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One Möre Day Jam

A game jam based on Rugose Kohn's 30 Days of Mörk Borg
One Möre Day Jam page

30 Days of Mörk Borg

Concept: “A month’s worth of one page one shots”
Content:
Loads of creative, challenging scenarios
Writing:
Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design:
Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents

Cultists of Dying Gods

Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Content:
Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design:
Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability:
Pstress rules are a bit complex but robust rather than complicated

DEATH CHURCH | DEATH CRAWL

Concept: “This hexcrawl is meant to be used with The Death Church of Morkath” [30 Days of MÖRK BORG]
Content:
A hex grid for use with
Writing:
Instructional only; doesn't need any more
Art/design:
Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency

FVCK THIS I’M OUT

Concept: “A mashup based on Rugose Kohn’s 30 Days of MÖRK BORG”
Content:
A randomized bridge crawl with monsters and other hazards
Writing:
Concise and witty (hopefully)
Art/design:
Dominated by a strange landscape and its denizens
Usability:
Works best as a two-page spread

On the Slaughterfront

Concept: “The basilisks demand blessings from Prügl … but she’s already been abducted by another cult.”
Content:
A twisted, insect-themed dungeon
Writing:
Highly descriptive with striking imagery and some clever rimshots
Art/design:
Nice balance of color, text, and graphics that keeps it easily readable
Usability:
Hollow and full of bugs, just like it should be

Screams of Agony and Fear

Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content:
6 prisoners whose freedom brings blessings and consequences
Writing:
No formal mechanics; full of vivid color
Art/design:
Sets the intended tone well
Usability:
No matter the PCs' decisions, someone suffers 

The Bishop

Concept: “Devotee of Yesu an de facto leader of the other inquisitors on the island.” For use with The Island of the Dying Gods in 30 Days of MÖRK BORG
Content:
A crazed sectarian zealot of an NPC
Writing:
A good balance of exposition and in-game mechanics
Art/design:
Color and subject evoke an appropriately decaying, apocalyptic tone
Usability:
Unkillable jerkface with a big hat

The Charnal Map

Concept: “A simple map to make running The Charnal Ditch of Haat the Unwilling, from ‘30 Days of Mörk Borg’  that much more fun.”
Content:
Map and key
Writing:
Restricted to the title and key
Art/design:
Expresses a lot with only a few colors, forms, and patterns
Usability:
Look at map. Use map.
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