hamildong
Blaze Marches East
Concept: “A fire-breathing, Colchis-complected horse homunculus; a flock of crows strung to it by a cacophony of clanging cables.”
Content: This composite monster doesn’t start fights but will most definitely end them
Writing: Some verse and a paragraph describing behavior; no stats other than damage
Art/design: An excellent illustration and color-coordinated text blocks
Usability: A strong motivator to resolve conflicts without violence
Content: This composite monster doesn’t start fights but will most definitely end them
Writing: Some verse and a paragraph describing behavior; no stats other than damage
Art/design: An excellent illustration and color-coordinated text blocks
Usability: A strong motivator to resolve conflicts without violence
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
hamildong
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Rugose Kohn
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Now That’s What I Call Mörk Borg
Concept: “Inspired by the 1983 U.K. release Now That's What I Call Music or Now 1.”
Content: A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing: Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design: Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability: Project is incomplete
Content: A card set that expands core Mörk Borg components (bad habits, scrolls, hirelings, etc.) … but based on pop music
Writing: Appropriately concise (since it has to fit on a card alongside the art) but still characterful
Art/design: Predominantly yellow and pink on black in a unique adaptation of Nohr’s style
Usability: Project is incomplete
The Magic Table, the Golden Donkey, and the Club in the Sack
Concept: “A loose sequel to ‘The Magic Table, the Golden Donkey, and the Club in the Sack’”
Content: A versatile encounter carrying potential benefit or detriment to PCs
Writing: Includes some poetic lore, stats, and table for random outcomes
Art/design: Appropriately Mörky art and layout
Usability: Easy to insert and deploy in an ongoing adventure or campaign
Content: A versatile encounter carrying potential benefit or detriment to PCs
Writing: Includes some poetic lore, stats, and table for random outcomes
Art/design: Appropriately Mörky art and layout
Usability: Easy to insert and deploy in an ongoing adventure or campaign
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