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Anti-Paladin Filthy Slime Jam!

Pssst, hey kid. Do you revel in filth? Bathe in slime? Celebrate evil? Are you base?  Love yellow? Think Comic-Sans is fun and flirty? Then this, my friend, is the jam for you! 

A Farewell to Arms

Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content:
Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing:
Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design:
A huge array of public domain art in a variety of styles with some original artwork to boot
Usability:
Highly modular and great for a snack

A Question of Honor

Concept: “Get down in the muck, honorably. Roll in the slime, valiantly. Collect foreskins, to preserve your good name.”
Content:
An optional rule that punishes you for being too dis/honorable and affects encounters and initiative
Writing:
Clear description of the mechanics with plenty of humor worked in (particularly the color text and the offenses and tasks tables)
Art/design:
Works primarily in yellow, pink, white, and black with some red for particular emphasis; some interesting layout and clever typographical effects
Usability:
Some visual friction due to point size and shifts in typefaces, but the issue’s balanced by its brevity

Champion of Ruin

Concept: “Let yourself become the black disk to blot out the sun.”
Content:
A corrupt, vengeful revenant now aligned with Nechrubel
Writing:
A less randomized take on a Mörk Borg character class
Art/design:
Text superimposed over a full-page illustration
Usability:
Yellow text against an orange and yellow background can be a bit difficult to read at a glance 

Cloud of Sinners

Concept: “Submit your players to a purity test by forcing them to fight their inner demons.”
Content:
A monster with stats based on the PC with the weakest Presence test
Writing:
Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design:
Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability:
Invites improvisation but also provides tables to roll characteristics

Cross of Glorious Victory of Filth

Concept: “A massive, prolapsed orifice fountains forth a constant stream of viscous contaminants. Drink deeply of its wickedness!”
Content:
The inverted anus cross we’ve all hoped for and dreamed of
Writing:
Light lore with mechanics for contact, consumption, and replication
Art/design:
Split-page layout provides easy access to the text and displays the cross in all its inverted anal glory
Usability:
“‘Nay, Theophrastus, cease to poke yon inverted anus cross!’”

D3 Items

Concept: “The crumpled body of a dead priest […] Lost in the struggle d3 trinkets lie scattered.”
Content:
3 holy items, two with mixed benefits and drawbacks and one with only bad consequences
Writing:
A paragraph for each, mixing mechanical with qualitative effects
Art/design:
All 3 items are illustrated in the central image; typographical variety in introductory text and item titles contributes to the visual texture and overall tone
Usability:
Clearly delineated blocks for each item; descriptive text is sans serif for easy reading

Death's Head at a Feast

Concept: “A new group of antagonists and a new ability for Mörk Borg player characters”
Content:
Includes a filthiness score mechanic, new sacred and unclean scrolls, and mechanics for rerolling failed tests (and additional effects for outcomes)
Writing:
Primarily devoted to mechanics but includes some introductory descriptive text
Art/design:
Text-heavy but stylized with blackletter (sometimes yellowletter) and some illustrations for macabre flavor
Usability:
Requires tracking an additional filthiness quantity, but the mechanics are simple

Glory Hole Mimic

Concept: “Regret incarnate”
Content:
No comment
Writing:
Standard stat block with special feature; dryly (but highly) comedic
Art/design:
Expressive, stylized title with readable text and an illustration just in case you’re not sure how it works; the pink obviously symbolizes true love
Usability:
Did no one ever warn you about putting things in places?

I am PalaDONE with your Sh*t!

Concept: “Who the fuck do they think they are to judge you or anyone else in the dying world!?”
Content:
An anti-paladin (not antipaladin) class
Writing:
Concise and conveys the information clearly but still full of wrathful character
Art/design:
Classic MBC clean layout in two columns with a facing illustration
Usability:
Perfect for when you want to rage against holier-than-thou asses

Kristian: Paladin

Concept: “A self-righteous, arrogant, murder hobo looking to cleanse the world and slay all who fall short of his unattainable ideals”
Content:
A paladin on a quest / power trip
Writing:
Folds characterization in the procedural description for running the NPC
Art/design:
Stats, instructional text, and reward values arrayed around the central illustration
Usability:
Straightforward for GMs, likely enraging for the players

Lempo

Concept: “Once known as a playful spirit of love, bringing together the smitten and the starcrossed. Now feared as breaker of hearts, the fire that burns those impetuous enough to play with it.”
Content:
A scorned thief of hearts and paramours
Writing:
Proffers lore, stats, adventure hook, and loot in the form of broken hearts
Art/design:
Primarily textual but uses typefaces to differentiate the different sections
Usability:
Straightforward design makes this simple to use

Lord of Flies

Concept: “We are hundreds, thousands and millions of flying insects that move your body.”
Content: A bug-based class
Writing:
Concise and straightforward without skimping on character
Art/design:
Relatively conservative with typefaces and visual elements, but features a great illustration
Usability:
Probably not for entomophobes

Mörky Waters

Concept: “In the depths of a seaside cave along the coast of Mûr dwells a horrific entity, a mess of eyes and teeth. A group of outlaws on the run hid in the cave where they encountered the beast and deemed it to be a god.”
Content:
A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing:
Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design:
Red and white on black with strategic distressing make this visually interesting and easy to read
Usability:
Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming

Paladimwit and the Living Book of Goodness and Chivalric Truth

Concept: “The ultimate and inevitable evolution of the Paladin” / “Rife with lore and absent of power, it is an object of great importance to many.”
Content:
A cursed tome and its witless minion
Writing:
Provides a nice mix of flavor with in-game substance
Art/design:
The Book in particular is a lively tessellation of text and color
Usability: The pervasive, distressed blackletter can be difficult to read, especially at small sizes 
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