Martin Gehrke
DEATH CHURCH | DEATH CRAWL
Concept: “This hexcrawl is meant to be used with The Death Church of Morkath” [30 Days of MÖRK BORG]
Content: A hex grid for use with
Writing: Instructional only; doesn't need any more
Art/design: Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency
Content: A hex grid for use with
Writing: Instructional only; doesn't need any more
Art/design: Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency
Femoral Didgeridoo
Concept: “Someone managed to kill a giant then had the insane idea to turn one of its femurs into a didgeridoo.”
Content: Three skeleton-based options and consequences for poor performances
Writing: Mechanics-oriented and concise
Art/design: Typography and color enable easy reading and navigation
Usability: Not your typical MB femur
Content: Three skeleton-based options and consequences for poor performances
Writing: Mechanics-oriented and concise
Art/design: Typography and color enable easy reading and navigation
Usability: Not your typical MB femur
The Occult Ossuary
28 contributors
Martin Gehrke
Matthew Neff
Johan Nohr
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Dom Cohen
Djuun
Kevin B.
Adam U.
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
Rugose Kohn
James M.
Christopher Betancourt
Owen McGauley
Tupac Zuleta
Pablo Dapena
Naomi Rådmark
Vagabundörk
I. McClung
Chalkdown
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Through a Glass Darkly
Concept: “Your party has stumbled into a dungeon that appears abandoned, but weird things keep happening.”
Content: A slow-boil slaughterfest with an excellent gimmick
Writing: Conveys necessary information concisely
Art/design: Marvelous contrast between the two maps
Usability: Effective room nomenclature; the Notes document is a very useful, practical addition in many ways
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