Gear
Armaments of the Damned
Concept: “Grossly unbalanced, a danger to your players health!”
Content: 6 items as lethal to the users as to their foes
Writing: Provides a balance of lore, description, and mechanics
Art/design: Well-organized and appropriately colored layouts with some lovely artwork
Usability: Some of these items have more complex effects that will need to be tracked
Content: 6 items as lethal to the users as to their foes
Writing: Provides a balance of lore, description, and mechanics
Art/design: Well-organized and appropriately colored layouts with some lovely artwork
Usability: Some of these items have more complex effects that will need to be tracked
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
What Can Be Recovered From the Dead Horse?
Concept: “What secrets does the fetid corpse of this horse hold?”
Content: 36 items recoverable from a dead horse, some more useful than others
Writing: Occasionally witty and/or graphic
Art/design: Laid out for usability with table titles in orange to cue the GM
Usability: What—you don’t have a d30?
Content: 36 items recoverable from a dead horse, some more useful than others
Writing: Occasionally witty and/or graphic
Art/design: Laid out for usability with table titles in orange to cue the GM
Usability: What—you don’t have a d30?
#MÖRKTOBER
Concept: “I was planning on doing a small MÖRK BORG item a day as an exercise to improve my writing; one every day in October.”
Content: A collection of Mörktober artifacts.
Writing: Narrative descriptions for each thematic artifact.
Art/design: Consistent design template: yellow headers, white body text, black text boxes. With black and white illustrations with various levels of grit.
Usability: Still in progress.
Content: A collection of Mörktober artifacts.
Writing: Narrative descriptions for each thematic artifact.
Art/design: Consistent design template: yellow headers, white body text, black text boxes. With black and white illustrations with various levels of grit.
Usability: Still in progress.
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exeuntpress.itch.io
1990s Proto-Folklore
Concept: “A handful of classes and items that are, if not yet proper folk lore, on the verge of reaching full folkloredom, pulled from the deep well that is 1990's culture.”
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
Content: Two character classes (one based on a movie starring Brandon Lee, the other on a comic by Bill Waterson) and a handful of items inspired by iconic films
Writing: Elegantly captures its source materials’ respective characters
Art/design: That rug really ties the page together
Usability: Typographical hierarchy makes for easy navigation
30 Days of MÖRK BORG Adventure Chapbook Vol.5
Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!”
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.
36 Occult Curios
Concept: “A rehash of my LotFP compatible release Examples of the Dark Arts Vol. 02”
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
Content: Three dozen items comparable in power to occult treasures and class-specific gear
Writing: Each item features a short paragraph with qualitative and mechanical descriptions (and stat blocks as called for)
Art/design: Designed and laid out for easy reading with some esoteric atmosphere
Usability: Numbered 1 - 36, so rolling random items will require some renumbering
4 Flayed Faces
Concept: “They will grant the wearer unclean powers but at the most gruesome of cost.”
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
Content: Four masks with a diverse spread of granted abilities
Writing: Focused on clean delivery of the masks’ effects
Art/design: Noh masks, paper texture, and kanji establish a distinct cultural theme
Usability: Spiral text may be challenging to read but is an interesting design choice; the masks themselves may serve as a compelling adventure hook
4d20 swords which are not +1
Concept: “As you pick up the weapon you feel power and dread. It has history, it has a will. It wants you to kill. It enables you to kill. You're not the same anymore.”
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
Content: 4d20 swords. +1d20 quests. Not +1.
Writing: Blades of unusual manufacture, dubious history, and questionable reliability. Just like the Scvm who wield them.
Art/design: Bold display fonts over a finely ground body. Colors that are torn, scratched, flecked, spattered, and rolled.
Usability: Compatible with Mörk Borg, but also fairly system agnostic.
6D66
Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
A (sometimes) Spiked Flail to the Face
Concept: “Six magical/cursed flails to discover in the deepest bog or dungeon.”
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face
*Published prior to release of the formal third-party license
Content: A set of unique and creative weapons, most of which are lethal to target and wielder alike
Writing: Descriptive, compelling, and occasionally humorous
Art/design: Flails are depicted in silhouette, giving the reader’s imagination opportunity to fill in the gaps
Usability: Avoid contact with eyes and face
*Published prior to release of the formal third-party license
A Discarded and Damned Shield
Concept: “A discarded shield lays before you... there should be a corpse attached.”
Content: A shield/portal, or portal/shield?
Writing: Strong use of sensory elements make the shields discovery a minor encounter.
Art/design: Focal central shield illustration in neon pink with yellow sigils
Usability: Use as a plot point or unpleasant surprise.
Content: A shield/portal, or portal/shield?
Writing: Strong use of sensory elements make the shields discovery a minor encounter.
Art/design: Focal central shield illustration in neon pink with yellow sigils
Usability: Use as a plot point or unpleasant surprise.
A Farewell to Arms
Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
A Pale Ground Covering All
Concept: “All manner of winged pests fill the air of Grift. The endless buzzing is an annoyance, but hardly dangerous. Yet King Sigfúm knows they are no mere pests.”
Content: A maggot-infested portal-fueled laboratory crawl.
Writing: Squirms with body horror, filth, and promises of change for your unlucky scvm. Though the details of that change are left to the reader.
Art/design: Filthy full page illustrations envelope a clean two column layout with mini maps and tidy spot illustrations.
Usability: Doesn’t sacrifice substance for style.
Content: A maggot-infested portal-fueled laboratory crawl.
Writing: Squirms with body horror, filth, and promises of change for your unlucky scvm. Though the details of that change are left to the reader.
Art/design: Filthy full page illustrations envelope a clean two column layout with mini maps and tidy spot illustrations.
Usability: Doesn’t sacrifice substance for style.
A Polearm to Plunge into Someone Rotten
Concept: “Six polearms charged with magical energy to find hidden in the darkest crypt or fortress.”
Content: An assortment of macabre and arcane weapons
Writing: Includes compelling lore and mechanics for each polearm
Art/design: Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability: Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks
Content: An assortment of macabre and arcane weapons
Writing: Includes compelling lore and mechanics for each polearm
Art/design: Descriptions are distinct and proximal to their respective illustrations, which are full of character and detail
Usability: Rather powerful by Mörk Borg base standards, but not without hazards and drawbacks
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