Derek Mayne
Cü-Síth
Concept: “A large spectral Fey hound”
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
Content: A folkloric fairy dogs and some hooks for encountering them
Writing: Provides lots of background on behavior and intricate rules for its howl ability
Art/design: Relatively conservative layout and design with enough visual flair to be distinctively Mörky
Usability: Fairly simple mechanics, lots of lore for the GM to play with
FÖLK-LORE: Rendezvous & Romps
36 contributors
Derek Mayne
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
How Dost Though Like Them Eggs?
Concept: “The room is indeed empty but it is diabolically trapped.”
Content: A room featuring d4 traps and d6 trigger sounds
Writing: A descriptive passage with mechanical exposition of the situation and individual traps (with clever names)
Art/design: Color and visual elements delineate each section for easy reference
Usability: Caution: contains disturbingly naked imps
Content: A room featuring d4 traps and d6 trigger sounds
Writing: A descriptive passage with mechanical exposition of the situation and individual traps (with clever names)
Art/design: Color and visual elements delineate each section for easy reference
Usability: Caution: contains disturbingly naked imps
Weapon of Mass Destruction
Concept: “The will of the piper Culloden Reid was so strong that as his blood soaked into his bagpipes, so did his wrath, his anger and his military guile.”
Content: Bagpipes with a variety of effects in combat
Writing: Contains extensive in-game lore and a short essay on the item’s real-world inspiration
Art/design: Primarily textual; visual elements, varied typefaces, and some minor illustrations add character
Usability: Way easier than real bagpipes
Content: Bagpipes with a variety of effects in combat
Writing: Contains extensive in-game lore and a short essay on the item’s real-world inspiration
Art/design: Primarily textual; visual elements, varied typefaces, and some minor illustrations add character
Usability: Way easier than real bagpipes
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