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Monsters/NPCs

30 Days of MÖRK BORG Adventure Chapbook Volume 3:3 Churches

Concept:  
“The heretics rise...
  
The Death Church of Wokath 
Blessed are the dead, for they shall inherit all! 

The Dismal Church of Nagla 
We forge our tradition in the spirit of our ancestors! 

The Flayed Church 
We bow to that which crawls!

Content: Three heretical religions along with their followers, artifacts, seats of power, and teachings.
Writing: Three faiths enshrined in text. With histories and doctrines proving how fertile cults can spring forth from the infertile soil of a dying world.
Art/design: Design elements and illustrations mingle in rapturous heretical rites.
Usability: Visual and textual motifs allow for easy navigation between the faiths during play. 

4:3 Forth comes fire, and a horde

Concept: “An endless invading horde of black metal-wearing fire creatures hellbent on death and destruction.”
Content:
Includes a general scenario, potential outcomes, and stats for invaders and their monsters
Writing:
Mörk Borg is generally pretty grim, but this is grim
Art/design:
Clearly demarks textual sections with illustrations that convey the concept but leave plenty to the imagination
Usability:
Usable? Yes. Survivable? Well …

7 Aboard the Schackel

9 contributors
Concept: “Lady Anthelia of Kergüs, the Blood Countess, sits upon her marbled throne... Those she will not kill she imprisons aboard the hulk named Her Lady's Schackel”
Content: A sinful floating prison crawl.
Writing: Creative framing which reflects Anthelia’s court intrigue in each tortured soul and accursed deck. 
Art/design: Illustrations that channel the influence of the seven, and their sins.
Usability: Randomization elements enhance replayability. 

A Bestiary of Sundry Creatures

Concept: “Sets out pre-modern people’s beliefs about many of the creatures that populated their world and their imagination”
Content:
Nearly 150 pages of creatures drawn from medieval bestiaries
Writing:
Includes a general introduction and detailed descriptions of each creature alongside stat blocks
Art/design:
Largely devoted to descriptive text, but frames stats for easy visibility and includes authentic illustrations drawn from the bestiaries themselves
Usability:
Intended as a world-building tool rather than a fight-this-monster resource

ABXP: A Bloodier eXPerience

Concept: “An all new way to level up your Mork Borg characters by earning Experience points and spending them directly on improving your character how you want, inspired by the Vampire the Masquerade system.”
Content: Xp award and expenditure rules. Undead or goblin curse mechanics. A bloody sanguimancer.
Writing: Just the mechanics. A reliable reference sheet for use at the table.
Art/design: A satisfying blend of art and utility with characterful illustration and a flexible layout. 
Usability: Textured and illustrated but easy to print. A format suitable for front-to-back or full landscape printing. 

accursed capybara companion

“Does daily life in the Dying World have you feeling down? Looking for something new and different amidst all the doom and gloom?”

Accursed of the Lemming Mage

Concept: “Half Person, half Lemming, shaggy fur and dirty robes. They stink of insanity and great heights.”
Content: An creature compelled to throw itself (and others) from cliffs, towers, etc.
Writing:
Includes lore, stats, and rules for controlling PCs (and the aftereffects)
Art/design:
Typographical variety differentiates textual components; illustration adds character and floofiness
Usability:
Presented in multiple formats for accessibility and ease of use

Afanc

Concept: “A great beast, part beaver, crocodile, and demon”
Content:
A vengeful amphibious behemoth
Writing:
A straightforward stat block with artfully composed lore
Art/design:
Well laid out with detailed art that leverages stark contrast and organic lines to strong effect
Usability:
Don't litter and you're probably safe

A Farewell to Arms

Concept: “A record of Paladins’ dealings with the scum of the dying world and contains … the fullness of the everlasting virtue of uptight and haughty Paladins.”
Content:
Includes weapons, hirelings, monsters, and classes—most of Mörk Borg’s main food groups
Writing:
Mostly descriptions and mechanical features of each entry, but also includes some thematic literary quotations
Art/design:
A huge array of public domain art in a variety of styles with some original artwork to boot
Usability:
Highly modular and great for a snack

A Fight with a Kelpied Knight

Concept: “Along the road one night, you come across a dripping wight.”
Content:
He bids a hero to attack and knock him off his horse’s back
Writing:
This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design:
And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability:
Upon defeat, he turns to brine; now beat this beast or fall supine

Aggrieved Village Guardian

Concept: “These totems were erected to protect the village from demons and evil spirits. After centuries of thankless service […] They became the very things they were meant to defend against.”
Content:
A supernatural guardian turned on its wards—and everyone else
Writing:
Some quick background and mechanics
Art/design:
Text cant and illustrations convey a sense of the monster's movement
Usability:
Mechanics are split by descriptive text but still distinct and easy to reference

All-seeing Spike Witch

Concept: “beautiful woman but her head is a hideously huge swollen staring eye, wearing only a spiked armor”
Content: "More than anything, it wants to: Mate, birthing a wondrous new horror.
Writing: The Monster Approacheth meets “hold my beer”
Art/design: Unfunctional fashion. Functional design.
Usability: Scarily effective. 

Amduscias

Concept: “Demon monster for Mörk Borg”
Content:
A heavyweight monster
Writing:
Contains lore, stats, special rules, and an array of attacks
Art/design:
Page dominated by the illustration with various text segments contained in small boxes; some red text in blackletter is a bit hard to read against the white ground and black hatching
Usability:
Particularly suited as a recurring infernal antagonist

A Mörkdrom on Borg Street

“When the PCs fall asleep, roll for the location and makeup of the NIGHTMARE ENTITY. … The PCs will awaken in a Dream World where they will face the entity.”
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