1d10+5
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
10mm Terrors*
Concept: “A veritable horde of 10mm and 25mm decals or tokens for Mork Borg combat.”
Content: Tokens! Decals! Printables!
Writing: They’re numbered! Also, the cutout sheet has labels!
Art/Design: Identify your favorite Mörk Borg creatures at a glance! In red AND yellow!
Usability: Cut and paste! (*also 25mm.)
Content: Tokens! Decals! Printables!
Writing: They’re numbered! Also, the cutout sheet has labels!
Art/Design: Identify your favorite Mörk Borg creatures at a glance! In red AND yellow!
Usability: Cut and paste! (*also 25mm.)
BASILISK!
Concept: “The Seventh Misery is at hand, yet there may be salvation for some…”
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style.
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest.
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style.
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest.
Basilisk! - Tunnels of Nechrubel
Concept: "Explore the chaotic passages beneath Verhu's catacombs... occult relics and terrifying creatures lurk therein!"
Content: A two-player expansion to Basilisk!, with chaotic tunnels to explore.
Writing: Rules additions, clarifications, and supplementary tables establish the interactions between the base game and Tunnels of Nechrubel.
Art/design: The same tasteful, textured, printable, clean layout as the original
Usability: Consistency in visual elements and subtle navigation aids in easy reference.
Content: A two-player expansion to Basilisk!, with chaotic tunnels to explore.
Writing: Rules additions, clarifications, and supplementary tables establish the interactions between the base game and Tunnels of Nechrubel.
Art/design: The same tasteful, textured, printable, clean layout as the original
Usability: Consistency in visual elements and subtle navigation aids in easy reference.
DNGNSTOCK
“Common and Rare Encounters and NPCs to fill your Solitary Defilement dungeon-crawls!”
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Rugose Kohn
1d10+5
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Painflail
Concept: “Ultra low-bar-to-entry skirmish rules for Mörk Borg”
Content: See “Concept”.
Writing: Self-contained procedurally generated Mörk Borg skirmishes, a clever opponent initiative system, and conditions to codify effects.
Art/design: Functional illustrations and clean text organization with the occasional flail for flourish.
Usability: Guided examples provided to assist in learning the rules. Reference cards and materials are provided.
Content: See “Concept”.
Writing: Self-contained procedurally generated Mörk Borg skirmishes, a clever opponent initiative system, and conditions to codify effects.
Art/design: Functional illustrations and clean text organization with the occasional flail for flourish.
Usability: Guided examples provided to assist in learning the rules. Reference cards and materials are provided.
PAINFLAIL Combat Helper
Concept: “Take most of the dice-rolling out of PAINFLAIL and PAINFLAIL QUEST combat rounds!”
Content: A combat manager web app for 4 scvm and up to 5 enemies or companions.
Writing: Presents the actions of each enemy clearly and concisely along with their roll.
Art/design: Lightly textured yellow. It’s PAINFLAIL-core.
Usability: Available to run directly from the itch.io page.
Content: A combat manager web app for 4 scvm and up to 5 enemies or companions.
Writing: Presents the actions of each enemy clearly and concisely along with their roll.
Art/design: Lightly textured yellow. It’s PAINFLAIL-core.
Usability: Available to run directly from the itch.io page.
Settlements of the Damned
Concept: “The settlement generator from Alone in the Crowd”
Content: Four-lines sketches of the Dying Land’s settlements
Writing: Provides a descriptive name, summary of character, and geographic feature and location
Art/design: Consists of a hero image and a nice calligraphic script; very yellow
Usability: “Onward!”
Content: Four-lines sketches of the Dying Land’s settlements
Writing: Provides a descriptive name, summary of character, and geographic feature and location
Art/design: Consists of a hero image and a nice calligraphic script; very yellow
Usability: “Onward!”
ShadowClink
Concept: “Escape the dungeon of the Shadow King!”
Content: An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Writing: Well written and easy to read with evocative language that helps build the experience
Art/design: Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Usability: Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well
Content: An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Writing: Well written and easy to read with evocative language that helps build the experience
Art/design: Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Usability: Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well
Streets of Decay
“A quick and dirty way to generate encounters based on the city-crawling oracles in 1d10+5's Alöne in the Crowd (exclusive to backers of the Sölitary Defilement Kickstarter)”
Sölitary Defilement
Concept: “An engine of lonesome death”
Content: A sprawling supplement with comprehensive rules and tables for solo play
Writing: Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design: Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability: Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping
Content: A sprawling supplement with comprehensive rules and tables for solo play
Writing: Straightforward, second-person instruction in the main text; also includes a sample of play
Art/design: Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Usability: Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping
Sölitary Defilement Oraculorum
“All the oracles you need for Solitary Defilement in one place and optimised for mobile”
SölitASCII Defilement
Concept: “Someone asked for a plaintext version of Sölitary Defilement, so here it is!”
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them.
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them.
The Bone of Batrasaxas
Concept: “The Bone of Batrasaxas makes any animal it touches devoted to the wielder.”
Content: An overview, crafting and use instructions, critical failures, and a sample wielder
Writing: Mechanics are concise, and the descriptive text is full of detail and character
Art/design: Relatively conservative but efficient and effective for its purpose
Content: An overview, crafting and use instructions, critical failures, and a sample wielder
Writing: Mechanics are concise, and the descriptive text is full of detail and character
Art/design: Relatively conservative but efficient and effective for its purpose
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