Martin Bonnevier Kronlid
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Ballad of Bergharuth
Concept: “Tales of an ancient demon prince. Demonic tunes from his flute make the earth tremble and crack open, revealing terrors previously unseen.”
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
Content: Copious lore, a table of guises Bergharuth takes, and stats for Suffocating Tentacles
Writing: A sinister tone and visceral, violent imagery; also includes some nascent adventure seeds
Art/design: Repetition of organic forms and lines help create a visual unity and graphically represent the concepts described in the text
Usability: Could be implemented as a background plot or counternarrative to the primary apocalyptic scenario
In the Remnants of the Maggot Horde
Concept: “Beleaguering the remnants, lingering in the reeking hallucinogenic fumes, are beasts risen from the trails of the maggot-like horde.”
Content: Elaborates on the setup, provides stats for the beasts and mechanics for the fumes
Writing: Heavily suffused with esoteric and unsavory imagery
Art/design: Adds some visual character without obstructing comprehension or use
Usability: Fairly straightforward, but the beasts and fumes together are a double threat
Content: Elaborates on the setup, provides stats for the beasts and mechanics for the fumes
Writing: Heavily suffused with esoteric and unsavory imagery
Art/design: Adds some visual character without obstructing comprehension or use
Usability: Fairly straightforward, but the beasts and fumes together are a double threat
Paladin Schmaladin Order
Concept: “Fallacious heralds and protectors of the sham god”
Content: An insidious religious order to populate the Dying World with
Writing: Includes tables for their activity and a sketch of their lair
Art/design: Includes some tinted photography and public domain art; text is in a variety of typefaces situated and colored to be readable against the background images
Usability: A good basis for GMs to flesh out for worldbuilding and adventures
Content: An insidious religious order to populate the Dying World with
Writing: Includes tables for their activity and a sketch of their lair
Art/design: Includes some tinted photography and public domain art; text is in a variety of typefaces situated and colored to be readable against the background images
Usability: A good basis for GMs to flesh out for worldbuilding and adventures
Release the Quacken!
Concept: “A passageway and a helmet”
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
Content: A location with 5 random encounters (one of which involves a helmet)
Writing: Details the different encounters and the effects of donning the helm
Art/design: Layout is intentionally haphazard and off kilter but not at the detriment of usability; lots of dead animals
Usability: If it looks like a duck and quacks like a duck, it’ll probably try to murder you
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