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Mörky Waters

Concept: “In the depths of a seaside cave along the coast of Mûr dwells a horrific entity, a mess of eyes and teeth. A group of outlaws on the run hid in the cave where they encountered the beast and deemed it to be a god.”
Content:
A straightforward, multiroom dungeon with human NPCs and an eldritch boss entity
Writing:
Short introduction and advice for introducing and running the adventure; the rest is easily accessible gameable content
Art/design:
Red and white on black with strategic distressing make this visually interesting and easy to read
Usability:
Short paragraphs for NPCs, simple stat blocks; room characteristics are bulleted for easy skimming