Ryan Smith
FÖLK-LORE: Rendezvous & Romps
36 contributors
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Pablo Dapena
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
The Devil’s Tramping Ground
Concept: “Based on a real-life location in Chatham County, North Carolina”
Content: A cursed location and potential infernal encounter
Writing: Straightforward delivery of lore and mechanics
Art/design: A frenetic layout (but in a good way) with good use of color and form to differentiate text blocks and add emphasis
Usability: Handy as a random encounter or the object of a quest
Content: A cursed location and potential infernal encounter
Writing: Straightforward delivery of lore and mechanics
Art/design: A frenetic layout (but in a good way) with good use of color and form to differentiate text blocks and add emphasis
Usability: Handy as a random encounter or the object of a quest
The Fireman
Concept: “As fires spread from the west,a figure is seen on the precipice of the flame. Nobody knows what he hides under his helmet.”
Content: A straightforward but challenging foe
Writing: Concise description and equally concise stat block
Art/design: Design efficiently splits layout into lore and mechanics for easy use
Usability: Straightforward and simple
Content: A straightforward but challenging foe
Writing: Concise description and equally concise stat block
Art/design: Design efficiently splits layout into lore and mechanics for easy use
Usability: Straightforward and simple
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