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Ex Libris Mörk Borg A directory of content, tools, and resources

1d10+5

BASILISK!

Concept: “The Seventh Misery is at hand, yet there may be salvation for some…”
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style. 
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest. 

Basilisk! - Tunnels of Nechrubel

Concept: "Explore the chaotic passages beneath Verhu's catacombs... occult relics and terrifying creatures lurk therein!" 
Content: A two-player expansion to Basilisk!, with chaotic tunnels to explore.
Writing: Rules additions, clarifications, and supplementary tables establish the interactions between the base game and Tunnels of Nechrubel.
Art/design: The same tasteful, textured, printable, clean layout as the original
Usability: Consistency in visual elements and subtle navigation aids in easy reference.  

DNGNSTOCK

“Common and Rare Encounters and NPCs to fill your Solitary Defilement dungeon-crawls!”

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Settlements of the Damned

Concept: “The settlement generator from Alone in the Crowd”
Content:
Four-lines sketches of the Dying Land’s settlements
Writing:
Provides a descriptive name, summary of character, and geographic feature and location
Art/design:
Consists of a hero image and a nice calligraphic script; very yellow
Usability:
“Onward!”

ShadowClink

Concept: “Escape the dungeon of the Shadow King!”
Content:
An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Writing:
Well written and easy to read with evocative language that helps build the experience
Art/design:
Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Usability:
Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well

Sölitary Defilement

Concept: “An engine of lonesome death”
Content:
A sprawling supplement with comprehensive rules and tables for solo play
Writing:
Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design:
Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability:
Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping

Sölitary Defilement Oraculorum

“All the oracles you need for Solitary Defilement in one place and optimised for mobile”

SölitASCII Defilement

Concept: “Someone asked for a plaintext version of Sölitary Defilement, so here it is!”
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them. 

Streets of Decay

“A quick and dirty way to generate encounters based on the city-crawling oracles in 1d10+5's Alöne in the Crowd (exclusive to backers of the Sölitary Defilement Kickstarter)”

The Bone of Batrasaxas

Concept: “The Bone of Batrasaxas makes any animal it touches devoted to the wielder.”
Content:
An overview, crafting and use instructions, critical failures, and a sample wielder
Writing:
Mechanics are concise, and the descriptive text is full of detail and character
Art/design:
Relatively conservative but efficient and effective for its purpose

There Was an Old Lady

Concept: “Bilious beasts from a rotten maw!”
Content:
A fun inversion of the classic nursery rhyme
Writing:
Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
Art/design:
On-brand layout and graphics with some distinctive, noxious green for extra character
Usability:
A potentially gross, absurd, and diverse challenge for players

Tragic Castle Obsession

Concept: “VAMPIRES! VAMPIRES! VAMPIRES! 
EVERYTHING IS A VAMPIRE! ...”
Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference. 

Unholy Mountain

Concept: “The Falchon ascends, climbing up to the peak. […] The next hing you know, you are falling through the air…”
Content:
A 15-room crawl through a twisted frozen dungeon
Writing:
Lots of interwoven details, foreshadowing, appropriate atmosphere, and dynamic elements to keep players moving forward; rooms are described in bullet points, helping with fast reference and navigation
Art/design:
A relatively dense layout but uses visual cues to connect related components on the page
Usability:
Well-designed for GM use; some subtle hazards may trip up players but never lead to dead ends
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