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Ex Libris Mörk Borg A directory of content, tools, and resources

Monsters/NPCs

30 Days of MÖRK BORG Adventure Chapbook Vol.5

Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!” 
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.  

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

4:3 Forth comes fire, and a horde

Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content:
Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing:
Mörk Borg is generally pretty grim, but this is grim
Art/design:
Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability:
Usable? Yes. Survivable? Well …

5:5 The Grim Reaper

Concept: “The sky shall weep fire and a great stone shall plummet as a city fallen from heaven. Its gift is Death, and madness is its herald.”
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.

6: Aberrant Almanac

Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian. 

6D66

Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”  
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead. 

6 for .66

8 contributors
Concept: “Six new creatures for your Mörk Borg game” 
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢. 

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

A Bestiary of Sundry Creatures

Concept: “Sets out pre-modern people’s beliefs about many of the creatures that populated their world and their imagination”
Content:
Nearly 150 pages of creatures drawn from medieval bestiaries
Writing:
Includes a general introduction and detailed descriptions of each creature alongside stat blocks
Art/design:
Largely devoted to descriptive text, but frames stats for easy visibility and includes authentic illustrations drawn from the bestiaries themselves
Usability:
Intended as a world-building tool rather than a fight-this-monster resource

Abominable Transformation

Concept: “Magic. Monstrosity. Forced Change. Changed Character.” 
Content: An unclean scroll of transformation, and the expected results. 
Writing: Interconnected mechanics producing uniquely abominable lifecycle.
Art/design: A prominent abomination embodied amongst sharp-boxed text descriptions.
Usability: Abominably short. 

ABXP: A Bloodier eXPerience

Concept: “An all new way to level up your Mork Borg characters by earning Experience points and spending them directly on improving your character how you want, inspired by the Vampire the Masquerade system.”
Content: Xp award and expenditure rules. Undead or goblin curse mechanics. A bloody sanguimancer.
Writing: Just the mechanics. A reliable reference sheet for use at the table.
Art/design: A satisfying blend of art and utility with characterful illustration and a flexible layout. 
Usability: Textured and illustrated but easy to print. A format suitable for front-to-back or full landscape printing. 

Abyss of Hallucinations, Vol 2

7 contributors
Concept: “None remains but thought, and this verily is false”
Content: A guidebook to the abyss and its transformations. 9 “Locations”, 12 occult relics, Chaos, 6 denizens of the abyss, D77 Corpses, arcane Miseries, a dungeon generator, and a damn anti-puzzle. Not to mention the included chance at rebirth.
Writing: Highly symbolic, deeply layered. At times tragic, ironic, paradoxical, and funny. You’ll get out what you put in. Honestly, “Do what thou wilt”
Art/design: A gorgeous physical specimen, clad in textured pink and gold.
Usability: Strong map illustrations, stylized headers, and clear structure lend clarity to a chaotic realm. 

Acceptable Casualties

Concept: “Who knows why we're fighting anymore?” 
Content: Rules for WWMörk casualties to live by.
Writing: A dry, technical, and familiar gallows humor reminds us war (and bureaucracy) never dies.
Art/design: The unmoving efficiency of bureaucracy meets the soft tissue of the casualties it consumes.
Usability: Plain text organized by the alphanumeric keys of an old technical manual. 

accursed capybara companion

“Does daily life in the Dying World have you feeling down? Looking for something new and different amidst all the doom and gloom?”

Accursed Guardian

Concept: “Rumours in Anthelia’s court tell of a curse making the Shield immortal as long as the Countess remains unharmed...”
Content: Anthelia’s personal bodyguard.
Writing: An example of the cunning brutality one should expect in Anthelia’s court.
Art/design: An accursed guardian at the ready. Behind textual battlements of white and black.
Usability: Violence isn’t always the answer. 
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