Mörktober2023
Arcane Intelligence Claw Curse
Concept: “#MÖRKTOBER 3: CLAW”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Content: Your new claw is sharp, probably sharper than you.
Writing: Swift and cutting claw mechanics.
Art/design: Teeth and claws, it’s Nohr’s whole thing.
Usability: “People instinctively dislike you.”
Beinfjäll
Concept: “Welcome to Beinfjäll, a dungeon set into a mountain in Bergen Chrypt. Let us take a wander through its halls and discover its secrets.”
Content: A room a day Mörktober 2023 dungeon.
Writing: Decisive bulleted room descriptions establish clear ecology, encounter context, and pace.
Art/design: A dreary isometric map of giant vampire bones and horrible little surprises.
Usability: A Twitter thread mini-map (for now)
Content: A room a day Mörktober 2023 dungeon.
Writing: Decisive bulleted room descriptions establish clear ecology, encounter context, and pace.
Art/design: A dreary isometric map of giant vampire bones and horrible little surprises.
Usability: A Twitter thread mini-map (for now)
Bogfolk’s Claw
Concept: “Do you think they have Old Bay seasoning in the dying world…?”
Content: A big fvckin’ crab.
Writing: Tentative proof that crabs are the utilitarian end of all evolution.
Art/design: I'm pretty sure that crab is gnawing into a human torso. The crab is yellow, the flesh is pink.
Usability: In the Dying Lands, crab picks you.
Content: A big fvckin’ crab.
Writing: Tentative proof that crabs are the utilitarian end of all evolution.
Art/design: I'm pretty sure that crab is gnawing into a human torso. The crab is yellow, the flesh is pink.
Usability: In the Dying Lands, crab picks you.
Bogfolk’s Forest
Concept: “Get lost in our Bog, stay a while, why don’t you?”
Content: “A forest cursed by an ancient witch’s heart” and d6 places to encounter there.
Writing: Description and mechanics interact to establish the setting and each new environment.
Art/design: Bogdown forest looms in false color behind a dark window to the text.
Usability: As a location generator for your random boggy encounters.
Content: “A forest cursed by an ancient witch’s heart” and d6 places to encounter there.
Writing: Description and mechanics interact to establish the setting and each new environment.
Art/design: Bogdown forest looms in false color behind a dark window to the text.
Usability: As a location generator for your random boggy encounters.
Bogfolk’s Silver
Concept: “Picked up any silver? Good for you, NOW ROLL A D20!!!”
Content: Like normal silver, but probably fvcked.
Writing: Seven shiny new miseries* for those greedy scvm.
Art/design: Cursed silver coins fall, casting angled shadows across a plastered page.
Usability: *Not “Miseries” in that sense. That fate is sealed.
Content: Like normal silver, but probably fvcked.
Writing: Seven shiny new miseries* for those greedy scvm.
Art/design: Cursed silver coins fall, casting angled shadows across a plastered page.
Usability: *Not “Miseries” in that sense. That fate is sealed.
Bogfolk’s Teeth
Concept: “We’ll be bringing new molars- er, morsels, of accursed content...”
Content: Tooth extraction made easy.
Writing: Purposefully perilous dental operations for some twisted new teeth.
Art/design: Got that classic child skull look for extra tooth action.
Usability: Please don’t bite your dentist, it causes infection.
Content: Tooth extraction made easy.
Writing: Purposefully perilous dental operations for some twisted new teeth.
Art/design: Got that classic child skull look for extra tooth action.
Usability: Please don’t bite your dentist, it causes infection.
Böte
Concept: “Close your eyes and don’t open them until all is quiet”
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.
Content: Grift's faceless.
Writing: Doesn't tell you what will happen if you open them.
Art/design: A very uncomfortable staring contest.
Usability: Don’t sleep in Eastern Grift.
Deep Into The Sarkash Forest
Concept: “Here is my track for this day #MÖRKTOBER 's prompt : Forest ! Hope you'll enjoy this Ambient/Folk-Horror sound!”
Content: A sonorous, haunting, and full ambient track for walking the woods.
Writing: It has a title, it’s fitting.
Art/design: A dark forested singles cover. A soft progression into droning choral soundscapes until their sudden and inevitable collapse.
Usability: To play at your table.
Content: A sonorous, haunting, and full ambient track for walking the woods.
Writing: It has a title, it’s fitting.
Art/design: A dark forested singles cover. A soft progression into droning choral soundscapes until their sudden and inevitable collapse.
Usability: To play at your table.
Duncan Hall’s Mörktober 2023 – 31 Tables & Trivilities
Concept: Duncan Hall’s Little Mörktober Calendar of Horrors.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar.
Content: “31 random generators, monsters, items, and so forth made throughout the month of October 2023.”
Writing: A tortuous elaboration from its initial prompts, full of wit and wretchedness.
Art/design: Sketches, photo bashes, full-color illustrations, and doodles in a filthy day calendar format.
Usability: Most fun when printed on a sticky note calendar.
Greyson’s Forest
Concept: “Find Mardach's garden and the moshruums within.”
Content: A secret garden, of sorts. Plenty of fertilizer at least.
Writing: A legend, of unclear message, and plenty of textual evidence it’s about to go horribly wrong.
Art/design: Fuchsia fungi feed mustard trees near a fertilizer-free two-column layout.
Usability: “To be continued...” No, seriously.
Content: A secret garden, of sorts. Plenty of fertilizer at least.
Writing: A legend, of unclear message, and plenty of textual evidence it’s about to go horribly wrong.
Art/design: Fuchsia fungi feed mustard trees near a fertilizer-free two-column layout.
Usability: “To be continued...” No, seriously.
Greyson’s Silver
Concept: “They will never get ‘hold of my silver; though if they do, may they be sated forever.”
Content: A chest of surprisingly heavy coins.
Writing: A narrative origin for a uniquely cursed chest. Greed is not good.
Art/design: A cheeky little silver coin sticks its tongue out at you. Rightly so scvm.
Usability: Protip – it's cursed. Get swol.
Content: A chest of surprisingly heavy coins.
Writing: A narrative origin for a uniquely cursed chest. Greed is not good.
Art/design: A cheeky little silver coin sticks its tongue out at you. Rightly so scvm.
Usability: Protip – it's cursed. Get swol.
GVix’s Mörktober 2023 – 31 Phantasmagoric Entries
Concept: "31 Phantasmagoric Entries”
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png.
Content: “A compilation of all my postcard-entries for Exeunt Press' MÖRKTOBER challenge”
Writing: An impish collection of grisly gifts, ghastly guests, and grim tables for rules and quests.
Art/design: Heavy-bordered postcards of inked and crosshatched illustrations in an array of bright uniform colors.
Usability: Available in individual postcard PDF, or advertisement spread png.
Holy Migol Ratipede
Concept: “Holy Migol Ratipede”
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Content: You know what a ratipede is, right?
Writing: Written to honestly just get worse the more you engage with it.
Art/design: Kind of friendly looking for a horrible little many-limbed death-weasel.
Usability: A recursive little monster.
Johan’s Forest
Concept: “A mini adventure and a callback to Ancient Skin”
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Content: A desperately venomous little pointcrawl.
Writing: Head-turning depictions like, “At night they merge into one giant bird-snake."
Art/design: Miserable little trees, a filthy little creek, and a few other happy little accidents.
Usability: A quick sketch for an in-media-res forest crawl.
Mask of Scvm
Concept: “In the troll’s nest you find the...”
Content: “Mask of Scvm” plus rules for when you’re boned.
Writing: Un-skeletal descriptions of skeletonification and a new way to die.
Art/design: A horny mask smiles over the bloody discharge of its latest charge.
Usability: For scvm who want to show off their bones.
Content: “Mask of Scvm” plus rules for when you’re boned.
Writing: Un-skeletal descriptions of skeletonification and a new way to die.
Art/design: A horny mask smiles over the bloody discharge of its latest charge.
Usability: For scvm who want to show off their bones.
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