Pablo Dapena
Flails Akimbo
Concept: “The players wake up with a pair of weapons nailed to their hands […] participating in a brutal game.”
Content: An arena-style adventure with special mechanical conditions
Writing: A good balance of exposition and stats
Art/design: Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability: Kill your way to freedom
Content: An arena-style adventure with special mechanical conditions
Writing: A good balance of exposition and stats
Art/design: Brings a familiar but distinctive character to Mörk Borg’s aesthetic
Usability: Kill your way to freedom
FÖLK-LORE: Rendezvous & Romps
36 contributors
Pablo Dapena
Barbarian-of-BBQ
Nell Azathoth Tull
Joonas Laakso
Luigi Pizzinu
Derek Mayne
Thomas Sanchez
Alain S.
Bannerless Games
John Casey
Josh Domanski
Philipp Teich
Kitty B.
Tiago Rech
Lupusamicus
Andrew Lanier
Zero Klimatu Collectiv
Chris Hopper
Kris Thompson
Alex K. Barton
Klos Cunha
C.A. Berlitz
Shawn McCarthy
Reverendunclebastard
DogNutBoy aka Stuart Holmes
Jean Verne
Rugose Kohn
Robert Goulding
Thomas Rompré
Michał Gotkowski
Ryan Smith
Owen McGauley
Karl Druid
Jakub Skurzyński
Chalkdown
Afterthought Committee
Concept: “What happens when the lore of our world collides with the Dying World of MÖRK BORG?”
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Content: The second volume of collected FÖLK-LORE Jam entries
Writing: Varies by author, see individual entries under the FÖLK-LORE Jam tag
Art/design: Varies by entry; single-page entries are well balanced in spreads
Usability: Varies by entry, but it’s all Mörk Borg—how tough could it be?
Lavandeiras & Biosbardos
Concept: “An encounter with the ghostly midnight washerwomen” & “A quest to hunt some (maybe not so real) animals”
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
Content: Nocturnal spirits who entice you to do your own laundry, for weal or woe; a ruse of an adventure with multiple potential climaxes
Writing: Includes descriptive text sets the scene and mechanics to determine the outcome; very concise but with adequate, compelling imagery and appeal
Art/design: Efficient design choices delineate segments and make for easy use and reference; primarily textual with a fun text-based map
Usability: A two-in-one bargain
The Boneless Hag
Concept: “When the horrid hag of the wood has no bones to pick with, do you need to run? YES. YES YOU DO.”
Content: A pair of monsters and a clever mechanic for buying and banking rolls
Writing: A concise hook with mechanics that are expressive as they are functional
Art/design: “Art+Layout done by Pablo Dapena- without which this piece wouldn’t be nearly as metal.”
Usability: Well organized; some elaborate Specials, but perfectly manageable
The Occult Ossuary
28 contributors
Pablo Dapena
Rugose Kohn
Owen McGauley
Chalkdown
Dom Cohen
Johan Nohr
Matthew Neff
Max Verbludenko
Brian Yaksha
Federico Pagliardini
machinic
Greyson Yandt
Djuun
Kevin B.
Adam U.
Martin Gehrke
Bracken MacLeod
Jesse Davenport
The Eldritch Tomb
Michael Mars
Maceo the Escher
James M.
Christopher Betancourt
Tupac Zuleta
Naomi Rådmark
Vagabundörk
I. McClung
Jared Barnes
Concept: “27 pieces exhumed from the depths of lavish graves, themed around skeletons, bones and skulls.”
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
Content: “Classes, items, companions, monsters and encounters created by sacrilegious mind.”
Writing: A variety of styles, all appropriate to their content
Art/design: Worth downloading just to check out the range of art and layouts
Usability: Complexity varies by entry but consistently easy to use
The Procession of Saint Thrýla
Concept: “She points towards her closest missing piece and there the parade goes. Somber, slow but ceaseless.”
Content: Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing: Wonderfully macabre
Art/design: Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability: Table of relic location provides nice hooks for ongoing adventures
Content: Backstory and stats for the Saint, her acolytes, and the relics they seek
Writing: Wonderfully macabre
Art/design: Excellent graphics and good use of monochrome punctuated by more subtle Mörk Borg colors
Usability: Table of relic location provides nice hooks for ongoing adventures
The Profane Survivor
Concept: “What fervor and devotion you pledged to the unknown was only repaid with the mangling and warping of your anatomy.”
Content: A mutilation- and misgrowth-based class
Writing: A good mix of vivid characterization and crunch
Art/design: Restrained but effective typographical and visual work
Usability: Involves some darker-than-average themes
Content: A mutilation- and misgrowth-based class
Writing: A good mix of vivid characterization and crunch
Art/design: Restrained but effective typographical and visual work
Usability: Involves some darker-than-average themes
The Quantum Tzompantli
Concept: “‘A tzompanlti is a rack of human skulls.’”
Content: A malicious, elusive trap-room
Writing: Strongly biased against the PCs—but those guys are scvm anyway
Art/design: On-brand and clever
Usability: Smartly organized to help GMs track and manage effects and features
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