Content: A frenzied mob is overtaking Grift, do something about it.
Writing: Deified mob violence unifies multiple sessions in Grift and provides a potential antagonist for long-term play.
Art/design: Design elements convey the compulsions of a waking god. Consistent use of public domain image backdrops.
Usability: Thoughtful design elements on a large-scale aid in utility and navigation.
Concept: “When you woke up two days ago, you discovered that Grift was inhabited by a nightmare.”
Content: Delve into a barrow to (hopefully) stop an unholy scourge
Writing: Creates an atmospheric series of scenes
Art/design: Quite expressive without being overpowering
Usability: Font, color, layout choices ensure easy navigation of text
Content: A haunted house dungeon with strong supernatural and body horror themes.
Writing: Effectively utilizes mechanics to reinforce descriptive horror elements.
Art/design: Distressed gritty zine aesthetic, playful use of sidebar layout, eclectic style with striking visual elements.
Usability: Useful mini map highlights for reference. Some horror elements require DM engagement to be most effective. Come to the table prepared.