Ra Press
Album Crawl
19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Content: 22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing: Variously fascinating and horrifying
Art/design: Widely variegated but all nicely done
Usability: A couple atypical layouts that reward a bit of scrutiny and patience
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Demons and Wizards
Concept: “A rivalry between a Wizard and a Demon has been going on for aeons. You are tasked with getting rid of the Demon once and for all.”
Content: An abstract, table-based adventure
Writing: Features strange, psychedelic events and imagery
Art/design: A wall of words subtly delineated into bite-size bricks with plenty of color and some images to keep the page lively
Usability: Navigation is a little challenging, but related content is kept in close proximity
Content: An abstract, table-based adventure
Writing: Features strange, psychedelic events and imagery
Art/design: A wall of words subtly delineated into bite-size bricks with plenty of color and some images to keep the page lively
Usability: Navigation is a little challenging, but related content is kept in close proximity
FÖLK-LORE: Fiends, Freaks, & Foes
41 contributors
Greyson Yandt
Ra Press
Bracken MacLeod
Rugose Kohn
I. McClung
Johan Nohr
Jegs
Arnaud F. Lambert
samaritan_burden
KRD Designs
mghoneybee
Damien Villa
hamildong
mcglintlock
Misha Panarin
Christopher Annandale
Brian Binh
Andrew Cutler
MarksQuests
Nina Morgan Olsson
Harkenstone
B Halliday
Ian Long
Irish_Mercury
Mattias Thatch
Theodore L. Rivera
RaptorShadow / BirdSilhouette Games
Ryan Sigler
iriffuk
Rinaldo Agostini
Leonardo Andrade
Vikugna Vikugna
Walton Wood
Ghee Dodlinger
Olivier Delattre
Dan Taylor
Paskål Jansson
Overlord Publishing
Jim Gies
1d10+5
WuDeRPG
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The first volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Omnivorous Slime Mold
Concept: “The Omnivorous Slime Mold might start off as an innocent-looking mold, but if it's not kept in check, it will keep expanding, devouring everything in its path!”
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Content: A voracious, amorphous devourer
Writing: Stat block and additional, relevant mechanics along with a paragraph discussing behavior and ecology
Art/design: Text arranged in the illustration’s void spaces to preserve readability without sacrificing visual character
Usability: Unrelenting and highly corrosive; may pose significant challenges for PCs
Vanvetter: Water Wights
Concept: “Nordic folk tales have told stories of Vannvetter for as long as we can remember. This publication details three.”
Content: A trio of aquatic antagonists
Writing: Provides background lore and hooks for the PCs
Art/design: Straightforward, easily navigable layouts arranged around evocative illustrations
Usability: Simple on the GM side; creatures pose various threats and consequences for PCs
Content: A trio of aquatic antagonists
Writing: Provides background lore and hooks for the PCs
Art/design: Straightforward, easily navigable layouts arranged around evocative illustrations
Usability: Simple on the GM side; creatures pose various threats and consequences for PCs
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