Brian Binh
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
KRD Designs
mghoneybee
Johan Nohr
Damien Villa
Jegs
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Arnaud F. Lambert
Harkenstone
B Halliday
Greyson Yandt
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
Ra Press
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Bracken MacLeod
Ghee Dodlinger
samaritan_burden
Olivier Delattre
Rugose Kohn
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
I. McClung
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Beast of Bremen
Concept: “A tangled mass of darkness and flesh—a cock on a cat on a cur on an ass—united by stitches and witches.”
Content: A strange, tenebrous monster based on a 12th-century German folktale
Writing: Descriptive text is playful and clever; mechanics are clear and concise
Art/design: Silhouette illustrates the concept while contrasting nicely with pink and yellow
Usability: Requires a few rolls each turn—but what GM doesn’t love playing with dice?
Content: A strange, tenebrous monster based on a 12th-century German folktale
Writing: Descriptive text is playful and clever; mechanics are clear and concise
Art/design: Silhouette illustrates the concept while contrasting nicely with pink and yellow
Usability: Requires a few rolls each turn—but what GM doesn’t love playing with dice?
There Is One Goat
Concept: “This one-page MÖRK BORG creature is an attempt to exorcise the demon goat from my mind. Now it’s your problem.”
Content: A goat best avoided—but where’s the fun in that?
Writing: Establishes a strange, surreal tone to match the image
Art/design: When you gaze too long into the goat, the goat gazes also into you
Usability: Simple and easy to use. It’s just a goat, after all…
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