Cthonic Cartography
Anti-Paladin Filthy Slime Jam!
25 contributors
Kim Holm
Ceph
Tragos Games
Luis Bishop Lopez
Cthonic Cartography
Jegs
Ben Gyurik
Ian Long
Will Tejeda
Kevin B.
Martin Bonnevier Kronlid
RaptorShadow / BirdSilhouette Games
Ryan Sigler
PerplexingRuins
Alex K. Barton
Walton Wood
Bracken MacLeod
Roland Boshnack
Michael Mars
Jean Verne
Max Moon
Rugose Kohn
Eduardo Carabaño
Michał Gotkowski
Strega Wolf van den Berg
“For God sent not his followers into the world to condemn the world, but that the world through him might have its ass kicked.”
All proceeds donated to Doctors Without Borders
All proceeds donated to Doctors Without Borders
Babalon's Hangover 2
23 contributors
Concept: “A bestiary brimmed with 105 pages, 42+ Occult monsters, including Esoteric scriptures to die for, and Hopeless dungeons to die even more for.”
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Content: Monsters and scriptures and dungeons, Oh my!
Writing: Text ranges from bloviated to concise; brisk to simple. But it is reliably miserable.
Art/design: A menagerie of styles as creative and varied as the community which spawned them.
Usability: Divided in three sections with a full index to aid navigation. Entries of varied accessibility and ease of reference at your table.
Blood Ambrosia
Concept: “A prince stolen. A deal made in exchange for your life. A Banquet of blood and gore.”
Content: An epicurean escapade in Alliáns
Writing: Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design: Abundant use of public domain images adds plenty of color and variety
Usability: The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length
Content: An epicurean escapade in Alliáns
Writing: Provides the adventure’s premise, descriptions of dungeons and rooms, attending NPCs, and a smorgasbord of miserable menu items
Art/design: Abundant use of public domain images adds plenty of color and variety
Usability: The text point is small and a bit crowded on some pages, making it difficult to quickly reference and a bit tiring to read at length
Slugfest
Concept: “GIVE THE DUCKS SOME ESCARGOT!”
Content: A snail-based dungeon encounter
Writing: Describes the room’s content and ways of interacting with/escaping from it
Art/design: Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability: Lots of gross fluids; bring a poncho
Content: A snail-based dungeon encounter
Writing: Describes the room’s content and ways of interacting with/escaping from it
Art/design: Color, illustration, visual elements, and judicious use of expressive typeface create an overall slimy feel
Usability: Lots of gross fluids; bring a poncho
Tellurian Entity Druj
Concept: “The result of aeons of unrotting, Druj, the defaced god of the crust. Do your sacrifices and be blessed. But be diligent on your devotion, or it will consume you.”
Content: A parasitic glob that imparts special abilities in exchange for fresh meat
Writing: Lore, rules for gaining and maintaining the glob, and a d8 table of imparted abilities
Art/design: Trippy, psychedelic colors and patterns with easily readable blocks of text
Usability: Not water soluble
Content: A parasitic glob that imparts special abilities in exchange for fresh meat
Writing: Lore, rules for gaining and maintaining the glob, and a d8 table of imparted abilities
Art/design: Trippy, psychedelic colors and patterns with easily readable blocks of text
Usability: Not water soluble
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