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Josh Domanski

FÖLK-LORE: Rendezvous & Romps

36 contributors
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content:
The second volume of collected FÖLK-LORE Jam entries
Writing:
Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design:
Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?

Solitude

Concept: “A lonely adventure  with inspiration drawn from Solitude by Hans-Christoph Steiner.”
Content:
An abstract crawl inspired by experimental digital music
Writing:
Concise but atmospheric; stat blocks for some challenging monsters
Art/design:
Visually adapts its source material to a unique effect
Usability:
Some inverted text may be a challenge but not a significant hindrance

Trial of the Altered Beast

Concept: “The Altered Beast is dying, slowly succumbing to the passage of time. While their story is set to end, there is a way they can yet live on.”
Content:
A funnel containing locations, monsters & NPCs, and an optional class as a “reward”
Writing:
Provides background for the GM’s benefit along with descriptions and relevant mechanics for locations and inhabitants
Art/design:
Typographical choices create a visual hierarchy that facilitates reference and navigation; illustrations add color and character to the creatures & NPCs
Usability:
Includes separate PC- and GM-facing maps and a printer-friendly version of the whole document

Western Raider

Concept: “You are alone. The Horde is coming. The kingdom will burn. You will rejoin. But for now, you are alone.”
Content:
A fire-and-combat-oriented character class
Writing:
Evokes a strong sense of character without being overly wordy
Art/design:
A linear layout with plenty of color for emphasis and navigational cues
Usability:
A good choice for outsiders joining a pre-existing party
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