Thomas Sanchez
False Dusk
Concept: “The pig must be alive while the spell is cast. The pig explodes after the spell is cast.”
Content: A scroll that summons darkness and feral pigs
Writing: Mostly descriptive with a few mechanical components
Art/design: Typography and layout differentiate sequential elements; also includes a piggy
Usability: Intuitive, with some potentially entertaining applications
Content: A scroll that summons darkness and feral pigs
Writing: Mostly descriptive with a few mechanical components
Art/design: Typography and layout differentiate sequential elements; also includes a piggy
Usability: Intuitive, with some potentially entertaining applications
FÖLK-LORE: Rendezvous & Romps
36 contributors
Thomas Sanchez
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Las caras de Bélmez
Concept: “The faces of Bélmez function as a hostile encounter with random characteristics.”
Content: d8 faces appear on walls and do d20 awful things to PCs
Writing: Includes descriptions of behavior and adapting the faces to different materials
Art/design: The background is staring at you
Usability: Has more special abilities than most encounters, but all are fairly simple and manageable
Content: d8 faces appear on walls and do d20 awful things to PCs
Writing: Includes descriptions of behavior and adapting the faces to different materials
Art/design: The background is staring at you
Usability: Has more special abilities than most encounters, but all are fairly simple and manageable
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