Content: A complex and variable (not to mention twisted) crawl through Sarkash
Writing: Efficient but vivid descriptions of locations and inhabitants punctuated by grim wit
Art/design: Marvelous maps; type design helps map the connections amongst locations and items
Usability: Provides checkboxes to track variables (but if you mark this pamphlet, you’re a heathen and you deserve whatever misery befalls you)
Content: An alternative but still official character sheet to use/burn/etc.
Writing: Clearly labeled blocks for stats, gear, etc.; the rest is DIY
Art/design: Clean, clear art and typography puzzled together to create a dynamic but cohesive visual whole
Usability: Available in English and Svenska
Content: A solo dungeon crawler; useful as a generator alongside Mörk Borg’s GM tools
Writing: Clear and concise; primarily mechanical but with bits of effective descriptive text
Art/design: More traditional than Mörk Borg’s, but still atmospheric
Usability: Extremely efficient layout
Content: Some nasty creatures and permanent effects (including abrupt deaths)
Writing: Concisely creates a strange, ominous atmosphere
Art/design: Maps are clear without sacrificing visual style
Usability: Color and typography strongly supports easy navigation
Backer reward for the Feretory funding campaign
Content: Dungeons both many and varied
Writing: On par with what you’d expect from demi-official Mörk Borg content
Art/design: Elegantly presented
Usability: GMs will have to arrange and map the dungeon, but the key pieces are all there
This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.
Content: A Mörk Borg Smoked Stout as black as Nechrubel’s heart.
Content: A living(ish) doorway trap and a melancholic spirit
Writing: Adds dimension and depth to concepts
Art/design: Illustrations express the monsters’ ephemerality
Usability: It’s hard to screw up a Mörk Borg stat block
Concept: “Six unholy monsters from the wonderful roguelike video game”
Content: Fundamentally messed up and right at home in Mörk Borg
Writing: Provides inspiring descriptions and dynamics
Art/design: The videogame’s graphics adapted to Mörk Borg’s aesthetic
Usability: Six clearly delineated stat blocks
Content: A graphics resistant, plain-text, free version of Mörk Borg
Writing: Mörk Borg, just the text please.
Art/design: Decidedly un-hostile design. Warning—Contains banging cover art.
Usability: Can’t complain about legibility anymore. Still flammable when printed.
Content: “19 MINIATURES + a pile of crap”
Writing: Probably needed to occur to make such delicious sculpts happen.
Art/Design: Deviously Dynamic. Disturbingly detailed.
Usability: Soak in dish-soap overnight. Scrub. Remove any flash. Use instant glue. Misery.
Content: A bird, who paralyzes, and always wins initiative.
Writing: Yet more proof that nice names usually denote horrible creatures.
Art/design: Screenshot and discord text.
Usability: Probably inspired by someone's Elden Ring nightmares.
Content: The official Mörk Borg character sheet
Writing: Includes handy references for carrying capacity, Powers, and Omens
Art/design: Well organized without sacrificing ethos and atmosphere
Brazilian Portuguese editable character sheet by Arthur Burity Rosa
Content: A bog crawl and soundtrack filled with sludge, corpses, and brutality; also includes the Gilded Wolf character class
Writing: The prose resurrects the core book’s weird imagery and ominous tone; mechanics text is accessible and easy to use
Art/design: The Mörk Borg style we know and love, but left to putrefy in a swamp
Usability: Places three factions in explicit large-scale conflict, creating a complex backdrop for players to explore and GMs to exploit
Content: Mörk Borg’s core rules on a single page
Writing: Clear and concise
Art/design: The standard version puts emphasis on efficiency without sacrificing the characteristic aesthetics; available in printer-friendly and minimal versions
Usability: A model of usability
Reglas de Mörk Borg en Español by Unlucky Tales
Content: A sword with a zombie head on it.
Writing: Simple, elegant, and effective mechanics.
Art/design: A gorgeously filthy incapacitated head on a greatsword.
Usability: Gorgeously hand-drawn.