Karl Druid
A Fight with a Kelpied Knight
Content: He bids a hero to attack and knock him off his horse’s back
Writing: This rider’s writer had too good a time when crafting all his well-wrought rhyme
Art/design: And for portraiture, he shows a knack, in purple, yellow, green, and black
Usability: Upon defeat, he turns to brine; now beat this beast or fall supine
An Ageless, Woodless Place
Content: A primeval playground for scvm to die in
Writing: Overviews the setting and covers random finds, weather, landmarks, and monsters
Art/design: Efficiently organized into sections and vibrantly stylized
Usability: Doesn’t have a narrative arc, but players will surely find ways to keep themselves amused; a good place to strand characters or for them to pass through while traveling
Basilisks Hate Grundel Fims
Content: The all-singing, all-dancing crap of the crappy world
Writing: Includes lore, a stat block, a little ditty, and stats for the patrons they inspire
Art/design: Typographically differentiates the various components, plus a whole lot of basilisks crawling all over everything
Usability: He’ll hit you with his lute, apparently
Clamdash!
Concept: “For a few hours each year, the seas beneath the glaciers of Kergüs retreat, revealing salted dungeons in their wake. Within these waterlogged tunnels of ice – the CLAMS.”
Content: Grab your CLAM-picking gloves—an audience with Anthelia awaits the winner
Writing: A briny feast for the senses with Karl’s signature sense of humor
Art/design: Easy to read with ample visual cues for navigating each room’s description and for moving back and forth between descriptions and map
Usability: The CLAMS are barbed, and the tide waits for no scvm
Cursed Skinwalker
Content: Semi-dead werewolf/bear/monkey/etc.
Writing: Evocative of loss and despair alongside clear descriptions of mechancis
Art/design: Brutal, primal illustration with some economical graphic design
Usability: Shapeshifting adds another tactical element to play
Defanged Despot
Content: A reskin of the Wretched Royal and also a rehead (it’s a kitty head)
Writing: Puts some entertaining twists on the core class
Art/design: A nice, clean layout with a very large four-letter word
Usability: Not for those with cat allergies
DNGNGEN
Content: Dungeons both many and varied
Writing: On par with what you’d expect from demi-official Mörk Borg content
Art/design: Elegantly presented
Usability: GMs will have to arrange and map the dungeon, but the key pieces are all there
This entry was sponsored by Davide Cavadini as part of the Ex Libris RPG crowdfunding campaign.
Eat, Prey, Kill
Content: Mechanics for hunting and whole ecosystems of prey
Writing: Macabre imagery and characterizations help flesh out the nature of the Dying World
Art/design: Illustrations provide additional character and spark GM interpretation
Usability: Clean, straightforward layout supported by color and typographical choices
FÖLK-LORE: Rendezvous & Romps
36 contributors
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Graves Left Wanting
Concept: “The PCs find themselves buried alive in the vast, ever-changing cemetery of Graven-Tosk.”
Content: A macabre, nonlinear graveyard crawl
Writing: Relentlessly grim with splashes of gallows humor, especially at the end
Art/design: Monochrome with purple highlights set the atmosphere beautifully
Usability: Well-organized into sections that include relevant stat blocks
Invisible Inflammable Gas-Folk from Beyond Bergen Chrypt
Content: An ambient entity that can mess up your day without doing anything
Writing: Concise and mainly focused on the explosions bit
Art/design: A variety of graphic choices and touches add lots of personality to a fairly linear layout
Usability: Includes a list of tell-tale signs that may alert canny PCs of the impending danger
Kallbrand, Blade of the Absolute King of the Crags
Content: A legendary weapon that auto-kills … if you can recite its full name from memory
Writing: Aside from the name, clear and comprehensible
Art/design: Includes some cute graphic-paratextual flourishes
Usability: A straightforward item with a circuitous name and a really clever metagame mechanic
Landlocked Buccaneer
Content: A rimy seafarer adapted to Mörk Borg
Writing: Descriptive paragraph and class abilities add a briny flavor
Art/design: Substitutes slate blue for vibrant yellow with great effect
Usability: Sneak attack comes standard
Les Miseredibles
Content: Includes tavern names, characteristics, patrons, and fare (with mechanics for intoxication)
Writing: A balanced mix of grim humor and humorous grimness
Art/design: Fairly subdued use of color but diverse visual elements and typefaces add character and facilitate navigation
Usability: Potentially profitable or disastrous for PCs; always entertaining for the GM
Mörk Borg Cult: Feretory
15 contributors
Content: Includes a random monster generator, rules for distance travel and subsistence, The Death Ziggurat and Goblin Grinder adventures, rosters of mundane and profane gear, the Grey Galth Inn setting, a gambling minigame, the Black Salt environmental hazard, new character classes (Cursed Skinwalker, Pale One, Dead God’s Prophet, Forlorn Philosopher), and new Powers
Writing: Mörk Borg imagery and tone in wide a variety of styles
Art/design: Matches content to myriad layout and design strategies
Usability: The mechanical and expository elegance you expect from Mörk Borg; the monster generator particularly uses dice in a clever way