Monsters/NPCs
FÖLK-LORE: Environs & Ephemera
25 contributors
Tragos Games
Sean Hudspeth
Kevin Sheehan
grave snail games
Saluman
Johndroid
Rodrigo Herrera
Anders Björkelid
Matthew Sanderson
Ben Gyurik
Dan Ricketson
Paul S. Miller
Dave Pauls
Ar-Em Bañas
Michael Mars
Rugose Kohn
Sam/HauntingOfTheWicked
gaffy
Scott Danielson
qilyn
1d10+5
Ahimsa Kerp
Michael Tahmasian
Jakub Skurzyński
Gabriel Matteson
“Everything from new classes to strange new locales”
30 Days of MÖRK BORG Adventure Chapbook Vol.5
Concept: “Face off against interdimensional horrors, a drug-fueled cult and their terrifying god, and the unrelenting predation of the Mutant Centipede Thing!”
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.
Content: Three new ways to die... in a hole.
Writing: A sculptor's nightmare world of rock, lead, slag, bronze, drugs, and intelligent sinusoidal waves. Grounded and moving surrealism.
Art/design: Dark, textured, and occasionally effervescent images of spectral manifestations.
Usability: Deep vertical shafts with helpful mini-maps add utility and visual suspense.
30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches
Concept:
“The heretics rise...
“The heretics rise...
The Death Church of Wokath
Blessed are the dead, for they shall inherit all!
The Dismal Church of Nagla
We forge our tradition in the spirit of our ancestors!
The Flayed Church
We bow to that which crawls!”
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play.
4:3 Forth comes fire, and a horde
Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content: Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing: Mörk Borg is generally pretty grim, but this is grim
Art/design: Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability: Usable? Yes. Survivable? Well …
Content: Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing: Mörk Borg is generally pretty grim, but this is grim
Art/design: Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability: Usable? Yes. Survivable? Well …
5:5 The Grim Reaper
Concept: “The sky shall weep fire and a great stone shall plummet as a city fallen from heaven. Its gift is Death, and madness is its herald.”
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.
Content: Four scenarios and an envoy of death.
Writing: Portents of desperation and doom ratchet tension before the reaper approaches.
Art/design: Subtly colored collage captures the madness heralding the great stone to fallen from heaven.
Usability: Stylish and legible.
6 for .66
8 contributors
Concept: “Six new creatures for your Mörk Borg game”
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢.
Content: For only .66¢
Writing: A variety of torments ranging from the simple boiled cat to a genital prodding celestial. All with deleterious ties to the Dying Lands.
Art/design: Malformed illustrations in a variety of styles from the public domain and creative commons, and portions of an album cover.
Usability: Grab a d6. It’s only .66¢.
6: Aberrant Almanac
Concept: “a small but vicious pamphlet bestiary.”
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
Content: “6 dangerous entities to make your scvms’ life 66% more grim.”
Writing: Folkloric in the dark, foreboding, and principled tradition.
Art/design: A dynamic and considered geometric design. With sinister illustrations that are visually consistent across levels of detail.
Usability: Available in English and Russian.
6D66
Concept: “A heavy-duty tri-fold stuffed full of 216 things you might find, see, touch, feel, hear, taste, or smell in the Dying Lands.”
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
Content: Six d66 tables...
Writing: Delightfully fvcked.
Art/Design: A very red, very vertical trifold
Usability: Great for the living, and the dead.
7 Aboard the Schackel
9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck.
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability.
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck.
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability.
A Bestiary of Sundry Creatures
Concept: “Sets out pre-modern people’s beliefs about many of the creatures that populated their world and their imagination”
Content: Nearly 150 pages of creatures drawn from medieval bestiaries
Writing: Includes a general introduction and detailed descriptions of each creature alongside stat blocks
Art/design: Largely devoted to descriptive text, but frames stats for easy visibility and includes authentic illustrations drawn from the bestiaries themselves
Usability: Intended as a world-building tool rather than a fight-this-monster resource
Content: Nearly 150 pages of creatures drawn from medieval bestiaries
Writing: Includes a general introduction and detailed descriptions of each creature alongside stat blocks
Art/design: Largely devoted to descriptive text, but frames stats for easy visibility and includes authentic illustrations drawn from the bestiaries themselves
Usability: Intended as a world-building tool rather than a fight-this-monster resource
A Farewell to Arms
Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
Content: Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing: Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design: A huge array of public domain art in a variety of styles with some original artwork to boot
Usability: Highly modular and great for a snack
A Fight with a Kelpied Knight
Concept: “Along the road one night, you come across a dripping wight.”
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
A Mörkdrom on Borg Street
“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”
A Waning Light
Concept:
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
“To the south, and to the west, to the place where land becomes liquid and oozes into the Endless Sea. Far beyond Targ-Dungel and the festering swamps of the Rotlands lies Fattvëlland, the Great Slick.
This, they say, is where the giants died. This oil is their blood, their liquid bones, their final gift to the land – a gift taken by darkness, now. The waning light of the cowering sun dares not shine here. Those who bring flames find themselves burning as stars, hot and bright and all too brief, returned to smoke and ash from whence everything came.”
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
Content: An oil-slicked, guttering, forgotten lantern crawl. With two suffocating dungeons, petroleum-rich expanses, demented myths, and many muddled secrets.
Writing: A melancholy-soaked Molotov, light on memory, heavy with misery. Ready to ignite.
Art/design: Moisture-stained maps, brooding and heavily manipulated photographs, and dark illustrations over an ironclad layout.
Usability: Strong hierarchy and clean legible text. The accompanying album drones in perfect accompaniment.
A Weasel’s Funeral
Concept: “Travelling down the road, you come against a procession of weasels in mourning.”
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Content: A funerary procession of weasels
Writing: A short description of the scene and stats for the weasels
Art/design: Relatively minimalist but presented well for use at the table
Usability: Best not to disrupt their mourning
Loading next page...
Page 1 of 9
Next page