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Ex Libris Mörk Borg A directory of content, tools, and resources



Concept: “The Seventh Misery is at hand, yet there may be salvation for some…”
Content: A dungeon scrawl for filthy scvm who’d do anything to escape the apocalypse.
Writing: Mörk Borg rules returned to Dark Fort style. 
Art/design: Characterful and easy to print rules with understated but effective navigation aids.
Usability: Currently under active playtest. 

Basilisk! - Tunnels of Nechrubel

Concept: "Explore the chaotic passages beneath Verhu's catacombs... occult relics and terrifying creatures lurk therein!" 
Content: A two-player expansion to Basilisk!, with chaotic tunnels to explore.
Writing: Rules additions, clarifications, and supplementary tables establish the interactions between the base game and Tunnels of Nechrubel.
Art/design: The same tasteful, textured, printable, clean layout as the original
Usability: Consistency in visual elements and subtle navigation aids in easy reference.  


“Common and Rare Encounters and NPCs to fill your Solitary Defilement dungeon-crawls!”

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
The first volume of collected FÖLK-LORE Jam entries
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Settlements of the Damned

Concept: “The settlement generator from Alone in the Crowd”
Four-lines sketches of the Dying Land’s settlements
Provides a descriptive name, summary of character, and geographic feature and location
Consists of a hero image and a nice calligraphic script; very yellow


Concept: “Escape the dungeon of the Shadow King!”
An adventure for the Sölitary Defilement solo-play ruleset; includes scenario setup, encounters, NPCs, special rooms, and rules for backtracking
Well written and easy to read with evocative language that helps build the experience
Designed and laid out for clarity and ease of use, but the colors and chain graphics provide some appropriate character
Requires Sölitary Defilement to play solo, but also makes a pretty good random dungeon generator for standard play as well

Sölitary Defilement

Concept: “An engine of lonesome death”
A sprawling supplement with comprehensive rules and tables for solo play
Straightforward, second-person instruction in the main text; also includes a sample of play
Clean, linear textual layouts and presentations with on-brand typographical choices to delineate structure; illustrations set a lonely, macabre atmosphere; also includes a handy flowchart for daily activities
Calls for the use of other supplements and tools, but in itself, a thorough kit for dying alone & miserable, including multiple useful documents for record-keeping

Sölitary Defilement Oraculorum

“All the oracles you need for Solitary Defilement in one place and optimised for mobile”

SölitASCII Defilement

Concept: “Someone asked for a plaintext version of Sölitary Defilement, so here it is!”
Content: A plaintext supplement of comprehensive rules and tables for solo play.
Writing: Consistent and straightforward narrative resolution. Clear instructions for solo play. With an included sample of play.
Art/design: 128 fixed-width characters with L337 ASCII embellishments.
Usability: References Mörk Borg & Feretory but has suitable instructions for solo play and record keeping without them. 

Streets of Decay

“A quick and dirty way to generate encounters based on the city-crawling oracles in 1d10+5's Alöne in the Crowd (exclusive to backers of the Sölitary Defilement Kickstarter)”

The Bone of Batrasaxas

Concept: “The Bone of Batrasaxas makes any animal it touches devoted to the wielder.”
An overview, crafting and use instructions, critical failures, and a sample wielder
Mechanics are concise, and the descriptive text is full of detail and character
Relatively conservative but efficient and effective for its purpose

There Was an Old Lady

Concept: “Bilious beasts from a rotten maw!”
A fun inversion of the classic nursery rhyme
Contains stats for the title character and all the animals she’s swallowed/vomits at PCs
On-brand layout and graphics with some distinctive, noxious green for extra character
A potentially gross, absurd, and diverse challenge for players

Tragic Castle Obsession

Content: A vampire castle dungeon, and Old Nick album crawl.
Writing: A full-blooded and aggressive parody of spooky vampire dungeons.
Art/design: Illustrations reinforce the cheesy haunted castle aesthetic.
Usability: Highlighted mini-map and column sidebar make for convenient table reference. 

Unholy Mountain

Concept: “The Falchon ascends, climbing up to the peak. […] The next hing you know, you are falling through the air…”
A 15-room crawl through a twisted frozen dungeon
Lots of interwoven details, foreshadowing, appropriate atmosphere, and dynamic elements to keep players moving forward; rooms are described in bullet points, helping with fast reference and navigation
A relatively dense layout but uses visual cues to connect related components on the page
Well-designed for GM use; some subtle hazards may trip up players but never lead to dead ends
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