One Möre Day Jam
A game jam based on Rugose Kohn's 30 Days of Mörk Borg
One Möre Day Jam page
One Möre Day Jam page
30 Days of Mörk Borg
Concept: “A month’s worth of one page one shots”
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
Content: Loads of creative, challenging scenarios
Writing: Some mechanics, but generally devoted to broadly establishing scenarios; peppered with cultural and gaming references
Art/design: Draws on a wide range of art and fonts to create a unique character for each layout; some pretty creative maps
Usability: Instructional text; convenient hyperlinks to other MBC and third-party documents
Cultists of Dying Gods
Concept: “Many of those in the dying world still cling to dying gods—ironically, inquisitors most of all. Most of these dying gods need you to torture or be tortured.”
Content: Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design: Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability: Pstress rules are a bit complex but robust rather than complicated
Content: Includes stats for various cultists and rules for torture and trauma; some interesting rules interactions
Writing: Clear and concise with entertaining cultural and metagame references
Art/design: Nice public domain art (some color-enhanced) sets the tone for individual cults
Usability: Pstress rules are a bit complex but robust rather than complicated
DEATH CHURCH | DEATH CRAWL
Concept: “This hexcrawl is meant to be used with The Death Church of Morkath” [30 Days of MÖRK BORG]
Content: A hex grid for use with
Writing: Instructional only; doesn't need any more
Art/design: Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency
Content: A hex grid for use with
Writing: Instructional only; doesn't need any more
Art/design: Pretty synthwave (emphasis on pretty) with a novel perspective
Usability: Foreshortening adds visual character without detracting from efficiency
FVCK THIS I’M OUT
Concept: “A mashup based on Rugose Kohn’s 30 Days of MÖRK BORG”
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
Content: A randomized bridge crawl with monsters and other hazards
Writing: Concise and witty (hopefully)
Art/design: Dominated by a strange landscape and its denizens
Usability: Works best as a two-page spread
On the Slaughterfront
Concept: “The basilisks demand blessings from Prügl … but she’s already been abducted by another cult.”
Content: A twisted, insect-themed dungeon
Writing: Highly descriptive with striking imagery and some clever rimshots
Art/design: Nice balance of color, text, and graphics that keeps it easily readable
Usability: Hollow and full of bugs, just like it should be
Content: A twisted, insect-themed dungeon
Writing: Highly descriptive with striking imagery and some clever rimshots
Art/design: Nice balance of color, text, and graphics that keeps it easily readable
Usability: Hollow and full of bugs, just like it should be
Screams of Agony and Fear
Concept: “These fiends offer one of you a reward when you help them escape.” For use with Canals of Antipathy [30 Days of MÖRK BORG]
Content: 6 prisoners whose freedom brings blessings and consequences
Writing: No formal mechanics; full of vivid color
Art/design: Sets the intended tone well
Usability: No matter the PCs' decisions, someone suffers
Content: 6 prisoners whose freedom brings blessings and consequences
Writing: No formal mechanics; full of vivid color
Art/design: Sets the intended tone well
Usability: No matter the PCs' decisions, someone suffers
The Bishop
Concept: “Devotee of Yesu an de facto leader of the other inquisitors on the island.” For use with The Island of the Dying Gods in 30 Days of MÖRK BORG
Content: A crazed sectarian zealot of an NPC
Writing: A good balance of exposition and in-game mechanics
Art/design: Color and subject evoke an appropriately decaying, apocalyptic tone
Usability: Unkillable jerkface with a big hat
Content: A crazed sectarian zealot of an NPC
Writing: A good balance of exposition and in-game mechanics
Art/design: Color and subject evoke an appropriately decaying, apocalyptic tone
Usability: Unkillable jerkface with a big hat
The Charnal Map
Concept: “A simple map to make running The Charnal Ditch of Haat the Unwilling, from ‘30 Days of Mörk Borg’ that much more fun.”
Content: Map and key
Writing: Restricted to the title and key
Art/design: Expresses a lot with only a few colors, forms, and patterns
Usability: Look at map. Use map.
Content: Map and key
Writing: Restricted to the title and key
Art/design: Expresses a lot with only a few colors, forms, and patterns
Usability: Look at map. Use map.
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