black with some red for particular emphasis; some interesting layout and clever typographical effects
Usability: Some visual friction due to point size and shifts in typefaces, but the issue’s balanced by its brevity
Content: An optional rule that punishes you for being too dis/honorable and affects encounters and initiative
Writing: Clear description of the mechanics with plenty of humor worked in (particularly the color text and the offenses and tasks tables)
Art/design: Works primarily in yellow, pink, white, and black with some red for particular emphasis; some interesting layout and clever typographical effects
Usability: Some visual friction due to point size and shifts in typefaces, but the issue’s balanced by its brevity
Anti-Paladin Filthy Slime Jam!
25 contributors
PerplexingRuins
Ian Long
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Champion of Ruin
Concept: “Let yourself become the black disk to blot out the sun.”
Content: A corrupt, vengeful revenant now aligned with Nechrubel
Writing: A less randomized take on a Mörk Borg character class
Art/design: Text superimposed over a full-page illustration
Usability: Yellow text against an orange and yellow background can be a bit difficult to read at a glance
Content: A corrupt, vengeful revenant now aligned with Nechrubel
Writing: A less randomized take on a Mörk Borg character class
Art/design: Text superimposed over a full-page illustration
Usability: Yellow text against an orange and yellow background can be a bit difficult to read at a glance
Cloud of Sinners
Concept: “Submit your players to a purity test by forcing them to fight their inner demons.”
Content: A monster with stats based on the PC with the weakest Presence test
Writing: Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design: Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability: Invites improvisation but also provides tables to roll characteristics
Content: A monster with stats based on the PC with the weakest Presence test
Writing: Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design: Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability: Invites improvisation but also provides tables to roll characteristics
Cross of Glorious Victory of Filth
Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
Content: The inverted anus cross we’ve all hoped for and dreamed of
Writing: Light lore with mechanics for contact, consumption, and replication
Art/design: Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability: “‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”
D3 Items
Concept: “The crumpled body of a dead priest […] Lost in the struggle d3 trinkets lie scattered.”
Content: 3 holy items, two with mixed benefits and drawbacks and one with only bad consequences
Writing: A paragraph for each, mixing mechanical with qualitative effects
Art/design: All 3 items are illustrated in the central image; typographical variety in introductory text and item titles contributes to the visual texture and overall tone
Usability: Clearly delineated blocks for each item; descriptive text is sans serif for easy reading
Content: 3 holy items, two with mixed benefits and drawbacks and one with only bad consequences
Writing: A paragraph for each, mixing mechanical with qualitative effects
Art/design: All 3 items are illustrated in the central image; typographical variety in introductory text and item titles contributes to the visual texture and overall tone
Usability: Clearly delineated blocks for each item; descriptive text is sans serif for easy reading
Death's Head at a Feast
Concept: “A new group of antagonists and a new ability for Mörk Borg player characters”
Content: Includes a filthiness score mechanic, new sacred and unclean scrolls, and mechanics for rerolling failed tests (and additional effects for outcomes)
Writing: Primarily devoted to mechanics but includes some introductory descriptive text
Art/design: Text-heavy but stylized with blackletter (sometimes yellowletter) and some illustrations for macabre flavor
Usability: Requires tracking an additional filthiness quantity, but the mechanics are simple
Content: Includes a filthiness score mechanic, new sacred and unclean scrolls, and mechanics for rerolling failed tests (and additional effects for outcomes)
Writing: Primarily devoted to mechanics but includes some introductory descriptive text
Art/design: Text-heavy but stylized with blackletter (sometimes yellowletter) and some illustrations for macabre flavor
Usability: Requires tracking an additional filthiness quantity, but the mechanics are simple
Glory Hole Mimic
Concept: “Regret incarnate”
Content: No comment
Writing: Standard stat block with special feature; dryly (but highly) comedic
Art/design: Expressive, stylized title with readable text and an illustration just in case you’re not sure how it works; the pink obviously symbolizes true love
Usability: Did no one ever warn you about putting things in places?
Content: No comment
Writing: Standard stat block with special feature; dryly (but highly) comedic
Art/design: Expressive, stylized title with readable text and an illustration just in case you’re not sure how it works; the pink obviously symbolizes true love
Usability: Did no one ever warn you about putting things in places?
I am PalaDONE with your Sh*t!
Concept: “Who the fuck do they think they are to judge you or anyone else in the dying world!?”
Content: An anti-paladin (not antipaladin) class
Writing: Concise and conveys the information clearly but still full of wrathful character
Art/design: Classic MBC clean layout in two columns with a facing illustration
Usability: Perfect for when you want to rage against holier-than-thou asses
Content: An anti-paladin (not antipaladin) class
Writing: Concise and conveys the information clearly but still full of wrathful character
Art/design: Classic MBC clean layout in two columns with a facing illustration
Usability: Perfect for when you want to rage against holier-than-thou asses
Kristian: Paladin
Concept: “A self-righteous, arrogant, murder hobo looking to cleanse the world and slay all who fall short of his unattainable ideals”
Content: A paladin on a quest / power trip
Writing: Folds characterization in the procedural description for running the NPC
Art/design: Stats, instructional text, and reward values arrayed around the central illustration
Usability: Straightforward for GMs, likely enraging for the players
Content: A paladin on a quest / power trip
Writing: Folds characterization in the procedural description for running the NPC
Art/design: Stats, instructional text, and reward values arrayed around the central illustration
Usability: Straightforward for GMs, likely enraging for the players
Lempo
Concept: “Once known as a playful spirit of love, bringing together the smitten and the starcrossed. Now feared as breaker of hearts, the fire that burns those impetuous enough to play with it.”
Content: A scorned thief of hearts and paramours
Writing: Proffers lore, stats, adventure hook, and loot in the form of broken hearts
Art/design: Primarily textual but uses typefaces to differentiate the different sections
Usability: Straightforward design makes this simple to use
Content: A scorned thief of hearts and paramours
Writing: Proffers lore, stats, adventure hook, and loot in the form of broken hearts
Art/design: Primarily textual but uses typefaces to differentiate the different sections
Usability: Straightforward design makes this simple to use
Lord of Flies
Concept: “We are hundreds, thousands and millions of flying insects that move your body.”
Content: A bug-based class
Writing: Concise and straightforward without skimping on character
Art/design: Relatively conservative with typefaces and visual elements, but features a great illustration
Usability: Probably not for entomophobes
Content: A bug-based class
Writing: Concise and straightforward without skimping on character
Art/design: Relatively conservative with typefaces and visual elements, but features a great illustration
Usability: Probably not for entomophobes
Mörky Waters
Concept: “In the depths of a seaside cave along the coast of Mûr dwells a horrific entity, a mess of eyes and teeth. A group of outlaws on the run hid in the cave where they encountered the beast and deemed it to be a god.”
Content: A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing: Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design: Red and white on black with strategic distressing make this visually interesting and easy to read
Usability: Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming
Content: A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing: Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design: Red and white on black with strategic distressing make this visually interesting and easy to read
Usability: Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming
Paladimwit and the Living Book of Goodness and Chivalric Truth
Concept: “The ultimate and inevitable evolution of the Paladin” / “Rife with lore and absent of power, it is an object of great importance to many.”
Content: A cursed tome and its witless minion
Writing: Provides a nice mix of flavor with in-game substance
Art/design: The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes
Content: A cursed tome and its witless minion
Writing: Provides a nice mix of flavor with in-game substance
Art/design: The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes
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