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Ex Libris Mörk Borg A directory of content, tools, and resources

Bracken MacLeod

Album Crawl

19 contributors
Concept: “A collection of deafening dungeons and auditory misadventures for MÖRK BORG.”
Content:
22 music-inspired settings and scenarios; many intriguing rules and foes; alternate Miseries; a whole spread of punishments for unruly dice
Writing:
Variously fascinating and horrifying
Art/design:
Widely variegated but all nicely done
Usability:
A couple atypical layouts that reward a bit of scrutiny and patience

Death Witch

Concept: “The unclean blessing of Nechrubel is on you. WORK IT!”
Content:
An archetypal witch class with 10 new unclean and sacred Powers
Writing:
Clearly written and easy to understand
Art/design:
Easy-to-use layout and a lovely Klimt sketch; nicely emulates the feel of an old, well-used spellbook
Usability:
Modifies the penalties for failed Powers for a different but still challenging spellcasting experience;  particularly fun use of d6s and modifiers in Draw Down the Doom, which is specific to this class

ELLI: Bloodsucking Abomination

Concept: “Add some unexpected HACK-toon to your game! Come get some!”
Content: “A precious little scamp HUNGRY to meet you.”
Writing: Active, light, and just a little clingy.
Art/design: Bloody adorable illustration with a steady flow in the hierarchy and design.
Usability: Engaging, concise, and fluid reading. 

FÖLK-LORE: Fiends, Freaks, & Foes

41 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The first volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

I am PalaDONE with your Sh*t!

Concept: “Who the fuck do they think they are to judge you or anyone else in the dying world!?”
Content:
An anti-paladin (not antipaladin) class
Writing:
Concise and conveys the information clearly but still full of wrathful character
Art/design:
Classic MBC clean layout in two columns with a facing illustration
Usability:
Perfect for when you want to rage against holier-than-thou asses

Jólakötturinn / Yule Cat

Concept: “The Jólakötturinn stalks the Dying World devouring anyone caught wearing old and tattered clothes at Jól.”
Content:
A seriously beastly monster
Writing:
Straightforward but with plenty of character
Art/design:
Nice adaptation of Le Chat Noir design
Usability:
This cat hates your holiday sweater—it’s as simple as that

Kristian: Paladin

Concept: “A self-righteous, arrogant, murder hobo looking to cleanse the world and slay all who fall short of his unattainable ideals”
Content:
A paladin on a quest / power trip
Writing:
Folds characterization in the procedural description for running the NPC
Art/design:
Stats, instructional text, and reward values arrayed around the central illustration
Usability:
Straightforward for GMs, likely enraging for the players

Marrow Bees & Osteapiarists

Concept: “The Marrow Bees’ honey is tasty and valuable…. if you can get to it. If they don’t bore into your bones and you escape the Osteopiarists.”
Content:
Parasitic bees, their (in)toxic(ating) honey, and their keepers
Writing:
A fair split of flavor and mechanics, both well conceived and written
Art/design:
Subtle but effective representations of colonized humans
Usability:
Honey mechanics are split, but not detrimental on a 1-page document

Slapping Bastard

Concept: “Though lumbering and unable to make a closed fist or grip anything smaller than a stout branch, you slap like a burlap sack full of rocks.”
Content:
An open-palm brawler class
Writing:
Descriptive with a dryly humorous streak
Art/design:
Colors help text stand out against background image in a well-organized layout
Usability:
A bit difficult to read when printed in black & white; if you’re using  it on the screen or in color, you’re good to go

SlasHER

“You emerge from the fog to find the east end of the village deserted and in ruin. On the wind, you hear a faint voice calling, "I will kill them all." You turn to leave, but mist obscures the way. There is no exit.”

The Emperor of Teeth

Concept: “Your party is starving and cold. Maybe there's something to eat in that cottage up ahead. Maybe you ARE what's to eat in that cottage up ahead. Let yourself in and find out.”
Content:
A weird, bleak encounter in cabin-turned-horror-show
Writing:
Pulls no punches with the body horror and grotesque imagery; payoff is grimly humorous
Art/design:
Available in pamphlet and Album crawl version, which is read counterclockwise
Usability:
Page numbers help reading the pamphlet digitally; the Album Crawl version is challenging in either medium

The Occult Ossuary

28 contributors
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content:
“Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing:
A variety of styles, all appropriate to their content
Art/design:
Worth downloading just to check out the range of art and layouts
Usability:
Complexity varies by entry but consistently easy to use

The Wicker God

Concept: “From the forest it emerges, taller than the trees, its body a writhing, shifting mass of woven roots and branches. […] Faintly, you hear screams from behind its prison of living branches.”
Content:
An enormous monster that eats characters and monsters alive before immolating itself
Writing:
Concise but descriptive with well-placed humor
Art/design:
Typography and purely graphic components all contribute to an overall woven, vegetable texture
Usability:
Selective regeneration makes a bit more math for the GM; defeating it without killing consumed allies creates a tactical challenge for the PCs
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