Content: A Print and Play Card Game with an Open License.
Art/design: Consistent use of symbolism and color for quick visual reference of card types and stats. Characterful illustrations and public domain art.
Usability: Usable for 1v1, solo play, or as a prompt for randomized Mörk Borg adventures. Has a flexibility license so you can release your own expansions.
Content: … inspired by ABBA
Writing: Successfully adapts images and concepts into apocalyptic enigmas
Art/design: Mimics the Nameless Scriptures’ layout with highlighting for easy reference and textured background for visual variety
Usability: It’s a really upbeat, peppy apocalypse. From Sweden.
Content: Xp award and expenditure rules. Undead or goblin curse mechanics. A bloody sanguimancer.
Writing: Just the mechanics. A reliable reference sheet for use at the table.
Art/design: A satisfying blend of art and utility with characterful illustration and a flexible layout.
Usability: Textured and illustrated but easy to print. A format suitable for front-to-back or full landscape printing.
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
All proceeds donated to Doctors Without Borders
Content: Rules, Tables, Character Traits, Diseases, Treatment & Body Mods, Dungeons, Bounties, Followers, Gear, Summoning, Monsters, Monstrous Classes. A little of everything.
Writing: A variety show with distinct blends of humor and horror throughout.
Art/design: Dementedly scrawled art and public domain images cut through with Mörk Borgian Design Sensibilities
Usability: Clear rules, table of contents, thoughtful page references at the beginning of the monster section.
Content: An optional rule that punishes you for being too dis/honorable and affects encounters and initiative
Writing: Clear description of the mechanics with plenty of humor worked in (particularly the color text and the offenses and tasks tables)
Art/design: Works primarily in yellow, pink, white, and black with some red for particular emphasis; some interesting layout and clever typographical effects
Usability: Some visual friction due to point size and shifts in typefaces, but the issue’s balanced by its brevity
Content: A cannibal disease of a different kind.
Writing: A wonderfully inversion of a common trope.
Art/design: Black and white blocked plaintext.
Usability: Surprise your favorite scvm.
Content: Rules for exploiting the power of bodily humors
Writing: Provides some brief lore but mostly dedicated to mechanics
Art/design: Liberal layouts with a stylistic variety of public domain illustrations
Usability: The medical images child-organ-harvesting lore may be distressing for some players
Content: Rules for becoming undead and playing an undead character
Writing: Provides a lot of character and mechanical options for the recently deceased with an undercurrent of sardonic wit
Art/design: Typography and visual elements clearly delineates sections and individual points
Usability: A handy, straightforward way to hang onto a beloved character for a little longer
Concept: “Unleash havoc with this set of rules featuring devastating blackpowder weaponry.”
Content: Includes rules for historic firearms, blackpowder mishaps, and a gun-toting character class
Writing: Clear delivery of more-complicated-than-average weapon mechanics
Art/design: On-brand use of color, type, and visual arrangements
Usability: Well laid out in discrete sections and easy to navigate
Content: Tithe for the blood countess.
Writing: Bloody simple, sensuous, and effective.
Art/design: A spacious and symbolic design.
Usability: Uses 5e style advantage mechanics.