character traits
Cruel Chains
Concept: “What CRUEL CHAINS bind you to this miserable wretch?"
Content: A d68 table of interpersonal misery.
Writing: Some truly wretched (and often funny) relationships, with occasional bonus rolls for even more variety.
Art/design: List with a disturbing variety of typefaces (except for page 5). A varied of (sometimes filtered) public domain imagery and photographs.
Usability: Available in full color and black & white.
Content: A d68 table of interpersonal misery.
Writing: Some truly wretched (and often funny) relationships, with occasional bonus rolls for even more variety.
Art/design: List with a disturbing variety of typefaces (except for page 5). A varied of (sometimes filtered) public domain imagery and photographs.
Usability: Available in full color and black & white.
Curious Conversations for Questionable Characters
Concept: “Give your scum some personality and increase the thrill of mortal danger.”
Content: Traits, Motivations, and campfire conversation for any scvm.
Writing: Short role-playing prompts to encourage character development, with simple instructions on when and how to use them.
Art/design: Bordered text incorporates yellow and pink amidst AI-generated illustrations of dour conversations.
Usability: Bordered text may inhibit readability on smaller displays.
Content: Traits, Motivations, and campfire conversation for any scvm.
Writing: Short role-playing prompts to encourage character development, with simple instructions on when and how to use them.
Art/design: Bordered text incorporates yellow and pink amidst AI-generated illustrations of dour conversations.
Usability: Bordered text may inhibit readability on smaller displays.
D49 reasons the scvm is sticking together
Concept: “Why would you people even WANT to hang out together?”
Content: 40 reasons for you scvm to come to the table.
Writing: A series of unceremonious prompts to bring your scvm closer together.
Art/design: A wall of yellow and black text. Bright and bold.
Usability: Your bonds won’t save you, in the end.
Content: 40 reasons for you scvm to come to the table.
Writing: A series of unceremonious prompts to bring your scvm closer together.
Art/design: A wall of yellow and black text. Bright and bold.
Usability: Your bonds won’t save you, in the end.
Expanded Tables for Mörk Borg
Concept: “These tables can be used instead of or in conjunction with those that are in the core book.”
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext.
Content: See above
Writing: Consistent and parallel in its overall misery and tone.
Art/design: An aged parchment, with the occasional spot illustration in a tight two-column layout.
Usability: Dense but approachable plaintext.
Fascinations And Aversions
Concept: “a rules expansion that adds Miseries to the Mork Borg hack: Cthork Borg”
Content: Long-term maladies and consequences for investigators.
Writing: Frighteningly specific descriptions of strange curses and conditions backed up by concise mechanical effects.
Art/design: Clean and crisp design enhanced by the strangely sensuous illustrations of Paul Gauguin and Aubrey Beardsley.
Usability: Requires of Cthork Borg's Stability mechanics and assumes Cthork Borg’s 1920s setting.
Content: Long-term maladies and consequences for investigators.
Writing: Frighteningly specific descriptions of strange curses and conditions backed up by concise mechanical effects.
Art/design: Clean and crisp design enhanced by the strangely sensuous illustrations of Paul Gauguin and Aubrey Beardsley.
Usability: Requires of Cthork Borg's Stability mechanics and assumes Cthork Borg’s 1920s setting.
Fiery Joust
Concept: “A patch of scorched land... a dueling circle... reclaimed by local villagers but for much less dignified purposes.”
Content: Bare-Knuckle boxing for fun and profit.
Writing: Effective mechanics and engaging lore.
Art/design: Some poor scvm with a block of text for a head.
Usability: Great little downtime event to while away the Miseries.
Content: Bare-Knuckle boxing for fun and profit.
Writing: Effective mechanics and engaging lore.
Art/design: Some poor scvm with a block of text for a head.
Usability: Great little downtime event to while away the Miseries.
Mental Maladies
Concept: “An extension to the bad habits table… Every cloud could have a silver lining; there may even be a small upside, however slight.”
Content: Bad habits with a little extra nuance.
Writing: A nuanced take on fantasy traumas. Not too clinical, not too fantastic.
Art/design: A tumbling two-column layout astride a tormented parchment illustration.
Usability: Mental health depictions in rules are always simplifications. Please be considerate at your table. Your results may vary.
Content: Bad habits with a little extra nuance.
Writing: A nuanced take on fantasy traumas. Not too clinical, not too fantastic.
Art/design: A tumbling two-column layout astride a tormented parchment illustration.
Usability: Mental health depictions in rules are always simplifications. Please be considerate at your table. Your results may vary.
Scvmbirther Exclusive Content
Concept: “A Compiled PDF of all Scvmbirther exclusive content with rules for using it at the table!”
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Content: Additional class abilities for Fanged Deserter and Wretched Royalty as well as optional results for weapons, armor, gear, Terrible Traits, Broken Bodies, and Bad Habits rolls; includes directions for incorporating content into character creation
Writing: On par with the core book’s quality
Art/design: Primarily typographical, but choices make for easy reading and use
Usability: A minimally intrusive way to add new content to character generation
Scvmfurther
Concept: “A collection of terrible traits, bad habits, and bodily features” (featured in Scvmbirther)
Content: Additional quirks and foibles to flesh out characters
Writing: Very aligned with Nilsson’s grit and wit
Art/design: Conservative but still thematically aligned; some clever use of sub/superscript
Usability: A handy supplement for a high-mortality game
Content: Additional quirks and foibles to flesh out characters
Writing: Very aligned with Nilsson’s grit and wit
Art/design: Conservative but still thematically aligned; some clever use of sub/superscript
Usability: A handy supplement for a high-mortality game
Note: Published prior to release of formal third-party license; semi-semi-official-ish
Scvmfurther 2: Scvmfurtherer
Concept: “Another collection of terrible traits, bad habits, and bodily features” (featured in Scvmatorium)
Content: Even more quirks and foibles to flesh out (or in some cases de-flesh) characters
Writing: Just look at the title—how could this be bad?
Art/design: Conservative but includes characteristic elements like multiple typefaces and highlighting
Usability: Yet more options for players with perennially unlucky characters
Content: Even more quirks and foibles to flesh out (or in some cases de-flesh) characters
Writing: Just look at the title—how could this be bad?
Art/design: Conservative but includes characteristic elements like multiple typefaces and highlighting
Usability: Yet more options for players with perennially unlucky characters
Sudden Scum
Concept: “...accelerate the character creation process and get you on to what matters most: dying at the hands of a blood-drenched skeleton.”
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
Content: Character creation in a deck of cards. With simple rules and bonus quest hooks.
Writing: The clever combination of abilities and character features makes for unique and memorable scum.
Art/design: Bold color, crisp design, and grim illustrations.
Usability: Separate, shuffle, write, and enjoy.
Suffering Extended
Concept: “Alternative rules and extended content”
Content: Includes new options for starting equipment, companions, class-specific unarmed attacks, weapons, artifacts, armor, critical hit locations, bad habits, familiars, names, pack animals, minor items, and musical instruments
Writing: Captures the core book’s grim humor and tone
Art/design: Strong Mörk Borg aesthetic; sets itself apart with blue that harkens back to the core rulebook
Usability: Well laid out; available in single page and spread versions for convenience
Tales from the Gutter - MÖRK BORG
Concept: “Inherit a vicious baby wyrm. Die during character creation. Become a contortionist. Get mocked by your fellow players. Get an objective and hidden motivations. Wield strange new powers. Beg, cheat, and steal.”
Content: A life path character generator for scvm like us.
Content: A life path character generator for scvm like us.
Writing: Dramatic (and strange) scenarios provide texture for player improvisation at the table.
Art/design: Colored lithographic print backgrounds provide a consistent visual style across the life path. Text boxes, visual guides, and color coded text allow for creative elements of the layout to remain easily navigable.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Usability: Clear visual indications for instructive text establish clear session 0 expectations. Requires the group to be present and engaged to be utilized fully.
Tar'Pir
Concept: “The tar greets you warmly”
Content: A Tar’Pir merchant. With boons to give.
Writing: A delightful mixture of childlike whimsy and terror. A naive horror.
Art/design: Delightfully drippy. Delicious contrast between light and dark.
Usability: Available at any tar pit near you, both illustrated and plaintext.
Content: A Tar’Pir merchant. With boons to give.
Writing: A delightful mixture of childlike whimsy and terror. A naive horror.
Art/design: Delightfully drippy. Delicious contrast between light and dark.
Usability: Available at any tar pit near you, both illustrated and plaintext.
Terribler, Brokener, Badder
Concept: “More optional character creation tables”
Content: d66 tables of terribler traits, brokener bodies, and badder habits
Writing: Each entry is quick and concise but with plenty of roleplay potential
Art/design: Laid out and designed for easy use, but includes some fun typographic easter eggs
Usability: A solid expansion of the core book’s options
Content: d66 tables of terribler traits, brokener bodies, and badder habits
Writing: Each entry is quick and concise but with plenty of roleplay potential
Art/design: Laid out and designed for easy use, but includes some fun typographic easter eggs
Usability: A solid expansion of the core book’s options
Loading next page...
Page 1 of 2
Next page