Jean Verne
Accursed Guardian
Concept: “Rumours in Anthelia’s court tell of a curse making the Shield immortal as long as the Countess remains unharmed...”
Content: Anthelia’s personal bodyguard.
Writing: An example of the cunning brutality one should expect in Anthelia’s court.
Art/design: An accursed guardian at the ready. Behind textual battlements of white and black.
Usability: Violence isn’t always the answer.
Content: Anthelia’s personal bodyguard.
Writing: An example of the cunning brutality one should expect in Anthelia’s court.
Art/design: An accursed guardian at the ready. Behind textual battlements of white and black.
Usability: Violence isn’t always the answer.
Anecdotes
Concept: “Some wizard, who couldn’t be bothered to light up a fire, decided to summon a fire demon and trap it in a lantern.”
Content: A very bored lantern.
Writing: Mischievous and open-ended. A spark to be ignited at your table.
Art/design: A scvm reading a story to their demon lantern. Framed by boxed text
Usability: Keep it occupied, or it will keep you occupied.
Content: A very bored lantern.
Writing: Mischievous and open-ended. A spark to be ignited at your table.
Art/design: A scvm reading a story to their demon lantern. Framed by boxed text
Usability: Keep it occupied, or it will keep you occupied.
Anti-Paladin Filthy Slime Jam!
25 contributors
Jean Verne
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Bonefire
Concept: “A bone taken from the body of a dead witch... it will burn until it is no longer needed.”
Content: A reliable firestarter and effective witch attractant.
Writing: Bare bones, practical, with just a spark of magic.
Art/design: Menacing witches overlook a clean engaging design.
Usability: Please burn responsibly.
Content: A reliable firestarter and effective witch attractant.
Writing: Bare bones, practical, with just a spark of magic.
Art/design: Menacing witches overlook a clean engaging design.
Usability: Please burn responsibly.
Brain Pest
Concept: “After eating some mushrooms from the depths of Sarkash, a tribe of goblins seems to have grown intelligent.”
Content: Mushroom powered hyper intelligent goblins.
Writing: Mechanics provide an interesting abstraction of tactical superiority.
Art/design: Tiny goblins plague a victim behind the prominent text bars.
Usability: Bounty not included.
Content: Mushroom powered hyper intelligent goblins.
Writing: Mechanics provide an interesting abstraction of tactical superiority.
Art/design: Tiny goblins plague a victim behind the prominent text bars.
Usability: Bounty not included.
Böwhoss’ handbook: notes on internal ignition
Concept: “In this volume you will find the most noteworthy, dangerous and strange encounters of my recent voyages.”
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Content: A variety of NPCs, monsters, and other hazards as well as a new scroll, a malevolent mushroom, an optional Misery-related madness, a relatively benign tavern, and a much less benign inn
Writing: The first-person POV and travelogue style have a folksy and often irreverent tone
Art/design: Typefaces, engravings, and paintings reinforce the concept while other graphic elements lend some insidious and esoteric atmosphere
Usability: Includes player-facing handouts that include lore but no mechanics or GM-specific information
Cloud of Sinners
Concept: “Submit your players to a purity test by forcing them to fight their inner demons.”
Content: A monster with stats based on the PC with the weakest Presence test
Writing: Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design: Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability: Invites improvisation but also provides tables to roll characteristics
Content: A monster with stats based on the PC with the weakest Presence test
Writing: Evocative descriptive text with concise, clear writing and instruction in the tables
Art/design: Clean, well-organized presentation with shocks of yellow for emphasis and visual guidance
Usability: Invites improvisation but also provides tables to roll characteristics
Compost
Concept: “This shady business has confused more than one necromancer.”
Content: A walking tree with a surprise inside.
Writing: A unique take on armor that reinforces an amusing concept.
Art/design: A dead tree creeps up behind boxed text.
Usability: Clean text boxes make for easy reference.
Content: A walking tree with a surprise inside.
Writing: A unique take on armor that reinforces an amusing concept.
Art/design: A dead tree creeps up behind boxed text.
Usability: Clean text boxes make for easy reference.
Craving the Green
Concept: “A treasure is to be found in the ruins of the old castle on the mountain. […] Getting there will be pretty easy, but what you’ll find in the treasure might make the way down a bit tricky…”
Content: A clever bait-and-switch—and then murder
Writing: Besides stat blocks for the 2-headed lizards, includes copious background and instructions for the GM
Art/design: Use of color aligns the text with the graphic and provides conservative emphasis to help the GM quickly navigate the document
Usability: A unique, rules-lite dynamic for navigating and resolving the central conflict
Content: A clever bait-and-switch—and then murder
Writing: Besides stat blocks for the 2-headed lizards, includes copious background and instructions for the GM
Art/design: Use of color aligns the text with the graphic and provides conservative emphasis to help the GM quickly navigate the document
Usability: A unique, rules-lite dynamic for navigating and resolving the central conflict
Crypt Guard
Concept: “He fashioned himself an armour with the tombs of his loved ones... It was highly impractical but terribly efficient”
Content: “Heavy” Armor.
Writing: -1d6+2. What more do you want?
Art/design: A menacing tomb gate stands closed before our boxed text.
Usability: It's also DR+4 to all Agility tests except defense.
Content: “Heavy” Armor.
Writing: -1d6+2. What more do you want?
Art/design: A menacing tomb gate stands closed before our boxed text.
Usability: It's also DR+4 to all Agility tests except defense.
D66 Grotesque People
12 contributors
Concept: “What do they want? And ... What might they have?”
Content: A collection of unfortunate souls to probably stab.
Writing: Makes wonderfully clever use of the “Who... Wants... Has...” npc format.
Art/design: A filthy riot of design. But it quickly establishes structure.
Usability: As fvcking inspiration.
Content: A collection of unfortunate souls to probably stab.
Writing: Makes wonderfully clever use of the “Who... Wants... Has...” npc format.
Art/design: A filthy riot of design. But it quickly establishes structure.
Usability: As fvcking inspiration.
Dagger of Crimson Melodies
Concept: “The blade of this dagger is engraved with blank sheet music. As soon as the dagger tastes the blood...”
Content: Blood pumping musical dagger.
Writing: Steady mechanical escalation with a bloody surprise.
Art/design: Background illustration of music. Yellow, white, and black.
Usability: Put on your favorite tracks.
Content: Blood pumping musical dagger.
Writing: Steady mechanical escalation with a bloody surprise.
Art/design: Background illustration of music. Yellow, white, and black.
Usability: Put on your favorite tracks.
Erroneous Revelations
Concept: “He experimented a lot with divination, mainly trying to make it easier, often at the cost of accuracy.”
Content: A scroll to bring about an unlikely future.
Writing: Hilariously un-prophetic.
Art/design: Serious layout belies decidedly humorous contents.
Usability: Specificity adds to the hilarity.
Content: A scroll to bring about an unlikely future.
Writing: Hilariously un-prophetic.
Art/design: Serious layout belies decidedly humorous contents.
Usability: Specificity adds to the hilarity.
FantasticJean's Misery's Keep
Concept: “an independent production by Jean Verne… hastening the final Misery”
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A magazine print production, depicting the keep through a surrealist collection of public domain imagery.
Usability: Functional, accessible, and visually rich.
Content: A miserable keep-crawl, redecorated, again.
Writing: A dastardly villain, a towering castle, treasure to steal, and dolls…
Art/design: A magazine print production, depicting the keep through a surrealist collection of public domain imagery.
Usability: Functional, accessible, and visually rich.
Fiery Joust
Concept: “A patch of scorched land... a dueling circle... reclaimed by local villagers but for much less dignified purposes.”
Content: Bare-Knuckle boxing for fun and profit.
Writing: Effective mechanics and engaging lore.
Art/design: Some poor scvm with a block of text for a head.
Usability: Great little downtime event to while away the Miseries.
Content: Bare-Knuckle boxing for fun and profit.
Writing: Effective mechanics and engaging lore.
Art/design: Some poor scvm with a block of text for a head.
Usability: Great little downtime event to while away the Miseries.
Loading next page...
Page 1 of 2
Next page